and with strange aeons even death may die.”
Profession Suggestion: Seer
and with strange aeons even death may die.”
Absolutely no discourse at all? =( For shame, Guild Wars 2 Forums!
and with strange aeons even death may die.”
Really just seems too similar to Guardian.
Also you forgot to list Scepter in there.
Could make it into a shapeshifter instead, transform into the various beasts of tyria :P
Id rather see the Seers make a comeback as a Race . Yes they were very few in number but whos to say they couldn’t repopulate?
Really just seems too similar to Guardian.
Also you forgot to list Scepter in there.
I left the scepter out on purpose. It’s a caster class without needing a scepter, and I felt that made the class more unique.
As to the similarities to Guardian, I’m not really seeing those. Guardians are crusaders of justice. Law enforcement with magic, in essence. They are not mediums who communicate with the dead.
Could make it into a shapeshifter instead, transform into the various beasts of tyria :P
So…you want a druid. The Norn already shapeshift, and Rangers already have the nature magic thing covered.
Yes they were very few in number but whos to say they couldn’t repopulate?
Considering there were only two of them…I can’t see this happening. XD
and with strange aeons even death may die.”
I like the idea of this and am really a fan of the idea of tying such a class to spiritual powers. It’s a very clever concept. I hope some version of it would become available when they are thinking of expansion content!
- Signets — Seeing as how they all have signets this go around, makes sense for a Seer to have some as well.
you have obviously never played engineer, they have no signets… Its an ok class, but needs more description, a lot more of the class ideas that have been posted have had a lot of thought put into them, this looks more like you just had a random though and just threw it up on the forums for everyone to see
Really just seems too similar to Guardian.
Also you forgot to list Scepter in there.I left the scepter out on purpose. It’s a caster class without needing a scepter, and I felt that made the class more unique.
As to the similarities to Guardian, I’m not really seeing those. Guardians are crusaders of justice. Law enforcement with magic, in essence. They are not mediums who communicate with the dead.
Could make it into a shapeshifter instead, transform into the various beasts of tyria :P
So…you want a druid. The Norn already shapeshift, and Rangers already have the nature magic thing covered.
Yes they were very few in number but whos to say they couldn’t repopulate?
Considering there were only two of them…I can’t see this happening. XD
By my count at Least 5 Mineral Springs, Iron Mines of Muldune Ring of Fire and Abbadons Mouth and Hells Precipice
you have obviously never played engineer, they have no signets… Its an ok class, but needs more description, a lot more of the class ideas that have been posted have had a lot of thought put into them, this looks more like you just had a random though and just threw it up on the forums for everyone to see
No, I haven’t touched on Engie except only briefly. My apologies for an incorrect assumption. Ele’s used to not have signets, but now they do, so I assumed that every profession had them now.
As to the notion of it being a random idea, this was actually fairly thought out ahead of time before I made the post. In addition, I do plan on adding more information as I generate it. My current goal is to make a mockup of the skills bar that this profession might use.
By my count at Least 5 Mineral Springs, Iron Mines of Muldune Ring of Fire and Abbadons Mouth and Hells Precipice
I forgot about a few of the others. So sue me. :P Still not quite enough I would think to maintain a genetically viable population.
Additional content so far:
Trait Lines
- Awareness — Traits in this line deal with the support skills, as being more aware of the current spirits available around you would enable you to do more with them to affect others than yourself.
- Presence — A Seer must seem commanding in order to gain the spirits’ aid. This trait line deals mainly with Haunting skills.
- Channeling — The ability to channel spiritual power through oneself, and function more as a medium for the rage of the spirits to course through. These traits deal mainly with personal power and damage abilities.
- Sacred Arts — Another support line, this one for the various party wide defenses and buffs. I.E. dealing with Talismanic skills and the like.
- Soul Cleansing — This trait line deals with the primary class mechanic for the Seer (which is yet to be determined).
Suggestions and feedback are always welcome of course, so feel free to give alternate desired names, or invent something to add to the profession!
and with strange aeons even death may die.”
The seer should be a race. Can’t have it as a class or it would be sort of exclusive.
http://wiki.guildwars2.com/wiki/Seer
I know you put ‘’the Seer in front of it, but it’s just confusing at some points. =d
edit;
http://wiki.guildwars.com/wiki/Seer // guild wars 1 version.
edit:
To be fair, i’m trying to think of one right now. But i find it so incredibly hard with paragon and ritualists sticking exactly where they want . xd
Especially not seeing spirit keepers working. Those are too close towards urns.
