PvE Conquest Zone

PvE Conquest Zone

in Suggestions

Posted by: ChurchOfRuin.3891

ChurchOfRuin.3891

So I was just doodling around Lion’s Arch when I thought of an idea. To me it seemed like it could be a fun and rewarding idea if it was implemented in a smart way. I would like to add some more risk/reward elements to it but it’s not very developed on my end, but I’m hoping some of yall can add to it, if it’s not too idiotic. Please though, if it’s not ideas or constructive criticism please keep it to yourself!

Everyone knows what the events system in the Straights of Devastation is like. Several different paths of taking ground leading to the eventual Balthazar fight (or wipe). Well I just thought if you took this idea and mixed it with a bit of a WvW structure sieging and large scale warfare feel there could be a zone where we the players had to go through a long chain of difficult events that would eventually lead to the taking of some sort enormous fortification with some special and rare loot and a vendor who could sell a special set of gear. The whole thing would be governed by what state the event we just finished was left in(success, failure, or several different stages of “passed with losses”). Any event failed would have to be redone, likely from a phase behind where you were, and any event barely passed would either have to be made up for (i.e. having to gather more supplies from somewhere else before the enemy attacked if we lost too many on the way there) or create a higher state of difficulty for the next event.

We could start in a series of small camps spread out over the map, while the enemies (honestly have no idea who these people could be) would own nearly every fortification on the map. The first event would be some sort of guerrilla warfare type raid where we have to steal weapons/siege/explosives to attempt to take a smaller fort. Once these are within our possession we would have to escort them to the area and if enough supplies are destroyed we would have to go back to raiding. Also any supplies that we lose on the way there would be supplies we would not be able to use while attacking this fortification of some sort. Throughout the entire thing there would be the feel of constant attack/imminent failure (and honestly there has to be failure for it to be a challenge) that would make us the players have to be coordinated in what we do. Along with the idea of a failure not dooming an entire invasion line, but making it much more difficult to hold on.

I’m going to try to work on creating a map of some sort with some DE lines laid out, but I would really prefer some feedback. Thank you!

PvE Conquest Zone

in Suggestions

Posted by: Mist Y.5214

Mist Y.5214