Profession changer NPC

Profession changer NPC

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Posted by: Ronah.2869

Ronah.2869

In the cities, outposts there should be an NPC that will help you change the profession of your character for a fee. Once bought, thet profession becomes available for your character and you can switch between them with the help of this NPC.

As default, the character has a free slot for another profession but the rest of the slots will be bought with gems.

The professions will not be changed during combat but will give the players more possibilities then the total make over pack which is a one-time use.
I would like to be able to change all the professions on one character, giving it more importance.
Of cource, people can have multiple characters but not all players are altoholics.

NOTE: Every profession will have its own level like the crafting: it will level only if you are playing that profession and it will stop progressing when changed.

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Posted by: Mystic Starfish.2586

Mystic Starfish.2586

Then why even have alts?
Sure, for different races, but if you can play all professions on one character, why even bother

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Posted by: Ronah.2869

Ronah.2869

Races, personal stories. Yes, Other games have this feature and even GW1 had it with small limitations.

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Posted by: Dragoonale.7518

Dragoonale.7518

Personally I hate the idea. I feel it would deplete any value in having an 80 of a specific class. It is good to know players cannot simply change to another class unless they have an alt of that class. Think of it like this, there is usually always a class or two that are simply overpowered due to balancing issues. Everyone would switch to that class and it would just simply be chaotic. Thats my opinion anyways

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Posted by: Retrospek.4583

Retrospek.4583

Let me get this straight – you want to be able to change from a warrior to a mesmer to an elementalist, etc. on the same character?

If that’s the case, they have multiple character slots for that exact purpose. I could understand wanting to change crafting professions (they have that) and also class builds (wished they would add this), but changing classes (professions) would destroy the whole purpose of having multiple story lines and extra character slots.

Edit : Just realized you are advocating that the player level up each profession individually as well (much like crafting), so if that’s the case, how is this any different than having alts on other character slots?

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Posted by: Toxyn.9608

Toxyn.9608

These profession slots already exist on the character select screen.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

In the cities, outposts there should be an NPC that will help you change the profession of your character for a fee.

And then rangers and necromancers became mythical creatures.

Grind Wars 2: Heart of Tears

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Posted by: Ronah.2869

Ronah.2869

These profession slots already exist on the character select screen.

Let me get this straight – you want to be able to change from a warrior to a mesmer to an elementalist, etc. on the same character?

Edit : Just realized you are advocating that the player level up each profession individually as well (much like crafting), so if that’s the case, how is this any different than having alts on other character slots?

Yes, there are character slots but I cannot use the same character name on them and I have to do the same looks for all the alts to have the feeling of playing the same character.
If I make a character, it is done the way i like it, but having more characters diminishes the personality of the character.

I don’t see an issue with my suggestion because you cannot have a different story and you can’t change your race and you cannot be lvl 80 on all professions unless you play them.
If you want different stories for you, then the character slots are there to serve the purpose, but as the game is now, not many people replay the story more then joining a faction so they choose to get lvl 80 without doing it

In real life you don’t have another “yourself” to practice a different sport, job, etc. but it is just you who evolve from one to another and can always get back to it.

NOTE:
The character will have only “one” inventory window which means it is shared between all your professions on the same character.
You can store things in inventory and then equip them on your different profession in the Hero window, which will let you see the equipment of each profession.

(edited by Ronah.2869)

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Posted by: Redfeather.6401

Redfeather.6401

I would like factions, and skills available to each faction.
Then the ability to switch faction allegiance and equip their skills. Similar to Luxon/Kurzick in GW1.
Also gives the same feeling as Secondary Profession from GW1. Which I really miss.

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Posted by: Ratphink.4751

Ratphink.4751

Relating this idea to GW1 is kind of missing the mark on what GW1 let you do. Choosing your Class had a tangible effect. It effected what armor you could wear, it effected what your Primary Attribute was, and it also effected which Runes you could use effectively making some attributes better than others.

In similar ways Class selection in GW2 has similar effects. It effects what weapons and armor you have access to. It also effects what kind of Traits you can set yourself up for. It also effects base stats such as HP.

