PvP mode: Control over Map

PvP mode: Control over Map

in Suggestions

Posted by: dDuff.3860

dDuff.3860

Since, majority of players saying that conquest is kinda boring and not a thing they want to play, but developers are balancing game around conquest mode, i’ve came with this suggestion:
Game mode: Control over Map
Rules:
-2 teams – 5v5;8v8;15v15;
-7 capture points with respawn;
-Each point can be captured once. When captured it adds 1 point to team score;
-Obviously, game ends when one team reach 4 point mark;
-When both teams have 3 points the respawn is prohibited (the one who were in downed state and dead after can be ressurect after this moment). In other words – classic deathmatch.
-Players contribute to capture speed, for example, one player capture a point in 30 sec (30 ticks). Every additional player add 0.5x of this speed (so 2 players will capture point in 20 sec and so on).

Map should be designed with one closest point, one mid point and some offpoints (hard to reach, far enough)

So the concept of this map is all about tactics, you can spread your numbers to get access to all points in a fastest rate…
Or the fastest would be to go all together – who knows?
The answer is to develop timing in a balanced way, so the best decision will always come to strategy plan and somehow realize opposite team tactic.
Anyway in any numbers it will be a lot of fun in hotjoins and faster matches, that gives more glory/hour for farmers.

Looking for feedback,
thanks in advance!

Faeleth

PvP mode: Control over Map

in Suggestions

Posted by: Silferas.3841

Silferas.3841

I am afraid people are looking towards removal of any sophistication a game mode can have, rather than introducing it. Everybody’s asking for deathmatch and the GW2’s version of GvG (so, uh… 20v20 deathmatch? o.O’), some are even spouting some nonsense about depth and strategy in those (again… huh? ‘O.o) and would defend it to death, because apparently it’s hard to take 20 people and stack them atop each other and spam AoE on command. I’ve even seen people call it competitive! Really!

But honestly, the most popular thing in this game is zerging and killing stuff in groups. Across all game modes you can see how much of a big deal to people this is. Pick a group, stick tight for the ride and get that champion/stonemist castle/hotjoin cap point and feel good. I think taking away predefined roles from the mindless blob of players was a bit too much of a miscalculation on ANet’s part, seeing as humans are very dumb. This has introduced a lot of scenarios that people would have to think about instead of just acting in the same manner they always do, and people don’t like to think. They don’t like to strategize about rotating between points to win games, they prefer to fight over the point to the death and get angry when their duel turns into a 2v1, they don’t fancy building for a specific purpose, like decapping, when they could invest all their resources into making a balanced build that doesn’t have enough stats to accomplish anything in any role.

To be honest with you rather than going for more dumb zerging in a deathmatch game mode, I would like to see a 1v1 ranked arena.

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