Quick Audibles.
GW2 was going to have Xfire integration. They pulled it out at the last second either due to some integration problems or because of some fallout between them and Xfire.
For pugs, these won’t help (which is where they’d be the most useful), because in a guild run, if you want people in a VOIP, it’s your responsibility to get them their. That, and if they actually need to get into the VOIP and don’t want to, those tiny commands won’t help them enough.
That’s interesting. They could handle the audio similar to how they current handle “Save Yourself” (the guardian skill) for instance.
I wonder what the priority order would be of who hears what perhaps Party, Guild, Proximity? I could see it being helpful in chaotic situations where fuzzy thinking kicks in for many people. Would be awesome if commanders had more ‘volume’ in WvW lol.
GW2 was going to have Xfire integration. They pulled it out at the last second either due to some integration problems or because of some fallout between them and Xfire.
For pugs, these won’t help (which is where they’d be the most useful), because in a guild run, if you want people in a VOIP, it’s your responsibility to get them their. That, and if they actually need to get into the VOIP and don’t want to, those tiny commands won’t help them enough.
People on lower end computers can’t use VOIP. There’s tons of other reasons why VOIP isn’t always an option or an option for all people.
That’s interesting. They could handle the audio similar to how they current handle “Save Yourself” (the guardian skill) for instance.
I wonder what the priority order would be of who hears what perhaps Party, Guild, Proximity? I could see it being helpful in chaotic situations where fuzzy thinking kicks in for many people. Would be awesome if commanders had more ‘volume’ in WvW lol.
Elementalists also call out when switching attunements (although I’m not sure if everyone can hear that). Characters how are down and using their heal spell call out “Can use a hand over here,” so it’s not impossible to have character call things out.
Would have to have the voice actors come in and record a few new lines of dialogue though.
If your computer is unable to run VOIP, then your computer is unable to run GW2.
VOIP are less hardware intense than GW2.
Elementalists also call out when switching attunements (although I’m not sure if everyone can hear that). Characters how are down and using their heal spell call out “Can use a hand over here,” so it’s not impossible to have character call things out.
Would have to have the voice actors come in and record a few new lines of dialogue though.
I know I occasionally hear other players actions, but it isn’t all the time. I assume they have some algorithm for it. Since they have that ‘layer’ of the game already, you wouldn’t really have to add much server-side code to make this feature work. Seems pretty viable =)
That’s true about the voice actors; hopefully they’ve still got folks around for the player voices.
Most action sounds will occur after all other things are “drawn” on your screen. (Rendered/loaded would be more appropriate.)
Sometimes, I’ll kill a dragon champion, then run around doing nothing for a little bit and, right as I’m about to leave, I’ll hear the sounds of the dragon spawning and then immediately dying even though it’s much to late.
I believe audio is one of the last things to load which is weird because when using a custom playlist, the BGM starts up relatively fast no matter what.
It’s a bit silly, in my opinion, because I think audio is more important (considering I run around half-loaded LA with a screwed up camera so I have to move via the minimap).
Yeah I notice the same effect; I’m always having to run around w/minimap. Sometimes I’ll stop to check the TP in an area only to be lag-slaughtered by non-loaded enemies.
At this point I hear lots of sounds go off all at once, possibly the same mechanism at work…or non-work.
Most action sounds will occur after all other things are “drawn” on your screen. (Rendered/loaded would be more appropriate.)
Sometimes, I’ll kill a dragon champion, then run around doing nothing for a little bit and, right as I’m about to leave, I’ll hear the sounds of the dragon spawning and then immediately dying even though it’s much to late.
I believe audio is one of the last things to load which is weird because when using a custom playlist, the BGM starts up relatively fast no matter what.
It’s a bit silly, in my opinion, because I think audio is more important (considering I run around half-loaded LA with a screwed up camera so I have to move via the minimap).