What is this anet? its been almost a year and still no variety to PvP? Yes we have seen orb run map WITH capture element… We do not want that! We want game modes like in GW1: Heroes Ascent, Guild Versus Guild….
You really should look back to GW1 and see the glory of that games PVP modes,structure and team build amount, and at least try to implement some of those features to GW2.
Progressive PvP: So basically Heroes Ascent in GW1. There was many different modes in one progressive pvp area. So when one team wins a match while playing in map x and with game mode y, they will play the next map in the map b and with game mode c. If you would lose a map, you’d be sent back to heart of the mist and you have to start to progression again or until you would reach the end “Heroes Ascent” where you could play three teams or two for the holding of the map, and chest with change for very expensive loot.
Also like in gw1 you would get more rank points when you’d be on winning streak.
Game Modes:
King of the hill: Explains itself pretty clearly but one point, three teams try to capture one point-
Relic Run: Three or two teams would run orbs from our own base to middle while trying to stop the other team.
Deathmatch(GW1 Underworld without ghero): Wipe other team x times and you will win.
To sum it up we NEED progressive PvP area with NEW pvp modes WITHOUT capture the three points and win element.
Progressive pvp area/map/HA would bring ALOT old players back to GW2 and PvP and could/would bring pvp back to life.
I still think that GW1 had the best PvP ever created to this date.
Please share your opinion.
“HA” End chest Loot should be like: