Gunnar’s Hold
(edited by BadJas.5178)
No it isn’t! But shouldn’t it be?
In the recent updates Quickness skills got quite the boost. The Thief, Warrior, Ranger, and Engineer skills got an extra second of quickness and a reduced negative status effect.
Back in the beta tests stability used to be an effect like quickness is now: unremovable, usually short duration, and it made you incredibly powerful while it was on you.
Because of the negative side-effects of the thief, warrior, ranger and engineer versions of Quickness the effect wasn’t quite as powerful, I never gave it a second thought.
But this update is when the spark reignited.
6 out of 8 professions (necromancers and elementalists are the unlucky ones) have a profession skill that produces Quickness. Also, there are rune combinations that can produce it, and there is a sigil that applies it on crits, so everyone can join in on the fun.
So we can agree that it’s widespread, and it’s universally beneficial. Like a boon.
Now I completely understand what an impact it would have on the state of the game (especially in SPvP I guess) if Quickness was a boon. It would be affected by boon duration, and of course could be countered by boon removal, spread by mesmers with their signet, corrupted by necromancers… all kinds of horrible, balance-destroying things.
But isn’t Quickness kind of the weird cousin of all the boons right now? It stands outside of the rest of the game, doesn’t interact with other things directly, rejecting synergy and what-not…
There is a thread on the Necromancer forums about a new condition coinciding with the addition of a fifth skill in the Death Shroud skill bar. Would the opposite of Quickness (Atrophy, Sluggishness, Sloth, Fatty Arms) be an option for the new condition? Certainly you can think of some Engineer, Mesmer or Elementalist skill that could apply this condition also. I know I can.
TL;DR I would like for Quickness to become a boon. I have reasons for this.
What do you guys think? Would this destroy the game? Would this be the game’s savior?
(edited by BadJas.5178)
Although I’m a mesmer and it’s one of my elites, I’d say: it should be removed from the game altogether. There’s already too much burst.
It’s really strong. As an engineer spamming bombs with the speed of light is not that great for the enemies health :P, but remove it? No.
These bursts are easy to counter with a block, and in PvE it’s especially warriors that use it i.c.w. mesmers time warp.
I like how it makes you feel really powerful, and it is really powerful, but whether or not it should exist isn’t really the point.
My question is:
Should it be a boon, and if not, why not?
If it is a boon you could potentially have it stack in intensity, making each stack increase attack speed by 5% or something. That way you could add the effect to a bunch of traits and skills that add a mess of stacks for a short duration, or just one or two stacks for a longer duration.
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