Proposed Mesmer Nerfs

Proposed Mesmer Nerfs

in Suggestions

Posted by: Tellah.8073

Tellah.8073

-izerker spawns from the mesmers position not next to target, cripple removed and given to mind stab or illusionary wave

-5 second cd on deceptive evasion

-option to not target pets when tabbing (this is the biggest issue for me. mesmers are already difficult to fight, having to spend 1-5 seconds finding the target 2 or 3 times a fight is just too much of an advantage. they are effectively free dazes for the mesmer)

-no root with swap (maybe cripple)

-increased blurred frenzy cd

-increased phase retreat cd

-1 hp clones not affected by aoe

-all stealth abilities duration decreased 1 second

mesmer is too strong. im tired of fighting godmode phantasm mesmers and hearing their kitteny remarks after they obliterate me in 5 seconds cause i cant even friggin target them

Proposed Mesmer Nerfs

in Suggestions

Posted by: Quartz.3462

Quartz.3462

Sounds like you just need more practice. My main is an engi and I was really frustrated with them. Then I decided to play one and realised they aren’t that good and playing one well was tough. But in the process I learned a lot of their tricks and how to counter them. So now I’m back on my engi and do well against mesmers I play warrior, necro and thief too and the only profession I find it very tough to kill mesmers is with warriors but that’s because of warriors being fairly weak in PvP overall and not because of mesmers being overpowered.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Demonsoul.9271

Demonsoul.9271

I like the " cripple removed and given to mind stab" idea, but I don’t think Mesmers need a nerf solely because a duel-oriented build beat you in a duel.

It is possible that Mesmers need some adjusting, but let’s bring necros and warriors up to par before we worry about micro adjustments. Also, if all of your proposed nerfs were applied to Mesmer in one patch I have no doubt they would suddenly be awful. That said, if one or two of these changes were introduced all seem like fairly good options to bring Mesmers down a tone without overly nerfing them.

Seriously like the cripple on Mind Stab ability though… Mind Stab seems pretty lackluster right now (hard to land, very little damage, and only removes a single boon), while Phantasmal Berserker is already good by its own merits (high aoe damage, & it’s a phantasm).

Proposed Mesmer Nerfs

in Suggestions

Posted by: KarlaGrey.5903

KarlaGrey.5903

Blurred frenzy – allow the mes to be CC-able during its use, only then can the immunity to damage be kept. No? Well in that case I demand invulnerability on dagger and axe 2, too. Including the auto-target facing.
Illusionary leap – it should absolutely not function as a stunbreaker too, so it actually makes proactive CC a threat.
GS auto attack – why does it deal more damage the greater the distance?
I’ll just quote a part of Zzod’s post on just how much of a bad design this is:

You aren’t really increasing your “effective” uptime of marks because you can’t/don’t spend prolonged periods of time in staff actually fighting with an autoattack and mark of blood. Futhermore, compare this MISERABLE auto attack to a Mesmer Greatsword autoattack that hits like a mack truck and the farther away you are..the harder you hit. It is just cranking out significant damage at 1200 range and it plenty strong enough to stay in this weapon set until the other weapon skill cooldowns are back. It is not even close to the case with necromancer. It makes no sense. At max range, you are reducing your exposure to damage because you aren’t susceptible to other player’s attacks that don’t have the same weapon range as you and yet that is the range in which their weapon hits hardest..Shouldn’t reward (damage) come with risk? (closer distance) and not the other way around? Did the same person/team really design a mesmer GS autoattack and necro staff autoattack? I feel like it is two different games when I look at the huge disparity in effectiveness.

Homing AI on shatters – remove their homing characteristic. What other class has a spike that follows the target around to complete the spike. What’s the point of prekiting, and dodging if the clones run after you, while already on cooldown? At least make the CD trigger AFTER they explode. This weird homing nature is just completely out of place.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

Proposed Mesmer Nerfs

in Suggestions

Posted by: XII.9401

XII.9401

No..mesmers currently have a hard time owning 3 players at a time. They are in desperate need for buffs.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Nuka Cola.8520

Nuka Cola.8520

Agreed i think they should also increase CD on all phantasms by 30 sec, have a 10 CD from deceptive evasion, distortion completely removed, blurred frenzy CD increased to 25sec, Mind Wrack set to neutral damage of 500 per illusions, IP deals 50% less damage from all shatter, pull on focus to have 200 range, Magic Bullet to stun for 0.2sec and CD increased to 60sec, Phase Retreat make it so it doesn’t make you ‘retreat’ and CD of 25sec. This should have been done months ago i don’t know why we’re even talking about this 9 months in…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Control Core.1079

Control Core.1079

When each illusion/phantasm, or whatever that dies they loose a portion of their life, there fixed, now they can’t spam an army at you constantly. Beside this, buff their healing skill, and everything evens out again.

