I see a lot of posts about end-game content. I also see a lot of posts asking for something special to grind for (legendary’s etc). I have also heard the Dev’s say that they do not want to introduce a gear treadmill. I have also heard the complaint about lore.
What about providing content that requires work to get, is special but doesn’t provide a distinct advantage?
What about a quest that took days or weeks but in the end provided the guardian with a choice of color to change their Aegis shield into (so you could have a red, or black, or some other color shield)
A quest that a ranger could go on for a unique pet (like a rock-dog, or gryphon).
A quest that a necro could go on to become a vampire (you have fangs that everyone can see when they look at you).
A quest that a player could go on that would provide a glow to your backpiece (want a glowing quiver or book….do this quest).
Each of these quests could be tied to some lore within tyria. Each of these would be a bit of a grind to accomplish (maybe even requiring of taking notes…because there WILL be a quiz half way through the quest).
Maybe even the quest requires you solo some champion to accomplish as part of it?
All of these quests would provide some sort of unique rewards (the list is actually endless) that does not grant an advantage of any means over another player (no gear treadmill) but at the same time would be things that players would want to do simply for the “look” it provided.
Other examples: A Mermaid quest that would allow you to gain “gills” and now you don’t show your water-breather underwater.
A quest of the divine, where you end up with angel-wings…or perhaps the new angelic finisher.
A quest that once completed allows you to fight looking like a quaggan (hero of the quaggans) similar to the watchwork tonic.
I just feel this would accomplish many birds with a single set of stones. You could tell lore, give end-game content, and grant unique rewards that people can grind for without it feeling like a grind.
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