Q:
Profession Lore & Quests
Except, that you have to make 40 different Profession specific storylines because there are 5 different races in 5 different locations across Tyria. You can’t have the Ranger quest only in the Shiverpeaks where the grawl are poisoning the oakhearts, and you can’t just have any Necromancer be summoned to Grenth’s Domain because only one of the races even cares about the god’s existence. The Charr Necromancer might even Attack Grenth on sight.
I would love to see Profession specific Quests though, after the Personal Story or alongside it so five million different versions don’t need to be created, but it has to be a job that only that Profession can do. A Ranger can’t do the Thief quest, and the Thief can’t do the Ranger’s Quest, etc.
And completing the quest either way gives you a skill point and some loot, but,..Apparently since all MMO’s have traditional Quests except Guild Wars 2, its Bad.
Dynamic Events, good. Quests, bad (well, according to developer interviews from 2010 atleast)
Another thought it that it could be a dungeon or a series of dungeons similar in nature to those of Destiny’s Edge.
I like the idea, but what I think you’ve come up with is a bit exclusive, is what Chrispy was pointing out. It would be interesting to play profession specific PS, but they’d have to be unfocused on the gods. You mention Grenth and Melandru, but only the Humans would really LIKE to do stuff for them. Also, given the fact that the professions changed since GW1, they aren’t gonna tie perfectly to the gods anymore. Who is the patron of Engineering?
Something more racially unbiased would be cool. Like you mentioned, helping cleanse a forest of Oakhearts would be cool, and is not racially specific, meaning Anet would only have to make 8 stories instead of 40