PvP Puzzle rush

PvP Puzzle rush

in Suggestions

Posted by: Firelysm.4967

Firelysm.4967

I just had great idea of ‘’Puzzle Rush PvP’’, trying to be short just to present the idea as simple as i can:

5v5 Guild v Guild
5v5 Random v Random

Map and Idea:
There would be a long map with climbing, jumping and sprinting parts. Map would have no monsters. There would be 9 items at beginning of the map. First team who bring 5 items on other side of the map wins. Each team can carry only 1 item at the time, successful transport is rewarded by 1 point. Carrier has a glowing aura, each team own color ( red / blue ) so the carrier is well seen.

PvP:
People must protect the carrying player or make sure to slow down enemy carrier.
Idea is that people can fight to prevent transporting the item or defend own carrier for safe pass.
If Item is dropped by carrier, team mate can pick it and carry on, if enemy team pick the item, item is returned to the beginning.

If enemy team prevent transporting and item is returned 5x your team loses 1 point, item is returned to beginning.

This is just basic core idea for developers, let me know what you guys think if you would like to see something like this in game

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

PvP Puzzle rush

in Suggestions

Posted by: Firelysm.4967

Firelysm.4967

I forgot the glory points reward.

I didn’t copy this from any game, it’s personal idea, and i would enjoy the run =)
And about map, map would not be regular jumping puzzle, it would be a 20×500 meters long map for example, and less parts to fall from it, edited for pvp.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

PvP Puzzle rush

in Suggestions

Posted by: SSalp.6423

SSalp.6423

Fun Idea, but I wouldn’t make this part of pvp and glory. It’s more like a game, maybe for a future event. And some classes would have advantage over others because of knockbacks etc.

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