Profession based storylines....
Every suggestion regarding the storyline is good, but I think they will not alter anything or they will alter all of it. The story feels a bit rushed at this moment and it has the inconvenient to end in a group dungeon so you are not necessary able to see your character finishing it.
After choosing your faction, basically you have very few choices on the way. No matter if you ambush or stealth into an enemy location, the result is the same. You will win the battle. The choices you have to do in the game story affect the world/story in a very small way.
If we take away all the work that has been done to record, animate, design the cut scenes and we just put all the texts on the paper, the story scheme is very simplistic without major choices that will alter the character’s path.
Heh, this seems like a great idea after playing a human thief. The entire 1-30 mission line for my thief, with the background choices I made, had me working in close concert with the Queen’s royal guard. At not one point did anyone comment on my profession or the wisdom of involving a thief in matters of the Crown, and that felt weird.
Unfortunately, this MMO like several other recent ones uses fully voiced-over storylines. While new storylines being added is definitely not out of the question, existing ones being modified is not at all likely.