Profession Suggestion: Seer

Profession Suggestion: Seer

in Suggestions

Posted by: Freya Norgarde.4517

Freya Norgarde.4517

Before I begin, I would like to express that I highly doubt anything like this would ever make it into the game. However, as historically MMO suggestion forums are awash in this type of thing, I always have a bit of fun coming up with ideas and seeing how the forum reacts to them. So, with that in mind, I look forward to interesting discussion regarding the following idea for a profession, the mystic Seer.

Class Concept — Once Zhaitan rose from the depths, and all communication was cut off from Cantha, there were many in Tyria who had followed the Ritualist traditions that they hard learned in their homeland. In a way, being removed from that environment seemed to encourage experimentation with the practice and to perform research on more effective methods of dealings with the spirit world.

250 years later, the philosophies of the Ritualist have been altered and embodied in a new calling: the Seer. After countless hours of training, the students of this new force found they could commune with the dead even whilst in the heaviest of armor. Gone too were the binding rituals of the past, instead opting to find ways to work with the spirit world, rather than bend it to the whim of an individual.

In learning this new practice, former ritualists gained abilities they dared not even dream of before, the power to call upon spirits to do far more than they had in the past, and for the ritualists themselves to gain immense spiritual powers.

Their magic is powerful, their spirits unyielding, their armor unbreakable.

This is the Seer.

Class Color — White, with yellow and black.

Armor Class — Heavy

Available Weapons — Hammer, Dual Mace, Staff, Focus, Pistol (Main Hand), Dual Daggers, Trident, Spear

Class Mechanic — Open to suggestions here. I was having a bit of a hard time coming up with something that felt unique.

Types of Class Skills

  • Hauntings — These are skills which cause conditions and debuffs on foes. By calling upon the spirit world to haunt the enemy, they cause them harm.
  • Possessions — These are skills which cause buffs for the Seer. They encourage a spirit to possess them, thus granting them greater battle prowess.
  • Signets — Seeing as how they all have signets this go around, makes sense for a Seer to have some as well.
  • Insights — Support skills that utilize the spirits to grant power to everyone in the party.
  • Talismans — Special emblems of power which grant various defenses to the party.

Feel free to discuss at your leisure, and I look forward to seeing all the ideas that may spring forth from the topic. Thank you all for reading.

“That is not dead which can eternal lie,
and with strange aeons even death may die.”

Profession Suggestion: Seer

in Suggestions

Posted by: Freya Norgarde.4517

Freya Norgarde.4517

Absolutely no discourse at all? =( For shame, Guild Wars 2 Forums!

“That is not dead which can eternal lie,
and with strange aeons even death may die.”

Profession Suggestion: Seer

in Suggestions

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

Really just seems too similar to Guardian.
Also you forgot to list Scepter in there.

Profession Suggestion: Seer

in Suggestions

Posted by: Aphasia.1803

Aphasia.1803

Could make it into a shapeshifter instead, transform into the various beasts of tyria :P

Profession Suggestion: Seer

in Suggestions

Posted by: Adine.2184

Adine.2184

Id rather see the Seers make a comeback as a Race . Yes they were very few in number but whos to say they couldn’t repopulate?

Profession Suggestion: Seer

in Suggestions

Posted by: Freya Norgarde.4517

Freya Norgarde.4517

Really just seems too similar to Guardian.
Also you forgot to list Scepter in there.

I left the scepter out on purpose. It’s a caster class without needing a scepter, and I felt that made the class more unique.

As to the similarities to Guardian, I’m not really seeing those. Guardians are crusaders of justice. Law enforcement with magic, in essence. They are not mediums who communicate with the dead.

Could make it into a shapeshifter instead, transform into the various beasts of tyria :P

So…you want a druid. The Norn already shapeshift, and Rangers already have the nature magic thing covered.

Yes they were very few in number but whos to say they couldn’t repopulate?

Considering there were only two of them…I can’t see this happening. XD

“That is not dead which can eternal lie,
and with strange aeons even death may die.”

Profession Suggestion: Seer

in Suggestions

Posted by: Daenji.5280

Daenji.5280

I like the idea of this and am really a fan of the idea of tying such a class to spiritual powers. It’s a very clever concept. I hope some version of it would become available when they are thinking of expansion content!

