PvP "Rebalancing"

PvP "Rebalancing"

in Suggestions

Posted by: SonOfJacob.7396

SonOfJacob.7396

The balancing is broken. Please remove the “rebalancing” that is in place and get the balancing right from the start of the game. PvP teams should be balanced based on win percentage. This would ACTUALLY make teams fair.

Match a 7% winner with a 93% winner on the same team. People that don’t like the fairness approach are just going to build their own matches anyway. The match engine should reflect equality.

Right now, it’s really awful being on a team that is winning, and then being randomly switched to another team that is losing.

(edited by SonOfJacob.7396)

PvP "Rebalancing"

in Suggestions

Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I agree, I’ve pondered this for a while now. Your idea is great, but I assume you mean balancing the teams from the beginning rather than the autobalance that occurs mid-game when the teams are uneven?

The only real problem I can see with your idea is that in non-structured PvP I reckon the majority of players have a win percentage around the half-way mark as your chance of winning is down to pure luck on the players you are with. If you have a win percentage in nsPvP higher than 50%, call yourself very lucky with the team you’ve chosen from the start, call yourself a sneaky so-and-so for choosing the winning team mid-game or call yourself an ultimate pro for you (a single person) making your teams win single-handedly.

I really dislike the autobalance feature: it’s really unfair when you put a lot of effort in only to be switched to the severely losing team.
Perhaps it should be if your score is higher (capping, killing etc in that current game) the lower chance you get moved into the other team. You should still have a chance to be moved, otherwise a severely losing team (say, who has had 1 or 2 less players from the start) will never have a chance, and that’s equally as unfair.

It’s definitely a difficult problem. :/

PvP "Rebalancing"

in Suggestions

Posted by: SonOfJacob.7396

SonOfJacob.7396

“balancing the teams from the beginning”

This is EXACTLY what I mean. And I understand what you mean by “unstructured”, I think. The thing is, the reporting of which maps is open is horrendous too (like, 17/20 spots are taken and then you get in and it’s 20/20 are taken – which affects being able to actually join a game). But really, that wouldn’t be a problem if there was a single queue that everyone goes into.

Technically it’s not really structured even when you get to pick the queue, as much as when you design and lock the map – which is what people that really want structure join a guild and play against other guilds with.

Perhaps the solution is win percentage plus some other weighted factor, like total number of PvP points or something. The idea is that you match the 1st, 3rd, 5th, 7th players on one team, and 2nd, 4th, 6th, 8th players on the other. That way, it’s not that big of a stretch to win. Plus there are so many players, there’s gotta be an algorithm that could put people in a game quicker than it takes to manually select a queue yourself.