Quality of life for Condition builds

Quality of life for Condition builds

in Suggestions

Posted by: mogar.6217

mogar.6217

Dear A-Net
AS a programmer, (Impending) game designer, a gamer and a huge fan of GW2 i want to make a few suggestions mostly centered around condition build characters.

I know this will most likely be ignored, overlooked, or otherwise forgotten but do wish that it be taken seriously

Recently i made a pure condition damage Elementalist to try as an experiment in the end the build works and i do reasonably good damage. However there are some design choices brought to my attention that baffles me.

First: when 2 (or more) people throw the same condition on a target as (far as i can tell) whoever ’s landed last does its damage first then the older one(s) resumes.
this causes the problem of if too many people are using conditions just because they are part of their kits it becomes extremely difficult to do any damage (this is mainly a problem with duration stack conditions like burns or poison)

Solution : please have the highest damage condition always do its damage first.

In a similar situation i was attacking a meta boss that always had max bleeds and was gaining bleeds so fast mine would usually only do 0-1 tick of damage before they were overwriten i had to switch away from conditions to do any damage.

Solution: please have higher damage bleeds be unable to be overwriten by weaker ones

And fianly the BIG HUGE SUPER FRUSTRATING PROBLEM…is i cant kill buildings…in less than 20 minutes. this seems like just a mild annoyance and honestly it is. but its so frustrating in parts when you MUST kill buildings. ther have been times were i had to switch characters or get somone else to help for usually simple things and its seriously a crippling problem to the flow of the game.

I (think) A-Net wanted to create a game were your character was unique and i think they got it. However i strongly suggest that condition damage increases your damage against buildings in order for these less orthodox builds to flouish.

thank you for your consideration (if anyone at A-Net actually read this) and i know many players would love to see these changes made.

I agologize for any errors in this post i’m a bad typist

Keep it up
Your humble fan

(edited by mogar.6217)

Quality of life for Condition builds

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Also, the condition cap means that condition builds can never be on par with direct damage builds. I wish they came up for a solution to this. Have us have our damage potential. There are already plenty of ways to remove conditions, but the fact that they are also capped means that it’s not an even playing field.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Quality of life for Condition builds

in Suggestions

Posted by: mogar.6217

mogar.6217

(in response to “mad queen malafide”)
personally i had the idea for “superior sigil of hemaphillia” increases max stacks of bleed against attack targets by 10 for 5 seconds (stacks duration) 2 sec CD

(edited by mogar.6217)

Quality of life for Condition builds

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

(in response to “mad queen malafide”)
personally i had the idea for “superior sigil of hemaphillia” increases max stacks of bleed against attack targets by 10 for 5 seconds (stacks duration) 2 sec CD

That’s a good idea. I think a lot of conditionmancers would love speccing in that.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Quality of life for Condition builds

in Suggestions

Posted by: Fror.2163

Fror.2163

Take an example:
- 5 berserker warriors are viable for a lot of dungeons, including fractals.
- 5 rabid/carrion necros aren’t viable for any dungeon or fractal.

Frór (yes, with the accent!)

Quality of life for Condition builds

in Suggestions

Posted by: Nretep.2564

Nretep.2564

@OP
the wiki describes conditions as being replaced by stronger ones. Meaning, if two bleedings (burnings, poisons) applied by different players, the stronger one (the one with more condition dmg) will always tick first, regardless of the order or the duration.

I forgot how it’s been with the bleed cap.

@OP – buildings
be happy that you can inflict conditions on yellow targets, my mesmer can’t since he’s based on inflicting bleed on crit. While there are yellow type buildings, which are completely immune, there’re also other yellow type targets – like most world bosses. They are immune to crits.

Generally direct damage deals more damage than condition builds. Even ramping barely works, especially on condition caps or yellow buildings. I suppose they tried to balance this game in PvE and WvW with the same formulas. They’re slowly (snail-like) correcting this mistake by halving confusion and retaliation. Just a matter of time when they do the same with other conditions/ boons. And with a small (everest-like) wonder, they’ll think about balancing those back for PvE (seriously, confusion in PvE ?).

Quality of life for Condition builds

in Suggestions

Posted by: mogar.6217

mogar.6217

(in response to “Nretep”)
FIRST this post is not here to state the validity of condition builds. it is to suggest an improvment to the game.
SECOND if the stronger condition ticks first as you said then im not seeing the damage number and its a bug.. meaning it still needs changing. also when someone else throws say a burn on someone it will tell you whos burn it is EX: source “Mad hatter joe” is stated under the condition if you mouse over to it
ALSO when it says somone elses name as the source that is when my numbers dont appear so im fairly certain it has gone “infront of my burn” BUT if im wrong so be it. also the wiki is not writen by A-Net and has often been wrong or imcomplete so dont assume its the end all argument.

THIRD its clear you dont understand my suggestion about buildings
im suggesting that condition damage increases your base power when calculating building damage NOT the ability to apply conditions to buildings..so your whole i cant apply condition without crit thing makes no sense.

(edited by mogar.6217)

Quality of life for Condition builds

in Suggestions

Posted by: Nretep.2564

Nretep.2564

(in response to “mogar”)
You seem to have not understood a single statement of my post …
FIRST the whole thread in meant to complain against condition based based being inferior to direct damage. Yet you clearly complained about the natural disadvantages of conditions and didn’t mention a direct damage one.
SECOND all my characters deal condition damage, yet I never bothered to test if the written rule is obeyed. Yet you complained while you didn’t even test if it’s the case. Maybe both things you suggested as “solution” would already be ingame.
ALSO the wiki being filled by the community is more a reliable source than being written by the developers themselves. The community tests and reports bugs and writes those into the wiki, the developers would write how it’s supposed to do.

THIRD it’s clear, that you didn’t understand my posting. MY MESMER (and 75+% of all mesmers)(and most of my characters have “on crit” effects) cause bleeding on criticals, like sigil of earth. You may be able to cause critical on yellow type buildings, you can’t make them bleed. But there are also yellow type enemies (like most worl bosses (e.g. the three dragons)) are immune to crits and threrefore immune to mesmer bleeds. And you complain that condition builds are inferior. You merely complain that your character is inferior.

It makes sense once you understand it.

Quality of life for Condition builds

in Suggestions

Posted by: mogar.6217

mogar.6217

(in responce to “nretep”)
1 im not complaining about condition builds i like my condition build as it is it does plenty of damage
2 if u have a problem with your condition build take it somewere else
3 i admit in my post i might be wrong
4 if you blindly trust what it says even on a wiki without testing yourself you are a sheep\
5 im just trying to make the game better if im wrong im wrong but you dont have to be a phallus about it
6 who cares you cant crit certain things if your condition damage was rolled into the damage you do to such an object, why would it matter if it didnt apply a bleed or what not
7 (youre a moron and noone cares) the only reason i even put this in the forums is because i have no way to contact the devs directly

Quality of life for Condition builds

in Suggestions

Posted by: DeadlyDohnut.7052

DeadlyDohnut.7052

i agree with mogar for #7