PvP maps, and skill related issues

PvP maps, and skill related issues

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

So im not exactly sure if i should post this here on in the pvp forums. Its a question and a suggestion at the same time.

What happened to pvp from GW 1?

What guild wars now has is a lacking sPvP arena based mode, and WvW that is still in pretty rough shape.

What GW 2 could use from GW 1 to get some more action going?

Halls of heroes: Definetly one of the most satisfying pvp modes in GW 1, you had relic runs, deathmatch, king of the hill, it was just fun and intensive pvp.

Team arenas: what we now have is just capture 3 points and hold them. What happened to kill count mode, priest maps, deathmatch? GW 1 had so many different modes compared to GW 2s one map mode.

I think this really shows, that either GW 2 really dropped the ball on this toppic, and just didnt really care that much about a healthy/fun pvp enviroment, and focused more on the casual aspect while trying to tack on e-sports viability. Or it was just rushed out.

Please arenanet, make usefull skill descriptions. Probably half if not more skills are so vaguely described that you have no idea what is really going to happen. Same goes for boons, cool, i got retaliation, how much damage i will do with it? Who knows, or i just respecced my traits, i wish i knew if its a damage increase from my previous build, but alas i cannot test it out like i could in GW 1 where you had a whole instanced area dedicated to testing stuff for yourself.

You will never see real competitive play if players have to datamine to figure out what skills do. I mean i know you wanted casual accesibility, but not explaining what skills do is a bit too much.