Pvp no capture points?
My favorite map is the one with the guild lords. Is the one with more actual combat and less “run around capturing and avoiding enemies”.
We could use more of that offensive game that generates more confrontation.
Capture points should have been like some maps in TF2: each side can capture the closest one, and to capture the next, he must first capture the previous one, and at any given time, only two capture points can be contested.
And the side that captures more points before the time runs out, or the side that captures all wins.
(edited by MithranArkanere.8957)
My party kitten oppositing party, we lose cause they kill the lord.
My party destroy oppositing party, we lose cause a rogue run point by point catching them.
That’s annoying.
Don’t talk me about strategy… i don’t care… i prefere something like “Hulk Smash!”.
So… if some players want this kind of pvp, is ok.
Keep it, and do it…
But please, create also simple arena for the “Hulk smash” players like me.
Go in to the arena, kill, gain point, end of the story.
Easy go.
Add some capture flag PvP and arenas….
What about attack and defend? Have one side defend capture points and the other side try to take them. Like how TF2 does.
Exactly…
Capture points… arena “just kill”… attack and defend a point (or else)… capture the flag…
Anet have a lot of options… and yes… they can make all of them.