This idea smacks me as ‘wanting your cake and eating it too’. You can’t have everything. By removing options it increases the value of certain things. Also I’d shudder having to carry around potentially 8 different sets of Armor and Trinkets, along with 16 potentially different weapon sets (giver or take for Under water Weps). So yeah, terrible idea.

“I have begun my journey in a paper boat without a bottom.”

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Posted by: Doomguard.5094

Doomguard.5094

Yep, like people already said, terrible idea, not going to happen.

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Posted by: Ronah.2869

Ronah.2869

Yep, like people already said, terrible idea, not going to happen.

its good that another game I play has this feature and it works really great. It seems that other MMO game producers are a lot smarter then GW2 forum community.

Also I’d shudder having to carry around potentially 8 different sets of Armor and Trinkets, along with 16 potentially different weapon sets (giver or take for Under water Weps). So yeah, terrible idea.

I doubt not you are good at math, but have it occurred with you that you are not “carrying around” so many different armor/weapon sets?
In Hero panel, on the right of the character, there will be profession icons like the ones above for armor and costume. Clicking one item will show the different profession with all the slots it needs for armors, weapons and under water equipments too.
I don’t think you are so heavy carrying them with you as long as you already carry the costume with you with not frustration from your self being

But, hey, its easier not to think then think a little bit more

(edited by Ronah.2869)

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Posted by: Doomguard.5094

Doomguard.5094

Yep, like people already said, terrible idea, not going to happen.

its good that another game I play has this feature and it works really great. It seems that other MMO game producers are a lot smarter then GW2 forum community.

Not every game needs to have all exact same features, and no other mmo is quite like GW2. If you want it so badly, then just go play that other game, if every game was the same, why would I even bother playing them?

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Posted by: Wolfheart.1938

Wolfheart.1938

You can also make identical looking alts and not ask the devs to waste their time on such a pointless feature. Yes, you can’t use the same name on all of them, that’s unfortunate.

“In real life you don’t have another “yourself” to practice a different sport, job, etc. but it is just you who evolve from one to another and can always get back to it.”

In real life people die due to aging or other natural/non-natural causes. Each time we log in the game should roll a dice and see if our characters gets to live or dies and gets deleted. Bottom line is that saying that something works in a specific way in real life, so it has to be like that in a game is not a valid argument. (My apologies for such a poorly constructed sentence, I suck at english)

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

(edited by Wolfheart.1938)

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Posted by: TerrellEdenost.7086

TerrellEdenost.7086

Races, personal stories. Yes, Other games have this feature and even GW1 had it with small limitations.

Not true. You could change your secondary profession changed in GW1. You never had the option of changing your main profession. Secondary profession selection was part of making/perfecting a “build” and we don’t have this same skill selection build in GW2.

In addition, your character model is built upon the profession choice you make so it would be weird to create a necro from the start and then switch them over to a warrior or guardian. It just wouldn’t look right.

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Posted by: Khisanth.2948

Khisanth.2948

If that’s the case, they have multiple character slots for that exact purpose. I could understand wanting to change crafting professions (they have that) and also class builds (wished they would add this), but changing classes (professions) would destroy the whole purpose of having multiple story lines and extra character slots.

You can change builds by talking the profession’s trainer. It will cost 3s 50c at lv80.

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Posted by: Redfeather.6401

Redfeather.6401

I think Retrospek was talking more about something similar to templates from GW1.
You could store and select builds, which saved skillbar setup and attribute point spread.

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Posted by: Orpheal.8263

Orpheal.8263

The perfect proof of it that the com is smarter than the OP delivers TerrellEdenost.7086 to me, as it shows that the OP has no clues about what he’s talking

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Ronah.2869

Ronah.2869

In addition, your character model is built upon the profession choice you make so it would be weird to create a necro from the start and then switch them over to a warrior or guardian. It just wouldn’t look right.

so, in GW1 it was ok to make a warrior and choose as secondary profession assasin? I remember seeing as lot of monks with axes or spears. Was that really fitting more then changing the full profession?

As long as all body shapes, hairstyles, faces are available to all professions within the same race, your argument fails

And to all of you, i have one question:
How does this suggestion affect your gameplay style in a negative way because I only see personal reasons for not liking the idea, and not a game braking mechanic issue?

If implementing this is a waste of time, it is not you who decide but A-Net. Instead of commenting on the advantages / disadvantages of this suggestion, you are just making fun of it or of me.

(edited by Ronah.2869)

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Posted by: Orpheal.8263

Orpheal.8263

Yes, it was ok by that, because GW1 was a kitten DIFFERENT game, than GW2.
GW2 has no dual class system anymore and will hopefully never ever get it back…

Is this so hard to understand??
This suggestion affects the whole game, as it makes basically having alternative characters obsolete
Why making a new character, except for playing an other race, if you just mix together with 1 and the same character multiple different classes in 1 single character…

Its a waste of time to implement such nonsense, because it improves absolutely nothing to the game.
Dream further, Anet will never implement anything, that is of absolutely no use for the game, like this suggestion, which is just only for YOU personally of use, because it would mean, that you can basically have 3 classes with only 1 character

Thats the thign that you’re suggesting here (besides turning GW2 into a stupid GW 1 Clone)
Anet allowed in GW2 the change of the secondary class, so that people were able to experimentate on class combination builds within the dual class system there.
But you were never able to change the main class.

What you’re suggesting here is plain and simple bringing back that crap of a dual class system back to GW2 and this will never happen, as this system was from the begin on the reason, why GW1 could never become a balanced game at all.
Then saying basically I want the dual class system back, but change it so, that classes can’t be changed while being in battle is just another point, while the whole suggestion is just a waste of time, because where at all is the sense behind having multiple classes in 1 character, if you just can only change them when not being in a battle and thats the exact point, where you contradicted yourself in saying this:

The professions will not be changed during combat but will give the players more possibilities then the total make over pack which is a one-time use.

With this you are basically saying, that everyone should have advantages over other players, which don’t have multiple classes within 1 character.
otherwise, why the hell would you want to have multiple classes in 1 character at all?
What do you mean there exactly with “more possibilities”, if not having any advantages over other characters that are just only their own single class and don#t have any other classes within them??

No, just no, I’m completely against everything of your suggestion here, this is absolutely no improvement for the game, its a step backwards to the crappy imbalancable GW1.. at least thats the strongly impression I’m getting from this suggestion

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: pmnt.4067

pmnt.4067

Seems like OP does not want to spend 800 gems for character slots…

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Retrospek.4583

Retrospek.4583

There is one main reason I don’t want this feature, and it has nothing to do with taking away your fun:

It’s a waste of dev time when you essentially do the same thing by playing multiple toons.

By doing what you are saying, the only benefit to anyone doing this is not having to use multiple character slots, and because that’s a source of income for the dev team (thru gem purchase), not only is it a waste of dev time, but it won’t happen.

I’m sorry you feel you need to create alts that have the same look, it’s tough, I know, but it’s a helluva lot harder for the dev team to rewrite the characters to suit you, which seems to be the only one who wants this feature.

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Posted by: Ronah.2869

Ronah.2869

Seems like OP does not want to spend 800 gems for character slots…

You are right, but I would spend 800 gems on new professions to level up on my character saving me the repetitive mechanic of unlocking the map, completing hearts and other vista and PoI non-sense with new alts, in basically the same order all the time. I could level my new professions where i want to and not always in the starter zones.

We don’t have a quest log but we have the same Hearts, PoIs, Vistas to discover with every alt, so this mechanic isn’t taking GW2 very far away from the traditional MMO in which every character has to do the same line of quests.

Having 5 character slots – 1 for each race – and 8 professions on one character will make a total of 35 slot purchases for an altoholic which will only have to do the “map completion” 5 times and enjoy all professions on all races than doing it 40 times
Also, if the altoholic will want to have both male and female characters he/she will need to buy another 5 character slots and possibly 8 professions for each which will make a total of 75 slots purchased.
How many people have now 8 character slots? Probably 70% of the players if not more.
How many do you think have 40? Possibly less than 1%
How many players are still playing their lvl 80 characters outside of dungeons adn doing other things than gatherings and skill point farming?
How many players level up their alts through crafting with the materials farmed by their lvl 80?

