Profession Trait [Build Switch]

Profession Trait [Build Switch]

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Posted by: Nova.7509

Nova.7509

Hello forum,

So I’ve been thinking about this for a little while, and what got me started was killing all the underwater bosses in honor of the waves. I hated the fact that a lot of stuff wouldn’t work underwater and also our trait designs generally were hindered.

What I really wanted to do was be able to “save” a specific trait design and be able to “switch” to it while NOT in combat but still being in the game world. Not being able to re-trait yourself other than at the trainer is fair enough. But I really like the idea of being able to have more than 1 set of trait designs at your disposal so if you were getting ready for an underwater fight you can switch to a pre-made build.

Now I want to clarify two things. One is that I’m talking about a pre-made trait built, as in the points are set in the trees which you designed at the trainer, so you can just decide to move the points (though you can change the trait slots in your pre-made build just as you could normally). Second is that this ability should NOT be free, I mean you should have to pay some sort of dues in order to be able to “unlock” a second (or more) set of trait build. Whether it’s quest, achievement, gold, gem, etc I leave up to Anet and popular opinion.

So then you and your squad would be able to co-ordinate your designated roles and functions before different fights and situations.

Food for thought

Profession Trait [Build Switch]

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Posted by: Nova.7509

Nova.7509

I should probably also add that personally I think just 1 extra set is good enough. So that you have to choose between your “normal set” with an extra “underwater set” or perhaps “ranged set” support, mobile, etc

Profession Trait [Build Switch]

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Posted by: ForAce.1943

ForAce.1943

Trait save option its a good idea.

However, I have different proposition to use it. I mean jumping between PvE and WvW. I hate when I have to go to Trainer and change all traits, armor, weapons.
Can AreaNet do something like we have in PvP, where we have different build? Cost for change traits etc, can be the same as is now.

http://www.gw2info.pl – All informations about Guild Wars 2 in one place. In polish.

Profession Trait [Build Switch]

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Posted by: Georc.2958

Georc.2958

I didn’t really understand the first part of your two-part clarification (lol).
However, I am all for having the ability to switch between (at least) 2 trait trees. It should cost in-game money to unlock a second tree (kind of like dual-speccing in WoW, which may I add, I was ecstatic about when the feature was added). Then we can switch between the two whenever you wanted, while out of combat of course. To re-trait either one of the trees, we’d talk to our class trainer and pay the silver like we already do.

This would be incredibly convenient for people who like switching between builds often, be it for dungeons or WvW or w/e other reason.

I was thinking of posting a thread about this very same idea, but decided to see if anybody else had first.

Profession Trait [Build Switch]

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Posted by: stale.9785

stale.9785

We had saved build templates in gw1 – no reason at all to not have them here. Even allow it to automatically take the 3 silver that it costs to retrain them out of your inventory automatically.

Profession Trait [Build Switch]

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Posted by: Psilo.2485

Psilo.2485

YES plz bring build templates back they are a must

Psilo
Illusions Of The Abyss [DARK] GM

Profession Trait [Build Switch]

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Posted by: Nova.7509

Nova.7509

I didn’t really understand the first part of your two-part clarification (lol).

Haha I suppose I could have word it better. What I meant was you can’t alter your trait points as if you would re-traiting at the in-town trainer. I was trying to clarify what I was suggesting was a [fixed pre-designed trait set] rather than the ability to change traits at will.

However it looks like it was redundant as everyone got the point :P

I think the ability for trait build saving / switching will add more dynamics to the game and our play style and really hope Anet will pay attention.

While we’re on the subject, do you guys think that using the same idea, having a “Armor Build Set” save and switch option is too much? I was considering this and I don’t see how it would give you any advantage or anything (out of combat of course). Just make it that much easier for us to customise and control our characters.

Profession Trait [Build Switch]

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Posted by: JubeiTM.5763

JubeiTM.5763

Nova, you hit the spot! This option is perfect for Engineers who doe to a high versatility constantly change their traits. I personally have different sets for Dungeons and PVE Farming.

Profession Trait [Build Switch]

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Posted by: Invictus.1503

Invictus.1503

This has a number of threads on it, I’m surprised moderators haven’t closed this thread and pointed to one of the others. It is a popular suggestion.

That said, I agree and really hope it is implemented. I won’t type out my full response given elsewhere (I’m lazy), but even if it had the same costs or slightly higher than the trainer in the city I’d love it. Perhaps let us buy an item that we can keep with us that resets traits and gives us an option to choose between saved templates.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Profession Trait [Build Switch]

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Posted by: Kerishan.8460

Kerishan.8460

Yes pls.

Message Body length must at least be 15.

Profession Trait [Build Switch]

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Posted by: Georc.2958

Georc.2958

While we’re on the subject, do you guys think that using the same idea, having a “Armor Build Set” save and switch option is too much? I was considering this and I don’t see how it would give you any advantage or anything (out of combat of course). Just make it that much easier for us to customise and control our characters.

This thread talks about the having the ability to switch gear sets more easily. Go show your support there if you agree with the idea.

https://forum-en.gw2archive.eu/forum/game/suggestions/Make-It-Easy-To-Switch-Armor-Sets/first#post1847517