Mist Walkers? errrr…
Edit:
Some of the Traits seem pretty decent.
The whole guardian thing i don’t agree they look very linear with each other.
Yeah sure, they both seem to work with spiritual practices but it seems alright.
What if, instead of having a huge weapon kit.
They would work a bit like engineers?
Having different spirits that can possess them granting new abilities?
I mean that’s just me, i probably should come up with one myself but i’m not as creative.
But, i like the overall engineer set. And just having one special Profession like that doesn’t make me that happy. =[
edit:
I merged my posts together, so i wouldn’t spam string the entire Suggestion, sorry for that.
(edited by Nhalx.9735)
Then feel free to suggest an alternative name for it. In this instance, I am using the term Seer to refer to someone who can see beyond what most people see, I.E. into the spirit realm, and who is actively able to influence or interact with that realm.
The race was referred to as such via their ability to do exactly that, or at least it can be heavily assumed that is the case.
The alternatives that I came up with simply didn’t sound quite as impressive is all. One example would be Mystic.
and with strange aeons even death may die.”
you have obviously never played engineer, they have no signets… Its an ok class, but needs more description, a lot more of the class ideas that have been posted have had a lot of thought put into them, this looks more like you just had a random though and just threw it up on the forums for everyone to see
No, I haven’t touched on Engie except only briefly. My apologies for an incorrect assumption. Ele’s used to not have signets, but now they do, so I assumed that every profession had them now.
As to the notion of it being a random idea, this was actually fairly thought out ahead of time before I made the post. In addition, I do plan on adding more information as I generate it. My current goal is to make a mockup of the skills bar that this profession might use.
By my count at Least 5 Mineral Springs, Iron Mines of Muldune Ring of Fire and Abbadons Mouth and Hells Precipice
I forgot about a few of the others. So sue me. :P Still not quite enough I would think to maintain a genetically viable population.
Additional content so far:
Trait Lines
- Awareness — Traits in this line deal with the support skills, as being more aware of the current spirits available around you would enable you to do more with them to affect others than yourself.
- Presence — A Seer must seem commanding in order to gain the spirits’ aid. This trait line deals mainly with Haunting skills.
- Channeling — The ability to channel spiritual power through oneself, and function more as a medium for the rage of the spirits to course through. These traits deal mainly with personal power and damage abilities.
- Sacred Arts — Another support line, this one for the various party wide defenses and buffs. I.E. dealing with Talismanic skills and the like.
- Soul Cleansing — This trait line deals with the primary class mechanic for the Seer (which is yet to be determined).
Suggestions and feedback are always welcome of course, so feel free to give alternate desired names, or invent something to add to the profession!
I may just have to do that. My Mesmer is of a royal line and can afford the finest lawyers in Tyria . You have been warned
To be fair, i’m trying to think of one right now. But i find it so incredibly hard with paragon and ritualists sticking exactly where they want . xd
Especially not seeing spirit keepers working. Those are too close towards urns.
It’s not that hard, just think about what you want to see and voila!
By the way i did a edit on my post probably should’ve reposted it.
but, that’s a bit of my thoughts behind the overal look besides the name, because honestly a name isn’t as important to look at at first sight that’s probably my fault.
You can edit the post title you know, go to the very top and under the title there should be an “Edit Post” option that lets you change the post title (changes the title on the board)
After mucking around in image editing for a bit, I did manage to put together a simple mockup of the skills. Note these skills don’t have names or anything, but I wanted to get the overall visual aesthetic of the skills down. Feel free to tell me what you think.
and with strange aeons even death may die.”
(edited by Moderator)
The seer should be a race. Can’t have it as a class or it would be sort of exclusive.
If I could just play the devil’s advocate for a second here… There we go.
http://wiki.guildwars.com/wiki/Warden (Tree people in Echovald Forest in Cantha)
http://wiki.guildwars2.com/wiki/Warden (Sylvari guard)
http://wiki.guildwars2.com/wiki/Illusionary_Warden (Unplayable “Profession”)
Before ArenaNet narrowed down profession choices, there were 12 professions planned. “Warden” was one of them, but they combined it with another class to make the Ranger.