Projectiles without a target.
Press RMB, than move camera up or down, shoot.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Yes, I’m aware of that option. The problem with that is when you move the camera to that angle it’s extremely difficult to actually see what’s going on, and it’s very easy to lose sight of the commander. This is not an effective solution in WvW.
A much better solution would be to have all projectiles fire perpendicular to the caster when there is no target.
not sure how this would effect WvW… hmm
has the potential to promote spamming at choke points without needed aoe’s.
Melee people can already do this, it’s only the pistol/rifle/staff/scepter guys that are hurt by it, and most of them aren’t super effective in large-scale fights anyway.
Yeah, this is needed. Most of the time in combat you aren’t going to have the camera angled so that the center of the screen aims forward, it’s going to be aimed into the ground 5 feet in front of you because you can actually see that way, but when some thief stealths it sends your attacks into the ground instead of attempting to possibly maybe hit him if the stars align.
…when some thief stealths it sends your attacks into the ground instead of attempting to possibly maybe hit him if the stars align.
I forgot to mention this, thank you.
I would definately support this.
The current aiming works off the camera angle, which is nice in concept, but since most players will not angle their camera perfectly level with the ground (doing that puts your player character right in the middle and blocks the view of stuff in front of you), it usually leads to dumbfired projectiles going straight into the ground. So just ditch the “camera aiming” idea and have projectiles fire straight ahead when dumbfiring. That way you can actually hit things in stealth as long as you know where they are.
The only issue with this is that it would mess up dumbfiring on hills (unless you could somehow make shots auto-angle to the ground you’re standing on). You’d shoot above the enemy if the enemy was below you on a hill, or into the hill itself if you’re trying to shoot uphill. But I think being able to reliably hit something directly in front of you takes precedence over hill firing, so it should be changed regardless. And maybe they could work out adjusting the firing angle based on hills, since your characters’ feet / legs already conform to the hills, so there must be something detecting that sort of thing.
I can only assume the majority of people just don’t play projectile based classes or don’t WvW enough to care, but this is a pretty big issue that really does deserve some attention.
There are a few ranged skills (Wave of Wrath, Blowtorch, Flame Jet, Fumigate, and I’m sure more) that work very well without a target. They fire perpendicular to the caster. Could we PLEASE get all projectiles to act this way without a target? If I have no target I don’t need to manually aim my projectile, if I wanted it to go somewhere in particular I’d have a target there. With no targets, the only place I want my projectiles is RIGHT IN FRONT OF ME.
Thanks.
Yes, I’m sick of unloading rapid shot from longbow into my feet, or my glob of flaming jelly from flamethrower.
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