Punish the Zerkers! (with new bosses :D)

Punish the Zerkers! (with new bosses :D)

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Posted by: Silhouette.5631

Silhouette.5631

I’m gonna make this as short as i can

(Disclaimer: A good bit of this is bias opinion.)

Fact: People don’t like having to play a certain way or needing certain people in their party. Therefor devs made it so that any dungeon can be completed with any build/party/way of playing. Wonderful.

Problem: What’s not wonderful is that (to my knowledge) every single dungeon/boss can be killed quickest with pure offense (usually berserker gear). Faster killing, faster loot. So you can play any way you want, your virtual wallet just pays for it .This makes people point and laugh at somebody who’s wearing sentinel or cleric armor. What people say is true, there is no trinity anymore, there is only dps.

Suggested Solution: Make bosses/enemies/events that can actually be taken down -faster- if you play defensively. Ya know just a few so that people like me have something to run without feeling like dead weight.

Examples:

1. A boss with some silly force field that does as much damage onto you (or a fraction of) as you do to it. Forcing players to A. Waste the time to use a laser beam (kuz we all love our laser beams) or something to get rid of the shield or B. be so tanky and have such good heals that they can just lay into it with attacks.

1a. Or just a boss with a REALLY strong retaliation, but that feels like it would punish people with rapid attacks more than necessary.

2. A boss with a field of sustained damage around it. Again either players are able to tank it and just lay into it with attacks, or they have to go use some quirky mechanic to find a way around it(or to turn it off).

3.Kamikaze mobs. They’re gona kill themselves anyways so your dps doesn’t matter, you just have to survive. And instead of wasting time kiting them so that u can regenerate endurance and dodge past them (setting them off) you can just, YES you guessed it. Tank them.

That’s all folks. I hope some of you like my suggestion. I’m positive a lot of you didn’t like it but i posted it anyways. Live well and prosper (unless your in cleric armor)

Punish the Zerkers! (with new bosses :D)

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Posted by: Crash.9186

Crash.9186

I don’t think there’s any real way to “punish” full beserker users apart from having bosses that work like the dragons in which you simply can not crit them, proper organized groups that work in synergy with each other will generally be able to kill any boss with full zerker, coupled with the fact that lets say that since a lot of people like to go warrior and burst stuff down as fast as possible, they have a lot of damage migitation such as having a shield to block out damage, immunity skills, vigor for more dodgeing and what not and then traits and sigils that give more survivability along with damage.

As good as it would be to have more variation in boss encounters apart from bursting everythings face off, I just don’t see Anet bothering to make a work around for it.

Punish the Zerkers! (with new bosses :D)

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Posted by: Ronah.2869

Ronah.2869

What? Now? When I’ve just got my Zerker gear ?
Otherwise, good suggestion

Punish the Zerkers! (with new bosses :D)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yeah, I think they succeeded in this with Tequatl. You don’t wear Zerker for Tequatl, you wear Sentinel or Soldier, Cleric should be alright too. I haven’t done it with my Ranger yet.

You want Zerker to be the fail set you remove the value of Crit and throw in massive AoE damage that you can’t make not happen.

That aside, I do like the ideas here. Removing the value of crit would be bad because then you literally couldn’t do it with Zerker. By doing these thing it makes Zerker have to slow down in order to win.

The main problem, though, is that it wouldn’t change any of the current content to have new content that actually fulfills their design concept.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Punish the Zerkers! (with new bosses :D)

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Posted by: Exosferatu.2961

Exosferatu.2961

Yeah, I think they succeeded in this with Tequatl. You don’t wear Zerker for Tequatl, you wear Sentinel or Soldier, Cleric should be alright too. I haven’t done it with my Ranger yet.

You want Zerker to be the fail set you remove the value of Crit and throw in massive AoE damage that you can’t make not happen.

That aside, I do like the ideas here. Removing the value of crit would be bad because then you literally couldn’t do it with Zerker. By doing these thing it makes Zerker have to slow down in order to win.

The main problem, though, is that it wouldn’t change any of the current content to have new content that actually fulfills their design concept.

Zerkers are needed to defend the turrets from the Risen.

Punish the Zerkers! (with new bosses :D)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yeah, I think they succeeded in this with Tequatl. You don’t wear Zerker for Tequatl, you wear Sentinel or Soldier, Cleric should be alright too. I haven’t done it with my Ranger yet.

You want Zerker to be the fail set you remove the value of Crit and throw in massive AoE damage that you can’t make not happen.

That aside, I do like the ideas here. Removing the value of crit would be bad because then you literally couldn’t do it with Zerker. By doing these thing it makes Zerker have to slow down in order to win.

The main problem, though, is that it wouldn’t change any of the current content to have new content that actually fulfills their design concept.

Zerkers are needed to defend the turrets from the Risen.

Yeah, they’re not doing Tequatl, they’re guarding turrets. They’re also good for killing fingers and for the battery defense phases. It doesn’t change what I said, it just allowed you to contribute nothing to the conversation.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Punish the Zerkers! (with new bosses :D)

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Posted by: Exosferatu.2961

Exosferatu.2961

Yeah, I think they succeeded in this with Tequatl. You don’t wear Zerker for Tequatl, you wear Sentinel or Soldier, Cleric should be alright too. I haven’t done it with my Ranger yet.

You want Zerker to be the fail set you remove the value of Crit and throw in massive AoE damage that you can’t make not happen.

That aside, I do like the ideas here. Removing the value of crit would be bad because then you literally couldn’t do it with Zerker. By doing these thing it makes Zerker have to slow down in order to win.

The main problem, though, is that it wouldn’t change any of the current content to have new content that actually fulfills their design concept.

Zerkers are needed to defend the turrets from the Risen.

Yeah, they’re not doing Tequatl, they’re guarding turrets. They’re also good for killing fingers and for the battery defense phases. It doesn’t change what I said, it just allowed you to contribute nothing to the conversation.

The turrets need zerkers.

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Posted by: Teraphas.6210

Teraphas.6210

Adding some bosses that you can’t attack directly could work. Or like in the gauntlet if you do damage too fast it makes the enemy stronger.

Overall this does seem to be the trend of new content since launch is stuff you can’t just speed kill. I don’t think you have much to worry about zerker being optimal as time goes on

You can’t spell Slaughter without Laughter

Punish the Zerkers! (with new bosses :D)

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Posted by: unleashed.8679

unleashed.8679

A very good thread about this, woth reading.
https://forum-en.gw2archive.eu/forum/game/gw2/Endgame-PvE-Difficulty-comes-down-to-dodging/first#post2780806

And ANet said there will be no normal MMO trinity (tank, healer dps), instead they wanted the player to play as DPS, control and/or support. But as you said, the content is to dps orientated.

Oh and to make live of zerkers harder a boss with slightly faster attacks, so that you can’t dodge everything, would work too.