Put collision on for reachable landscapes
Collision is turned off for various objects, because technically I don’t think you’re supposed to reach them, and it makes the map itself lighter on people’s pc’s. Less collision means less workload for your pc. There are a couple of roots that you can easily jump to, that for some odd reason also have no collision, and that bothers me sometimes.
Caledon Forest also has several invisible walls around giant rocks and trees, which are bothersome. Especially if you end up behind that invisible wall by accident. Which means you can’t return to the playing area. If there’s enemies around, and you are considered in combat, you are in even more trouble. Because then you can’t waypoint your way out. This has happened to me at the end of the Morgan’s Spiral JP.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)