This would only mean they have to keep an eye on their health, and would have to think about how many illusion/phantasm they’re going to use between heals, and a heal should never heal them enough so they can just spam them constantly.

The class is about playing smart, there is nothing smart about hiding behind fakes when you can just spam them without any repercussions.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

Anti-illusion traps. GO!

Proposed Mesmer Nerfs

in Suggestions

Posted by: Nretep.2564

Nretep.2564

Just commenting the most ridiculous ones …

-izerker spawns from the mesmers position not next to target, cripple removed and given to mind stab or illusionary wave

-all stealth abilities duration decreased 1 second

the iZerker is currently pretty bugged. Instead of the proposed 4 hits and decent damage, it deals 2. So they deal less damage than the GS’ autoattack. And with “currently” I mean the last 2 months. The devs don’t seem to see a problem there.
And you don’t seem to know a bit, but murphily complaining but anything you see.

The mesmer stealths are super short. 3s, 3s, 4s and 5s (ulti). I mean … have you ever met a thief ? or spy kits ?

Proposed Mesmer Nerfs

in Suggestions

Posted by: Panda.1967

Panda.1967

Excuse me. Mesmers are OP how?

Illusions die super fast to just about anything.
Healing on a Mesmer is practically non-existant, unless your traited 20+ in inspiration.
When your target dies so do your illusions. What other class loses over half their damage upon killing a single member of a group? Not to mention your limited to 3 illusions total not 3 per target.

I’ve only seen a few valid points in this thread the most promanant being GS auto-attack.

It actually takes a bit of strategy and skill to effectively play a Mesmer. Regardless of if its PvP or PvE.

Please stop assuming I’m a guy… I am female.

Proposed Mesmer Nerfs

in Suggestions

Posted by: tom.7468

tom.7468

I hope this thread get locked its easy to see you just need more practise if you need all those nerfs to have a chance to kill a mesmer.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Dodforer.2470

Dodforer.2470

Excuse me. Mesmers are OP how?

Illusions die super fast to just about anything.
Healing on a Mesmer is practically non-existant, unless your traited 20+ in inspiration.
When your target dies so do your illusions. What other class loses over half their damage upon killing a single member of a group? Not to mention your limited to 3 illusions total not 3 per target.

I’ve only seen a few valid points in this thread the most promanant being GS auto-attack.

It actually takes a bit of strategy and skill to effectively play a Mesmer. Regardless of if its PvP or PvE.

What other class can put it’s pets(clones) on another target while it attacks a different one on purpose(forget rangers because their pets just don’t listen), and be careful of saying thief because you already know people still think they’re OP, which would just put you right back into the OP category. I mean really, you can down a player, throw a clone or 2 on them, attack another player with a separate clone/phantasm, or optionally throw 3 clones/phantasm combination on the one still up while you take care of the downed, but wait, you can also drop a port entrance behind a building, down a guy, drop your port exit start your animation to finish them while you’re 600 away behind building and then port back on top of them just before the animation ends to……..

get real

Proposed Mesmer Nerfs

in Suggestions

Posted by: Mungrul.9358

Mungrul.9358

It’s times like this I wish there was a downvote feature on these forums.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

Proposed Mesmer Nerfs

in Suggestions

Posted by: BossFi.6917

BossFi.6917

You need to learn how to play, seriously!

I am a Mesmer and yes 99% I will down all my opponents, I even kill those phantasms builds(they aren’t strong at all).

So am I overpowered? NO… the players I mostly kill are all skill-less or have bad gear.

How do I know this?
Because I have duelled the rare skilled players too and I cannot beat them and they cannot beat me. So pretty even matched don’t you think?

Proposed Mesmer Nerfs

in Suggestions

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

No! Again a ‘I can’t defeat this profession so it should be nerfed QQ’ thread..
So all mesmer players should be screwed because you have trouble defeating one?

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Proposed Mesmer Nerfs

in Suggestions

Posted by: Nretep.2564

Nretep.2564

What other class can put it’s pets(clones) on another target while it attacks a different one on purpose(forget rangers because their pets just don’t listen), and be careful of saying thief because you already know people still think they’re OP, which would just put you right back into the OP category. I mean really, you can down a player, throw a clone or 2 on them, attack another player with a separate clone/phantasm, or optionally throw 3 clones/phantasm combination on the one still up while you take care of the downed, but wait, you can also drop a port entrance behind a building, down a guy, drop your port exit start your animation to finish them while you’re 600 away behind building and then port back on top of them just before the animation ends to……..

get real

what other class has skills that can be interrupted, blinded, dodged twice and killed before they deal damage?
I mean … If you see any class casting a skill, you can just interrupt, blind or dodge the attack.
but if you see a phantasm after it’s summoned, just dodge AFTER, and it’ll miss you due to the 0.25s attack delay. And furthermore, while you can’t dodge multihits of other classes, you can do so with phantasms.
Keep an aoe damage field around you and illusions spawned near you die before they deal damage. Like you can kill rangers arrow rain or eles meteor shower after they summoned it … And yes, they can attack multiple targets at once, like 6. Mesmers can attack 4 and each attack has like 3k HP.

Proposed Mesmer Nerfs

in Suggestions

Posted by: uknortherner.2670

uknortherner.2670

I’d say we nerfed these whiny nerf threads.

I stole a special snowflake’s future by exercising my democratic right to vote.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Control Core.1079

Control Core.1079

The target breaking from mesmers is just annoying, same goes for the assassin. There wouldn’t be a problem though if they fixed the targeting system. Clicking on an opponent doesnt mean you target them, you really have to hammer that button 3 or 4 times before the game registers what you’re doing, and don’t get me started on the ranger pets, and the skills that they don’t use when you click you button.

It all boils down to the unresponsive nature of the game, que dodging, untargeting your target sometimes takes 2 press of the esc button. So will you gamble on pressing that esc button twice, risking bringing up your menu, or just ones and screw up your skills. It’s just one big mess all around. Just go to any of the profession forums and look at their bug reports. Some of these posts are months old, and the bugs have yet to be addressed.

So my suggestion: Tighten the controls on the game, after that we can whine about things being OP.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Panda.1967

Panda.1967

What other class can put it’s pets(clones) on another target while it attacks a different one on purpose(forget rangers because their pets just don’t listen), and be careful of saying thief because you already know people still think they’re OP, which would just put you right back into the OP category.

Ranger pets are not as unresponsive as you think. I can easily get my ranger’s pet to attack a separate target from me. On my Necro I can direct my minions to attack separate targets, though quite honestly dropping Marks and Wells on those separate targets is much more effective and devastating than a Mesmer splitting their illusions between multiple targets.

You ask who else can have pets attack other targets, when the real question should be, “Who all can do more multi-target damage than a Mesmer?” and the answer is just about everyone else.

I mean really, you can down a player, throw a clone or 2 on them, attack another player with a separate clone/phantasm, or optionally throw 3 clones/phantasm combination on the one still up while you take care of the downed,

Likewise with any other class you can down a player, toss an AoE on them, attack another player, or optionally throw a few AoEs on the one still up and around yourself while you take care of the downed one.

but wait, you can also drop a port entrance behind a building, down a guy, drop your port exit start your animation to finish them while you’re 600 away behind building and then port back on top of them just before the animation ends to……..

get real

I’m going to call bull kitten on that one. You can’t start your finisher animation away from the target and then portal in to complete it. You might be able to instant-portal once you finish them but not while finishing. If people are somehow doing this though then that is quite obviously a bug that should be fixed.

Please stop assuming I’m a guy… I am female.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Dodforer.2470

Dodforer.2470

I’m going to call bull kitten on that one. You can’t start your finisher animation away from the target and then portal in to complete it. You might be able to instant-portal once you finish them but not while finishing. If people are somehow doing this though then that is quite obviously a bug that should be fixed.

You want to call bullkitten? You’ve been served…

at 1.20 he drops the portal, they have 1 minute to activate the other end, 26 seconds later you see the result. does it multiple times, so take your bullkitten call somewhere else.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Panda.1967

Panda.1967

I’m going to call bull kitten on that one. You can’t start your finisher animation away from the target and then portal in to complete it. You might be able to instant-portal once you finish them but not while finishing. If people are somehow doing this though then that is quite obviously a bug that should be fixed.

You want to call bullkitten? You’ve been served…

at 1.20 he drops the portal, they have 1 minute to activate the other end, 26 seconds later you see the result. does it multiple times, so take your bullkitten call somewhere else.

Like i said:

If people are somehow doing this though then that is quite obviously a bug that should be fixed.

It’s a bug that needs to be fixed, that is not how portal is meant to operate. The class is not OP due to one bugged skill being exploited. So I will continue to call Bull kitten on that since it’s blatant bug exploitation. Report it as a bug and move on.

Please stop assuming I’m a guy… I am female.

Proposed Mesmer Nerfs

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Ha, for once, Someone pulled attention from us thieves. Ty.

On topic, I don’t find mesmer at all op. They are annoying, just like thieves. Stay 2 steps ahead and they are laughable. In wvw I fought one of these so called,“unkillable” thieves. He tried stealth rezzing his ally and would kite us around. The 2nd time he tried it simply earthshakered the ally, swung a couple times and he appered dead after coming out of stealth. Thats just one of few kills I have against them. Mesmer? Just aoe weapon skills and their clones don’t last very long. Thats coming from a nearly full p/v/t set. Not to mention only the real mesmer avoids you…

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Proposed Mesmer Nerfs

in Suggestions

Posted by: Dean Calaway.9718

Dean Calaway.9718

I don’t have a Mesmer but all I’m gonna say is STOP TRYING TO NERF EVERYTHING every time I come to check the suggestions forum is nerf this nerf that, the Elementalist got really screwed after the last one (and thats another profession I don’t play) more often than not when you nerf something you screw builds and force players to rethink or worst, regear.

Hell the other day there was a guy demanding a nerf on Barrage (#5 Longbow Ranger) as if it wasn’t weak enough already, easy to evade and with a huge channeling.

Victoria Cross [VC] – Desolation [EU]

Proposed Mesmer Nerfs

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

That ele nerf was justified. TRY to 1v1 a good bunker ele pre-nerf. I’m sure it took skill but they were unstoppable, and all that was done is ele was brought down a peg or two to match other professions. I mean, they are light armor and have a low health pool yet they could build so strong to have the sustain of a guardian while maintaining a high burst with conditions. One or the other not both… ele nerf was necessary even if it hurt some other builds. Still see bunker ele, and they are still nearly unkillable, I just don’t see them as often as I was pre-nerf.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Proposed Mesmer Nerfs

in Suggestions

Posted by: Leo G.4501

Leo G.4501

The only thing that needs to be nerfed on Mesmer is their reflects (and other similar profession skills).

i.e. if it’s not a channel skill that reflects in a radius larger than yourself, it should reflect 1 projectile/sec per foe. or a maximum number of reflects per cast (like 5/foe) and once it reaches that limit, it only destroys projectiles.

Proposed Mesmer Nerfs

in Suggestions

Posted by: wars.2083

wars.2083

pvp needs a LOT more work for it to get fair, it is still way to imbalanced at the moment

i have many ideas but mostly never speak of em

Proposed Mesmer Nerfs

in Suggestions

Posted by: selan.8354

selan.8354

seriously, you guys wanna nerf EVERYTHING a mesmers is?. your kitten QQ’ing has destroyed multiple mesmer builds last patch with the confusion nerf/overkill. if this is spvpv based, then state that as your whining is affecting wvw players. Learn to play dude.
yeah mesmers have some skills your class doesent but u also have things we don’t, get used to it or change class.

look this is how you guys sound:

1 remove all shouts, banners, invulnerable and shake it off from warriors(it interferes with me killing them)

2 remove stealth, venom, stuns, crit, backstab, heartseeker, shadowstep from theives as i can’t kill them

3 remove cats and dogs from rangers as they hit me too hard

4 please remove daggers from eles and force them to use staff only and also reduce fire dmg

5 remove grenades from engis and the elixirs aswell

6 make guardians wear light armor,cut healing in half, remove retaliation and invul and force them to only use sword and shield

instead of crying here that u cannot target mesmer(btw try to target a thief…just saying), learn to play. mesmer is alwasy the one that dodges.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Proposed Mesmer Nerfs

in Suggestions

Posted by: Chasind.3128

Chasind.3128

if mesmers are difficult to fight, then find a better tactic, the class shouldnt be destroyed just because you have a hard time fighting one.