Profession Suggestion: Seer

in Suggestions

Posted by: Animatus.6197

Animatus.6197

  • Signets — Seeing as how they all have signets this go around, makes sense for a Seer to have some as well.

you have obviously never played engineer, they have no signets… Its an ok class, but needs more description, a lot more of the class ideas that have been posted have had a lot of thought put into them, this looks more like you just had a random though and just threw it up on the forums for everyone to see

Profession Suggestion: Seer

in Suggestions

Posted by: Adine.2184

Adine.2184

Really just seems too similar to Guardian.
Also you forgot to list Scepter in there.

I left the scepter out on purpose. It’s a caster class without needing a scepter, and I felt that made the class more unique.

As to the similarities to Guardian, I’m not really seeing those. Guardians are crusaders of justice. Law enforcement with magic, in essence. They are not mediums who communicate with the dead.

Could make it into a shapeshifter instead, transform into the various beasts of tyria :P

So…you want a druid. The Norn already shapeshift, and Rangers already have the nature magic thing covered.

Yes they were very few in number but whos to say they couldn’t repopulate?

Considering there were only two of them…I can’t see this happening. XD

By my count at Least 5 Mineral Springs, Iron Mines of Muldune Ring of Fire and Abbadons Mouth and Hells Precipice

Profession Suggestion: Seer

in Suggestions

Posted by: Freya Norgarde.4517

Freya Norgarde.4517

you have obviously never played engineer, they have no signets… Its an ok class, but needs more description, a lot more of the class ideas that have been posted have had a lot of thought put into them, this looks more like you just had a random though and just threw it up on the forums for everyone to see

No, I haven’t touched on Engie except only briefly. My apologies for an incorrect assumption. Ele’s used to not have signets, but now they do, so I assumed that every profession had them now.

As to the notion of it being a random idea, this was actually fairly thought out ahead of time before I made the post. In addition, I do plan on adding more information as I generate it. My current goal is to make a mockup of the skills bar that this profession might use.

By my count at Least 5 Mineral Springs, Iron Mines of Muldune Ring of Fire and Abbadons Mouth and Hells Precipice

I forgot about a few of the others. So sue me. :P Still not quite enough I would think to maintain a genetically viable population.

Additional content so far:

Trait Lines

  • Awareness — Traits in this line deal with the support skills, as being more aware of the current spirits available around you would enable you to do more with them to affect others than yourself.
  • Presence — A Seer must seem commanding in order to gain the spirits’ aid. This trait line deals mainly with Haunting skills.
  • Channeling — The ability to channel spiritual power through oneself, and function more as a medium for the rage of the spirits to course through. These traits deal mainly with personal power and damage abilities.
  • Sacred Arts — Another support line, this one for the various party wide defenses and buffs. I.E. dealing with Talismanic skills and the like.
  • Soul Cleansing — This trait line deals with the primary class mechanic for the Seer (which is yet to be determined).

Suggestions and feedback are always welcome of course, so feel free to give alternate desired names, or invent something to add to the profession!

“That is not dead which can eternal lie,
and with strange aeons even death may die.”

Profession Suggestion: Seer

in Suggestions

Posted by: Nhalx.9735

Nhalx.9735

The seer should be a race. Can’t have it as a class or it would be sort of exclusive.
http://wiki.guildwars2.com/wiki/Seer

I know you put ‘’the Seer in front of it, but it’s just confusing at some points. =d

edit;
http://wiki.guildwars.com/wiki/Seer // guild wars 1 version.

edit:

To be fair, i’m trying to think of one right now. But i find it so incredibly hard with paragon and ritualists sticking exactly where they want . xd
Especially not seeing spirit keepers working. Those are too close towards urns.
Mist Walkers? errrr…

Edit:
Some of the Traits seem pretty decent.
The whole guardian thing i don’t agree they look very linear with each other.
Yeah sure, they both seem to work with spiritual practices but it seems alright.
What if, instead of having a huge weapon kit.
They would work a bit like engineers?
Having different spirits that can possess them granting new abilities?

I mean that’s just me, i probably should come up with one myself but i’m not as creative.
But, i like the overall engineer set. And just having one special Profession like that doesn’t make me that happy. =[

edit:
I merged my posts together, so i wouldn’t spam string the entire Suggestion, sorry for that.

(edited by Nhalx.9735)

Profession Suggestion: Seer

in Suggestions

Posted by: Freya Norgarde.4517

Freya Norgarde.4517

Then feel free to suggest an alternative name for it. In this instance, I am using the term Seer to refer to someone who can see beyond what most people see, I.E. into the spirit realm, and who is actively able to influence or interact with that realm.

The race was referred to as such via their ability to do exactly that, or at least it can be heavily assumed that is the case.

The alternatives that I came up with simply didn’t sound quite as impressive is all. One example would be Mystic.

“That is not dead which can eternal lie,
and with strange aeons even death may die.”

Profession Suggestion: Seer

in Suggestions

Posted by: Adine.2184

Adine.2184

you have obviously never played engineer, they have no signets… Its an ok class, but needs more description, a lot more of the class ideas that have been posted have had a lot of thought put into them, this looks more like you just had a random though and just threw it up on the forums for everyone to see

No, I haven’t touched on Engie except only briefly. My apologies for an incorrect assumption. Ele’s used to not have signets, but now they do, so I assumed that every profession had them now.

As to the notion of it being a random idea, this was actually fairly thought out ahead of time before I made the post. In addition, I do plan on adding more information as I generate it. My current goal is to make a mockup of the skills bar that this profession might use.

By my count at Least 5 Mineral Springs, Iron Mines of Muldune Ring of Fire and Abbadons Mouth and Hells Precipice

I forgot about a few of the others. So sue me. :P Still not quite enough I would think to maintain a genetically viable population.

Additional content so far:

Trait Lines

  • Awareness — Traits in this line deal with the support skills, as being more aware of the current spirits available around you would enable you to do more with them to affect others than yourself.
  • Presence — A Seer must seem commanding in order to gain the spirits’ aid. This trait line deals mainly with Haunting skills.
  • Channeling — The ability to channel spiritual power through oneself, and function more as a medium for the rage of the spirits to course through. These traits deal mainly with personal power and damage abilities.
  • Sacred Arts — Another support line, this one for the various party wide defenses and buffs. I.E. dealing with Talismanic skills and the like.
  • Soul Cleansing — This trait line deals with the primary class mechanic for the Seer (which is yet to be determined).

Suggestions and feedback are always welcome of course, so feel free to give alternate desired names, or invent something to add to the profession!

I may just have to do that. My Mesmer is of a royal line and can afford the finest lawyers in Tyria . You have been warned

Profession Suggestion: Seer

in Suggestions

Posted by: Animatus.6197

Animatus.6197

To be fair, i’m trying to think of one right now. But i find it so incredibly hard with paragon and ritualists sticking exactly where they want . xd
Especially not seeing spirit keepers working. Those are too close towards urns.

It’s not that hard, just think about what you want to see and voila!

https://forum-en.gw2archive.eu/forum/game/suggestions/A-Class-of-It-s-Own-For-the-Devs-1/first#post209031

Profession Suggestion: Seer

in Suggestions

Posted by: Animatus.6197

Animatus.6197

By the way i did a edit on my post probably should’ve reposted it.
but, that’s a bit of my thoughts behind the overal look besides the name, because honestly a name isn’t as important to look at at first sight that’s probably my fault.

You can edit the post title you know, go to the very top and under the title there should be an “Edit Post” option that lets you change the post title (changes the title on the board)

Profession Suggestion: Seer

in Suggestions

Posted by: Freya Norgarde.4517

Freya Norgarde.4517

After mucking around in image editing for a bit, I did manage to put together a simple mockup of the skills. Note these skills don’t have names or anything, but I wanted to get the overall visual aesthetic of the skills down. Feel free to tell me what you think.

Attachments:

“That is not dead which can eternal lie,
and with strange aeons even death may die.”

(edited by Moderator)

Profession Suggestion: Seer

in Suggestions

Posted by: Progulous.1763

Progulous.1763

The seer should be a race. Can’t have it as a class or it would be sort of exclusive.

If I could just play the devil’s advocate for a second here… There we go.

http://wiki.guildwars.com/wiki/Warden (Tree people in Echovald Forest in Cantha)

http://wiki.guildwars2.com/wiki/Warden (Sylvari guard)

http://wiki.guildwars2.com/wiki/Illusionary_Warden (Unplayable “Profession”)

Before ArenaNet narrowed down profession choices, there were 12 professions planned. “Warden” was one of them, but they combined it with another class to make the Ranger.