PvP vs PvE Nerfs
They cant do that because dude gamers, 12 year olds and jocks would be forced to read with comprehension and their reaction would be rage quit instead.
Or ANet could put up a public test realm and get community feedback on changes before hastily implementing them.
Since the 10/7 greatsword change, guardians have given ANet at least 6 MUCH BETTER ideas on how to prevent massive retaliation uptime WITHOUT utterly destroying the viability of symbol-based builds, and without gutting greatsword to an “auto-attack-only” weapon.
They cant do that because dude gamers, 12 year olds and jocks would be forced to read with comprehension and their reaction would be rage quit instead.
They did in GW1, sure they can do it in GW2 as well. I know they try their best not to resort to this method, but in GW1 they finally gave up on keeping [some] skills exactly the same in pvp/pve – for the benefit of all.
There’s so many examples in many different MMO’s where a class gets nerfed because of PvP reasons, making them useless in PvE, or the other way around.
Why can’t you simply make it so when you enter a PvP area, the mists, a battleground or WvWvW the abilities you want to nerf gets nerfed in those areas only? Surely there must be a way for you to nerf abilities in PvP without making them useless in PvE where they were fine or even underpowered?
I don’t PvP and I’m getting a bit fed up with getting kittened because of a area of the game I rarely touch.
I’m honestly not sure why they didn’t do this to begin with . They had this system in GW1 (given it took a while to implement ) so i don’t see why it couldn’t be done for GW2 .
I’m honestly not sure why they didn’t do this to begin with . They had this system in GW1 (given it took a while to implement ) so i don’t see why it couldn’t be done for GW2 .
Then I certainly hope they will do so in the future.