(edited by TwoBit.5903)
Progression is pointless...
“The main suggestion I’ll make in this thread”
Put it in suggestions.
“The main suggestion I’ll make in this thread”
Put it in suggestions.
Suggestions can be included in discussions too, can’t they?
It will most likely be moved to Suggestions by the mods, because when there is already a forum focused on a particular subject, discussions about that subject do not belong in General.
For example a detailed analysis of Engineer ability and weapon choices posted in General will be moved to the Engineer forum because the Engineer forum is a forum for posting about Engineers.
It’s not hard to figure out.
Totally agree OP, less treadmill more class additions, game content and customisation..
I agree. All this stuff would be better than just gear progression (though I disagree it’s a treadmill. That requires a lot more than what we have now). However, all that stuff takes time to produce. It’ll come, just like it happened in Guild Wars 1. Over time.
I think complaining about the treadmill comes a couple of months late, doesnt it? They added ascended items (for the record, I own none) half a year and havent added another tier, nor expanded ascended item into armor or weapons. Its pretty obvious that if they stick with the current speed its less of a treadmill and more of a slight incline.
Still amazes me that they leave out one of Gw1 best aspects. The skill system, finding, unlocking and prepping a set up. People would of had tons more to do then.
Still who wants to be punished so bad running dungeons for minimalistic rewards. (I specifically mean casuals especially) There is no incentive… Unless your a HC player at this point. It doesn’t really take skill i mean common; its avoid not being hit…and most often to chaotic; especially new players; and for old ones it become simply a minigame of don’t get hit. (I don’t know how to really explain my point there w/o going on forever.)
Nothing drove me more crazy then when people used to defend the true lack of skills by saying just use 2 weapons. Every month that finally died off… Because the truth is its all repetition in a pretty box.
I swear sometimes it feels like were playing an MMO that was developed in Soviet Russia times. It lacks most the things that were good in Gw1 :/ But it gives you everything Gw1 could use lol…
I find that leveling up in any class adds identity to that class, while giving a ton of different tricks to that class. I’ve leveled up 3 classes so far, and none of them felt the same.
Keyska.4105; Still amazes me that they leave out one of Gw1 best aspects. The skill system, finding, unlocking and prepping a set up. People would of had tons more to do then.
Absolutely agree, one of the best things about GW1, especially in NM, is it allows for a great deal more individuality in player and team build. Some system for capping skills would be most welcome.
Keyska.4105; Still amazes me that they leave out one of Gw1 best aspects. The skill system, finding, unlocking and prepping a set up. People would of had tons more to do then.
Absolutely agree, one of the best things about GW1, especially in NM, is it allows for a great deal more individuality in player and team build. Some system for capping skills would be most welcome.
The skill capping system was great in that each skill causes players to look at their entire skillset differently. It’s the really engaging deck-building element that GW2 is sorely missing. In GW2 you min max stats and choose obviously superior traits. What exacerbates this is that traits are mostly inconsequential in the open world, unless they boost your dps or sustain.
I would take back all the negative things I’ve said about this game if they implemented skill capping, but I can’t see them being able to design it without making the system as convoluted as it was in GW1. It’ll also take a lot more finesse to pull off with GW2 when you consider how the game tries to incorporate action elements into their combat.
(edited by TwoBit.5903)