(edited by mogar.6217)
Quality of life for Condition builds
Also, the condition cap means that condition builds can never be on par with direct damage builds. I wish they came up for a solution to this. Have us have our damage potential. There are already plenty of ways to remove conditions, but the fact that they are also capped means that it’s not an even playing field.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(in response to “mad queen malafide”)
personally i had the idea for “superior sigil of hemaphillia” increases max stacks of bleed against attack targets by 10 for 5 seconds (stacks duration) 2 sec CD
(edited by mogar.6217)
(in response to “mad queen malafide”)
personally i had the idea for “superior sigil of hemaphillia” increases max stacks of bleed against attack targets by 10 for 5 seconds (stacks duration) 2 sec CD
That’s a good idea. I think a lot of conditionmancers would love speccing in that.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Take an example:
- 5 berserker warriors are viable for a lot of dungeons, including fractals.
- 5 rabid/carrion necros aren’t viable for any dungeon or fractal.
@OP
the wiki describes conditions as being replaced by stronger ones. Meaning, if two bleedings (burnings, poisons) applied by different players, the stronger one (the one with more condition dmg) will always tick first, regardless of the order or the duration.
I forgot how it’s been with the bleed cap.
@OP – buildings
be happy that you can inflict conditions on yellow targets, my mesmer can’t since he’s based on inflicting bleed on crit. While there are yellow type buildings, which are completely immune, there’re also other yellow type targets – like most world bosses. They are immune to crits.
Generally direct damage deals more damage than condition builds. Even ramping barely works, especially on condition caps or yellow buildings. I suppose they tried to balance this game in PvE and WvW with the same formulas. They’re slowly (snail-like) correcting this mistake by halving confusion and retaliation. Just a matter of time when they do the same with other conditions/ boons. And with a small (everest-like) wonder, they’ll think about balancing those back for PvE (seriously, confusion in PvE ?).
(in response to “Nretep”)
FIRST this post is not here to state the validity of condition builds. it is to suggest an improvment to the game.
SECOND if the stronger condition ticks first as you said then im not seeing the damage number and its a bug.. meaning it still needs changing. also when someone else throws say a burn on someone it will tell you whos burn it is EX: source “Mad hatter joe” is stated under the condition if you mouse over to it
ALSO when it says somone elses name as the source that is when my numbers dont appear so im fairly certain it has gone “infront of my burn” BUT if im wrong so be it. also the wiki is not writen by A-Net and has often been wrong or imcomplete so dont assume its the end all argument.
THIRD its clear you dont understand my suggestion about buildings
im suggesting that condition damage increases your base power when calculating building damage NOT the ability to apply conditions to buildings..so your whole i cant apply condition without crit thing makes no sense.
(edited by mogar.6217)
(in response to “mogar”)
You seem to have not understood a single statement of my post …
FIRST the whole thread in meant to complain against condition based based being inferior to direct damage. Yet you clearly complained about the natural disadvantages of conditions and didn’t mention a direct damage one.
SECOND all my characters deal condition damage, yet I never bothered to test if the written rule is obeyed. Yet you complained while you didn’t even test if it’s the case. Maybe both things you suggested as “solution” would already be ingame.
ALSO the wiki being filled by the community is more a reliable source than being written by the developers themselves. The community tests and reports bugs and writes those into the wiki, the developers would write how it’s supposed to do.
THIRD it’s clear, that you didn’t understand my posting. MY MESMER (and 75+% of all mesmers)(and most of my characters have “on crit” effects) cause bleeding on criticals, like sigil of earth. You may be able to cause critical on yellow type buildings, you can’t make them bleed. But there are also yellow type enemies (like most worl bosses (e.g. the three dragons)) are immune to crits and threrefore immune to mesmer bleeds. And you complain that condition builds are inferior. You merely complain that your character is inferior.
It makes sense once you understand it.
(in responce to “nretep”)
1 im not complaining about condition builds i like my condition build as it is it does plenty of damage
2 if u have a problem with your condition build take it somewere else
3 i admit in my post i might be wrong
4 if you blindly trust what it says even on a wiki without testing yourself you are a sheep\
5 im just trying to make the game better if im wrong im wrong but you dont have to be a phallus about it
6 who cares you cant crit certain things if your condition damage was rolled into the damage you do to such an object, why would it matter if it didnt apply a bleed or what not
7 (youre a moron and noone cares) the only reason i even put this in the forums is because i have no way to contact the devs directly
i agree with mogar for #7