Yumiko Togashii
Commander to [SLVR], Housepet to [GH]
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
1v1’s PvP matches outside of town, Diablo 2 style (minus maybe the whole collecting ears and making necklaces out of them thing… that’s a bit dark for this world I think. <.<; ). Players should be able to PvP on the spot, at any of the many scenic locals offered by Gw2. Activated by highlighting another player character and selecting a “challenge” option. Also should have the option in the menu to toggle balanced or imbalanced play. sPvP style where the players stats are auto-balanced or WvW style where all armor, weapon, and accessory stats come in to play.
Some added notes:
*Match begins when one player renders a challenge to another, and the receiving player accepts or declines.
*If the challenge is declined, there is a set cooldown period before a player can challenge that particular player again. To avoid any unnecessary harassment issues.
*Once accepted, match goes on until one, or both, player(s) enter the “downed state.” At which point the match ends, and the other player can rez his “opponent” accordingly. Or until both combatants vote to end the “challenge.”
*Cannot be used in towns. For obvious reasons. Guards going friggin’ insane for one.
*Does not deter NPC creature hostility nor environmental hazards (traps, falling rocks, etc). So it cannot be used as a freebie pass to slip through an area unchallenged.
I was also thinking GuildvGuild, but I assume that’s going to be part of the package once guild halls and such make their long awaited return.
Please please please Anet… Let us challenge one another in fair sport! In some of the many dynamic and highly scenic environments you’ve built for us!
(edited by KStudios.2850)
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