QoL for GW2, Living World

QoL for GW2, Living World

in Suggestions

Posted by: Lyru.9380

Lyru.9380

General update please!~

As GW2 expands the player-base becomes increasingly familiar with the world.

This results in stagnation, which Anet has attempted to rectify with the frequent Living World updates.

However, a Living World needs more than just new content in one part of the World, there needs to be updates on the various explorable areas in the general GW2 world.

Bosses need to have their attack mechanics updated. For example, in the Shatterer meta-event, players can just stand on the left side and avoid all attacks. This makes for dull play and players only do this to get the chest with the rare at the end. There’s really no challenge or interest. Dynamic event bosses are harder than this.
As an added note, it’s hilarious in the Tequatl meta-event how players just ignore the hyleks and leave them to die, disregarding charging the laser or even using the turrets, every single time.

Npcs beyond Lions Arch need to be updated as well to reflect the changes coming into the world. In this part, I think Anet has done a fine job in taking the step in the right direction. As always though, it could be improved, especially when the GW2 world is so large, and home cities so empty.

Dynamic Events
When have these been updated in the explorable areas? There’s so much that you guys can do with this. Seriously, just imagine what can happen especially with the recent Living World updates.

Minigames
Instead of introducing more, please just focus on improving the ones that’s already developed.
Southsun Survival and Sanctum Sprint have ridiculous potential in this.

So, yeah.