Quick Audibles.

Quick Audibles.

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Posted by: Euthymia.4807

Euthymia.4807

Not every has teamspeak or ventrillo or even a mic to use on them anyways. Some people just don’t want or can’t use these programs. And in group events it’s just impossible to have everyone in VOIP. Regardless of that, it’s still handy to be able to communicate quickly with people around you.

For that I suggest quick audibles. A few pre-programed phrases that are shouted by your character (and are also entered into chat). Similar to holding CTRL and clicking on a target.

Some phrases I though would be handy are:

-“Run!”, “Save yourselves!”, etc
-“Gather around me!” (For buffs, condition removal, healing, etc)

There’s probably others people could add to the list.

Quick Audibles.

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Posted by: Esplen.3940

Esplen.3940

GW2 was going to have Xfire integration. They pulled it out at the last second either due to some integration problems or because of some fallout between them and Xfire.

For pugs, these won’t help (which is where they’d be the most useful), because in a guild run, if you want people in a VOIP, it’s your responsibility to get them their. That, and if they actually need to get into the VOIP and don’t want to, those tiny commands won’t help them enough.

Quick Audibles.

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Posted by: Stealth Paladin.4361

Stealth Paladin.4361

That’s interesting. They could handle the audio similar to how they current handle “Save Yourself” (the guardian skill) for instance.

I wonder what the priority order would be of who hears what perhaps Party, Guild, Proximity? I could see it being helpful in chaotic situations where fuzzy thinking kicks in for many people. Would be awesome if commanders had more ‘volume’ in WvW lol.

Quick Audibles.

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Posted by: Euthymia.4807

Euthymia.4807

GW2 was going to have Xfire integration. They pulled it out at the last second either due to some integration problems or because of some fallout between them and Xfire.

For pugs, these won’t help (which is where they’d be the most useful), because in a guild run, if you want people in a VOIP, it’s your responsibility to get them their. That, and if they actually need to get into the VOIP and don’t want to, those tiny commands won’t help them enough.

People on lower end computers can’t use VOIP. There’s tons of other reasons why VOIP isn’t always an option or an option for all people.

That’s interesting. They could handle the audio similar to how they current handle “Save Yourself” (the guardian skill) for instance.

I wonder what the priority order would be of who hears what perhaps Party, Guild, Proximity? I could see it being helpful in chaotic situations where fuzzy thinking kicks in for many people. Would be awesome if commanders had more ‘volume’ in WvW lol.

Elementalists also call out when switching attunements (although I’m not sure if everyone can hear that). Characters how are down and using their heal spell call out “Can use a hand over here,” so it’s not impossible to have character call things out.

Would have to have the voice actors come in and record a few new lines of dialogue though.

Quick Audibles.

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Posted by: Esplen.3940

Esplen.3940

If your computer is unable to run VOIP, then your computer is unable to run GW2.

VOIP are less hardware intense than GW2.

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Posted by: Stealth Paladin.4361

Stealth Paladin.4361

Elementalists also call out when switching attunements (although I’m not sure if everyone can hear that). Characters how are down and using their heal spell call out “Can use a hand over here,” so it’s not impossible to have character call things out.

Would have to have the voice actors come in and record a few new lines of dialogue though.

I know I occasionally hear other players actions, but it isn’t all the time. I assume they have some algorithm for it. Since they have that ‘layer’ of the game already, you wouldn’t really have to add much server-side code to make this feature work. Seems pretty viable =)

That’s true about the voice actors; hopefully they’ve still got folks around for the player voices.

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Posted by: Esplen.3940

Esplen.3940

Most action sounds will occur after all other things are “drawn” on your screen. (Rendered/loaded would be more appropriate.)

Sometimes, I’ll kill a dragon champion, then run around doing nothing for a little bit and, right as I’m about to leave, I’ll hear the sounds of the dragon spawning and then immediately dying even though it’s much to late.

I believe audio is one of the last things to load which is weird because when using a custom playlist, the BGM starts up relatively fast no matter what.

It’s a bit silly, in my opinion, because I think audio is more important (considering I run around half-loaded LA with a screwed up camera so I have to move via the minimap).

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Posted by: Stealth Paladin.4361

Stealth Paladin.4361

Yeah I notice the same effect; I’m always having to run around w/minimap. Sometimes I’ll stop to check the TP in an area only to be lag-slaughtered by non-loaded enemies.

At this point I hear lots of sounds go off all at once, possibly the same mechanism at work…or non-work.

Most action sounds will occur after all other things are “drawn” on your screen. (Rendered/loaded would be more appropriate.)

Sometimes, I’ll kill a dragon champion, then run around doing nothing for a little bit and, right as I’m about to leave, I’ll hear the sounds of the dragon spawning and then immediately dying even though it’s much to late.

I believe audio is one of the last things to load which is weird because when using a custom playlist, the BGM starts up relatively fast no matter what.

It’s a bit silly, in my opinion, because I think audio is more important (considering I run around half-loaded LA with a screwed up camera so I have to move via the minimap).