(edited by Elder Sang.2058)
Proposal: Cross-server GvG
Proposition
I propose the making of a Cross-server GvG-structure, where all the guilds from all over the world can participate at. It should be possible in the current setting, otherwise guesting wouldn’t be possible.
The advantage of this project is that you can take several existing elements from other parts of GW2 and adapt them a bit. I will give some examples.
The score table/leaderboard
- This is already used in WvW, PvP, sPvP, tPvP. Another list based on these isn’t hard to do
Terrain options
- You can make very easy-going terrains. The most beautiful example is the terrain in WvW where the GvG’s are currently held between SE and SW spawn. It has to be mainly open terrain, some soft slopes/hard slopes, nothing to fancy. The setting at that place is beautiful, with the mountain, the water, the little forest and the mill.
- No need for capturing points as the purpose is to just wipe the other team
- That area is precisely right if you look at the size, enough place to move around, retreat and heal up, etc. It doesn’t have to be bigger then that.
- The coliseum of Rome could be a nice setting
Starting point
- Something like the PvP-area where you can form your teams. Or something like in GW1 with the guild mansion.
- The people of those teams go and stand on a portal and one person of each party start the countdown for his party.
- You spawn like you do in PvP-arena, but also like in dragon ball arena or similar.
- This way you can limit the number of players who join the battle, and you have to be in a party of at least 4 to be able to enter.
- Once you enter the portal you get to a spawn point. After the start the spawn point stays open for 30s. If you are not out it closes and you can’t play that round.
- Guild-keeps could be implemented, the system will load an empty instance with one guild’s keep on one side and the other guild’s keep on the other in a ‘2 forts’ style fashion
Rules
- To participate you have to be part of the guild (wear the tag + represent)
- Only an officer can start the GvG.
- You have to choose between 15v15 / 20v20 / 25v25. Ofcourse, both guilds have to choose the same number.
*You can not go random (perhaps later) you can contact the guild contact who is on the leaderboard next to the guild. - Only format is death match, every opponent has to be dead. You can die completely twice. If you get resurrected you can participate again. The third time you die completely you get portaled back to your spawn and you cannot enter anymore for that round.
- You can choose if stacks received in the fight can be used, but at the start of a GvG every stack will be gone.
- Win = every opponent is dead. First to get 10 wins gains victory in that GvG.
Advantages
There are several advantages to implementing this system.
- Less players will be leaving GW2 due to the new challenge.
- Less server switch, which makes the total WvW-scene much more attractable and more stable.
- The level of WvW will rise, Guilds will use WvW as a training ground, resulting in even more beautiful battles. GvG will only count as the real competition.
- Guilds can fight guilds of their own server too.
- There is no real reward. Or nothing especially designed for GvG. It’s for the glory of being the best GvG-guild in the world.
Possible Expansions
GvGvGvG
- A map were guilds are all enemy of eachother, and you find people who want to fight as a guild, not versus keeps and doors. This means a little bit large map and 4 spawnpoints on each side with no real advantage from either spawnpoint.
I hope A-net reads this plea. Please do make suggestions to improve this idea even more and vote it up if you would love this feature as hard as I do. I don’t mind criticism, but please make it so I can use stuff you say.
Tl;dr: We need GvG-setting, please vote up
(edited by Elder Sang.2058)
I am assuming, or actually hoping, that they will include GvG in the first expansion, and let guilds have their own place like in GW1. These, if properly structured, could be used as GvG grounds.
I still think the best thing to do would be to allow guilds to build guild housing. A basic castle or tower or something. These guild structures are instanced so only guild members can get in them and see them. From the outside they would just look like a generic zone or something.
Then if a guild wants to go to war with another guild, the system will load an empty instance with one guild’s keep on one side and the other guild’s keep on the other in a ‘2 forts’ style fashion. The idea would be for the guilds to fight it out and capture some relic/flag etc from the enemy castle etc etc.
Winners would get ‘currency’ to just improve the cosmetics of the keeps. This way everyone’s keep is roughly the same size and shape but guilds that do well can add fancy things to it to make it feel unique.
Unless is missed it while reading: add in the option to challenge your own server guilds too!
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I dont only want GvG, but also something like GvGvGvG….
A map were guilds are all enemy of eachother, and you find people who want to fight as a guild, not versus keeps and doors.
Could be so simple, a map similar to wvw without capture points. Groups/guilds can make a rooster to get in before they start, the system sorts them into a map with similar guild group sizes. And finally we can have real action. Fighting, teamplay and real excitment, not the “excitement” of placing siege =.=
I dont only want GvG, but also something like GvGvGvG….
A map were guilds are all enemy of eachother, and you find people who want to fight as a guild, not versus keeps and doors.
I have long thought GW2 would do well with a PvP only set of maps. Everything but guild mates would be fair game outside of legendary defenders.
“Youre lips are movin and youre complaining about something thats wingeing.”
Then if a guild wants to go to war with another guild, the system will load an empty instance with one guild’s keep on one side and the other guild’s keep on the other in a ‘2 forts’ style fashion.
This is added
The idea would be for the guilds to fight it out and capture some relic/flag etc from the enemy castle etc etc.
This is an idea that will turn GvG into a large tPvP. GvG is not meant to be a “capture the flag”. The GvG as it exists today and in all his uniqueness is just your team vs the other team, last man standing.
Winners would get ‘currency’ to just improve the cosmetics of the keeps. This way everyone’s keep is roughly the same size and shape but guilds that do well can add fancy things to it to make it feel unique.
Could be an idea, but at the start it’s not necessary imho.
Unless is missed it while reading: add in the option to challenge your own server guilds too!
Added to the list
GvGvGvG….
A map were guilds are all enemy of eachother, and you find people who want to fight as a guild, not versus keeps and doors.
Added to the list as an expansion.
Could be so simple, a map similar to wvw without capture points. Groups/guilds can make a rooster to get in before they start, the system sorts them into a map with similar guild group sizes. And finally we can have real action. Fighting, teamplay and real excitment, not the “excitement” of placing siege =.=
You definitly get my point
If someone likes the idea and would like to help me expand it, don’t hesitate to contact me by pm or IG. This weay we can develop this idea even further and hope Anet will implement.
If you support this idea, please vote it up, we need +5000 votes before Anet hears us.
Couldn’t you do this with sPvP and some communication between guilds?
I think it’s not possible due to different reasons.
I there can’t be 40 or 50 people inside one arena, there are some problems with food I heard and I think WvW deserves their own attention and not just a spin-off.
Competition keeps PvP games alive. I hope this is supported.
Made a reddit to enlarge the posibility on discussion: