PvE Balancing

PvE Balancing

in Suggestions

Posted by: Wildwood.8310

Wildwood.8310

Hey there everyone.

I just played a couple of dungeons and I have some suggestions.

Now, I know Gw2 got rid of the typical archetypes(tank, healer, dps), and I love that! But as it is now, that just dosn’t translate very well to doing dungeons. I wont ask you to implement these archetypes, because it’s awesome that they’re gone. But doing a dungeon very quickly turns into a wipe fest, where you basically only make progress by attacking, dying, respawning, rinse and repeat. It dosn’t seem like there is any aggro table whatsoever, just random aggroing of the whole party. This works fine on bosses, as everyone can just dodge away quickly and the boss will go after someone else, but on trash …. Oh my gawd, it just dosn’t seem like there is anything you can do about it. 2 is fine, but as soon as you add more to that it’s just a huge wipefest(And I didn’t actually play with untalented people).

So thats the story, besically my suggestions would be:

Either implement some kind of non-random aggro table,
Weaken “trash” mobs, or implement the before mentioned suggestion.

PvE Balancing

in Suggestions

Posted by: Shadowborn.3529

Shadowborn.3529

In general the mobs need dumbing down or we need toughening up its very unbalanced at the mo. Hopefully this is going to be addressed