Profession Specific Armour and Weapons

Profession Specific Armour and Weapons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Much like we have Cultural Armour that can be bought, what about Profession specific armour and weapons that can be crafted and have effects?

For example:


-Elementalist’s could have Elemental armour that turns one dye channel into flame, water, lightning or marble depending on the element, while an Elemental weapon would have ribbons of said element going around it, connecting to the element in the armour.

For example, Fire would have coloured fire coming out of the dye channel, which then spreads to the weapon. Water would have a flowing effect on the armour and spread to the weapon. Air would have traces of lightning, and Earth would have shining marble, with rocks floating around the weapon.

-Guardian’s could have Devout armour where the pattern dye channel glows, whereas the Devout weapon would have the symbol associated with that weapon engraved that would have a glow effect with flecks of blue fire around it.

-Necro’s could have one where they have dark aura with tendrils that snap out to grab the Life Force orbs, and the weapon would be made completely of shadow.

-Thief could have armour that trails smoke so it makes it look like the thief is wearing a hood and cape made of smoke, and weapons that ____________.

-Ranger could have Druidic armour that makes them look like one of their Spirits, and a Wyld armour that changes depending on their pet (Drake’s make it scaly, while Moa’s would give feathers).

-Warriors could have Barbarian where one dye channel reserved for dripping blood, with the weapon just coated in blood, or General armour and weapons that have a golden glow.

-Mesmers could have one that distorts their figure, same with the weapon.

-Engineers could have something to do with cogs, with weapons that fold out (shields stay on the arm instead and then folds out when drawn).

My ideas probably suck, but the main question is do you think it’s be a good idea to implement these for max-level crafters (not soul or account bound, making them trade-able), and to give some visual distinction between professions.

Of course, the main issue of this would be the people who complain how x professions armour and weapon effects looks cooler than theirs.

Life is a journey.
Time is a river.
The door is ajar.

Profession Specific Armour and Weapons

in Suggestions

Posted by: graceangel.3618

graceangel.3618

Of course, the main issue of this would be the people who complain how x professions armour and weapon effects looks cooler than theirs.

I like the idea. Being an elementalist, your description sounds like something I’d actually like. I have no interest in the lvl 80 cultural armor or the priory’s lvl 80 armor either. Those all seem to be heavy healing attributed for the light armors.

However, I take somewhat issue with the complaint being how one looks cooler than theirs. The first complaint I’d think of is: if it takes so long to make this or cap out your crafting. like, i haven’t maxed any of my crafts out yet. you can say all the condescending i’m better than you type of remarks you want. It should be maybe be something available that isn’t just for level capped crafters. Though it’d really be up to Anet if they prefer for people to acquire it this way. Maybe you could do something cool with a profession trainer in some city to unlock it.

Profession Specific Armour and Weapons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Of course, the main issue of this would be the people who complain how x professions armour and weapon effects looks cooler than theirs.

I like the idea. Being an elementalist, your description sounds like something I’d actually like. I have no interest in the lvl 80 cultural armor or the priory’s lvl 80 armor either. Those all seem to be heavy healing attributed for the light armors.

However, I take somewhat issue with the complaint being how one looks cooler than theirs.

The first complaint I’d think of is: if it takes so long to make this or cap out your crafting. like, i haven’t maxed any of my crafts out yet. you can say all the condescending i’m better than you type of remarks you want. It should be maybe be something available that isn’t just for level capped crafters. Though it’d really be up to Anet if they prefer for people to acquire it this way. Maybe you could do something cool with a profession trainer in some city to unlock it.

I said max crafting simply because there doesn’t seem to be an incentive aside from Exotic gear and Legendary materials to max. Also, like Legendaries, they’d only be a skin, but crafting them allows you to use whatever Insignia you like. They’d be something to work towards for crafters.

If not crafting, why not a Profession Tourney? Kind of like The Norn Fighting Tournement in Gunnar’s Hold in GW1. Winning it would yield one piece / tokens.

Or why not both?

But yes, it’d be up to Anet.

Although, like in GW1, the Elite sets (with the shiny shiny) could be for max level, while there’d be other sets every level for crafting (Initiate, Journeyman, Adept, Master).

I was thinking, for the Structured PvP side of things, to have these types of armour unlock for the Champion ____ title reward.

Another Idea: Chef can make dyes, so why not dyes that add effects, so they’re not left out?

Life is a journey.
Time is a river.
The door is ajar.

Profession Specific Armour and Weapons

in Suggestions

Posted by: Sef.6918

Sef.6918

Very good idea but i think they should be legendary because of the awesome effects. But i don’t think they should cost lots of money like the ones in the game now, I think they should be awarded for something else.

Profession Specific Armour and Weapons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Very good idea but i think they should be legendary because of the awesome effects. But i don’t think they should cost lots of money like the ones in the game now, I think they should be awarded for something else.

Hmm, the only reason I didn’t say make them Legendary was because

1) the Weapons and Armour would be a set and the effects would be dependent on each other (For example, Flameforged would have ribbons of fire going down your arm and onto the weapon).

2) Professions can wield more than one weapon, so the designs would be tailored to the Professions theme, meaning people could reasonable obtain them if they wanted all the different weapon sets.

3) If the effect was automatically applied to any weapon you wielded, you’d end up with a mess of particle effects.

However, it was under the premise of “Well, this armour / weaponset belonged to a famous Ele, Necro ect, you need to repair it for it to be of use”, then maybe it’d work.

Life is a journey.
Time is a river.
The door is ajar.

Profession Specific Armour and Weapons

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Are the armors shown on the class selection screen available in game anywhere ?
If not, they would be a good first choice, as ANET has already made them.

Profession Specific Armour and Weapons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Are the armors shown on the class selection screen available in game anywhere ?
If not, they would be a good first choice, as ANET has already made them.

The ones shown in character creation are Cultural. Pretty sure that they’re Tier 3.

They’re available at the main cities, and for any profession of that armour class.

Life is a journey.
Time is a river.
The door is ajar.