PvE investment, world economy

PvE investment, world economy

in Suggestions

Posted by: Silhouette.5631

Silhouette.5631

So as things are now throughout the pve portion of the game you help out alot of people, a monastery here, a mining operation there, and inbetween theres actualy quite a few escort missions. The game actualy has a whole mock economy set up that players help out with just a little, get paid a silver for, and then sent on their way.

Why not more? You helped clear a deadly mining operation of vengeful skritt didn’t you? How about invest some, help pay for some walls, more guards, buy some stock in that company. Then maybe whenever a new shipment of ore goes out you get a tiny cut of the profits. Of course the mining operation can’t go on if nobody’s getting the mining supplies in, or if the place gets over run again, so maybe you have to drop by every now and then, make sure things are running smoothly. Or maybe you could send somebody else to do it for you.

Allowing players to get rewarded more for taking part in the every day stuff of the world (and not just running into dungeons to slaughter everything in sight) would be neat I think. That way somebody can proudly say “Oh yes I help run the trade routes just outside Lions Arch” instead of “Me generic hero, me kill stuff”. It would allow them to tend to the world as if it were a garden, watching something grow rather than just walking around looking for weeds to pull out.

Now there’s alot of ways this could be done I think but what I have in mind is actualy something quite simple. Implement 2 features to every event
1. Stock- buy up some of the company(Farm, booze operation, mining camp, whatever), smaller facilities would have smaller caps and larger facilities would let you buy more, It would cost abit, and probably take awhile to be worth it, but the more stock you have the more you earn every time an events successful(Or an ammount of time that things run smoothly)
2.Upgrades- Increases the chance of success, or maybe creates a buffer for failures. For example, lets say at max you can buy 3 guards for an area, and one of them dies off every time an event has to happen without the help of an actual player.

P.S. If something like this does ever get implemented, why not make some use of the characters personality, Dont let people with a certain character (dignified charming ferocious) invest with certain npcs, due to personality not mixing

(edited by Silhouette.5631)

PvE investment, world economy

in Suggestions

Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

Are you from TC???

PvE investment, world economy

in Suggestions

Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

Although so full of functionality holes I do like your idea.

I would love to see some kind of sandbox endgame that provided players with truly free style emergent gameplay. Altho in its current form this idea would just not work, especially when considering the philosophy and ethos Anet is trying to stick too.

PvE investment, world economy

in Suggestions

Posted by: Silhouette.5631

Silhouette.5631

Im not from anywhere, I just want something to do besides running CoF