Playing a new profession on the same lvl 80 character will take the mentality of “getting to level 80” away from most of the players because they are already lvl 80 and they only need to play the game doing whatever they want with the new profession, leveling it up and giving it a reason for leveling up after lvl 80 which at the moment only the legendary farmers use those skill points.
Many players are found of their main character and don’t want to play alts and this suggestion will make them have more reason to continue playing and developing their main character and not quiting

To put it simple, the suggestion:
- keeps the reason to making gem purchases
- does not ruin the character slots purchases because of new storylines, races, looks, gatherings
- gives more reasons for using the hairstyle kits and Make over kits for those getting bored with the looks
- gives the players more reasons to “level up after lvl 80 and gather skill points”
- saves the (casual) players from the hassle of leveling alts just for playing a new profession
- does not make any player over powered in combat but gives the player more tactical thinking on what profession to use in a certain place /zone.

And No, it is not a dual profession or a secondary profession system as in GW1 because you don’t use the skills from both (all) professions in the same time.

(edited by Ronah.2869)

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Posted by: Mujen.2089

Mujen.2089

1 character that can play multiple classes/professions I liked from games like Final Fantasy, Eden Eternal, but given that this game has been out for a while now & ppl have alts, it’s more than likely not going to happen, would be a big problem. But I also prefer this system of 1 character that is ur focus. But any game like that has to be built like that from the start.

This game could do with a lot more stuff right now to increase the overall enjoyment than just profession changer.

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Posted by: ceg.2587

ceg.2587

i think a profession changer is an amazing idea! it’s great because if you have a lvl 15 engineer character like i do and for some reason whant to change it to another profession temporarly (in my case a mesmer) you can for a small fee instead of making a whole new character on a different story becuase in my case, i love the engineer in some aspects and the mesmer in some aspects and i love my personal story which i don’t whant to repeat in a different character. but i think there can only be 1 change slot… please make this feature possible!

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Posted by: pmnt.4067

pmnt.4067

Seems like OP does not want to spend 800 gems for character slots…

You are right, but I would spend 800 gems on new professions to level up on my character saving me the repetitive mechanic of unlocking the map, completing hearts and other vista and PoI non-sense with new alts, in basically the same order all the time. I could level my new professions where i want to and not always in the starter zones.

I … don’t get it. You said in your OP that you still would have to level each profession. If you are a Lvl 80 Elementalist / Lvl 1 Mesmer, where do you want to level the Mesmer except in a starting zone? What stops you now from skipping the starter zone and start leveling in a 15-25 zone or in a dungeon? You’d encounter one-hitting enemies in both cases.

Even if you keep the stats of your first class, you’d still have to level up your second class 79 times. I don’t think that that would be any faster than leveling an alt. You’d also miss some one-time-only XP from map completion and story.

So what would have you won? 800 gems and the ability to re-use some soul bound equip.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Dasorine.1964

Dasorine.1964

of course then you soon run into the issues of teams kicking you if you don’t switch, already some groups want specific classes and this would only get worse when people expect you to be utilizing this ‘feature’.

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Posted by: Kaimick.5109

Kaimick.5109

Having 5 character slots – 1 for each race – and 8 professions on one character will make a total of 35 slot purchases for an altoholic which will only have to do the “map completion” 5 times and enjoy all professions on all races than doing it 40 times
Also, if the altoholic will want to have both male and female characters he/she will need to buy another 5 character slots and possibly 8 professions for each which will make a total of 75 slots purchased.
How many people have now 8 character slots? Probably 70% of the players if not more.
How many do you think have 40? Possibly less than 1%
How many players are still playing their lvl 80 characters outside of dungeons adn doing other things than gatherings and skill point farming?
How many players level up their alts through crafting with the materials farmed by their lvl 80?

Having 5 character slots – 1 for each race – and 8 professions on one character will make a total of 35 slot purchases for an altoholic which will only have to do the “map completion” 5 times and enjoy all professions on all races than doing it 40 times
Also, if the altoholic will want to have both male and female characters he/she will need to buy another 5 character slots and possibly 8 professions for each which will make a total of 75 slots purchased.

Lets entertain the idea of your suggestion. So why would I make 5 toons? No one needs to do any of that, unless they want the race.

This is not a bad idea this is a silly suggestion.

How many people have now 8 character slots? Probably 70% of the players if not more.

I do and I will not have more unless they put in a new class into the game

How many do you think have 40? Possibly less than 1%

I don’t think anyone has 40 character slots, in fact even though I have no proof I am sure that random % you put in there for your question can’t even past the 0% mark.

How many players are still playing their lvl 80 characters outside of dungeons adn doing other things than gatherings and skill point farming?

I do I use them in WvWvW, Map exploration, and world events along with everything you just mentioned. Better yet what would you do once you got all your toons to max level of every profession? The same as I do now lol

How many players level up their alts through crafting with the materials farmed by their lvl 80?

I know I don’t I do map completion to level my alts, For me it is not about getting to level 80 that I enjoy it is about playing the game

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Posted by: Ronah.2869

Ronah.2869

I … don’t get it. You said in your OP that you still would have to level each profession. If you are a Lvl 80 Elementalist / Lvl 1 Mesmer, where do you want to level the Mesmer except in a starting zone? What stops you now from skipping the starter zone and start leveling in a 15-25 zone or in a dungeon? You’d encounter one-hitting enemies in both cases.

Even if you keep the stats of your first class, you’d still have to level up your second class 79 times. I don’t think that that would be any faster than leveling an alt. You’d also miss some one-time-only XP from map completion and story.

So what would have you won? 800 gems and the ability to re-use some soul bound equip.

Ok, I will explain.

Playing a new profession should be fun and not “grinding to lvl 80” If you do the map completion once, you just run it with other alts mechanically. How many people go to vistas and press the skip button? I think almost all of them. Why do they actually go there after all? Map completion or easy experience. No other reason is involved.

Now to the actual explanation.

You level up the character to lvl 80.

At lvl 80 you have the stats and gears of lvl 80 for all professions: you have found them from drops or bought them.
As long as you are able to change the profession, you can change from Warrior to Mesmer and equip the lvl 80 light armor in Hero panel as mentioned before.
Now, if you haven’t played Mesmer at all, you have no skills unlocked for it. You will do a little work and unlock the weapon skills – possibly in stater zone, and then when you get a few skill points as you level the profession and you will buy the utility skills you want.
Once you are satisfied with the skills you bought, you can go anywhere in the world from lvl 15 zones to lvl 80 zones because your character has all the map unlocked, This you couldn’t do if you have a new alt because it needs to uncover the map first, be a certain level to survive and deal the necessary damage to foes.

As the game is now, if you have good friends to act as bodyguards for you and don’t mind if you get killed, thay can take your lvl 5 character from starter zone directly to Orr, but in there you are lvl 5, waring lvl 5 gear and dealing no damage to any foe.
In my suggestion, your character is lvl 80, wearing lvl 80 gear and has already unlocked the Orr. All you need to do is get enough skill points to buy skills and get some traits.
Your chance of survivability is a lot higher then as it is now plus, you are able to deal damage to foes in an y zone.
Getting the 70 trait points for the new profession will have better freedom in choosing the path you want then doing the same route with an alt.

The profession change on a character is an optional feature and its not mandatory to have in contradiction to what the game offers now as a mandatory alt for having a new profession especially if you hunt the weapon master achievement

How many do you think have 40? Possibly less than 1%

I don’t think anyone has 40 character slots, in fact even though I have no proof I am sure that random % you put in there for your question can’t even past the 0% mark.

I know personally 2 people who have more then 40 character slots, not in one account but across 4 and 8 accounts respectively (the one with 8 accounts got a discount at the shop for buying 8 games)
You probably wonder what are people doing with so many character slots: storage slots. For the same reason, people make their own guilds in GW2 and unlock the deep cave guild storage

(edited by Ronah.2869)