RED CIRCLE GRAPHICS!
I mentioned this in my New Player’s thread as the major issue with the game for me. As someone that has eye problems including issues distinguishing certain colors apart from each other, we need the ability to change the color of the circle. For me, simply filling it in with more red will not help.
As long as each of the basic colors are given as a choice in the options menu, the problem could be fixed for people who have similar issues. This way we could change the circle to contrast with the ground textures of any given area.
This needs to be done for accessibility reasons, otherwise players like myself are dead in the water during encounters such as the Eternal Flame.
Antonius Duarte – Elementalist – Kaineng
I turn off these circles. I don’t like to see cartoonish, unrealistic graphics. They just break the immersion. Also, I have turned off enemies names, NPC names, players names…. and everything else that fills up the view. Ctrl and Alt are good for use from time to time but very rarely. There was another thread here with a sensitive UI. I am all for it, so everything on the screen is hidden unless purposely revealed
I turn off these circles. I don’t like to see cartoonish, unrealistic graphics. They just break the immersion. Also, I have turned off enemies names, NPC names, players names…. and everything else that fills up the view. Ctrl and Alt are good for use from time to time but very rarely. There was another thread here with a sensitive UI. I am all for it, so everything on the screen is hidden unless purposely revealed
The purpose of the suggestion was to optionally provide a higher degree of visibility in the AoE target circles for those who need it. For example, one of the two short posts before yours actually referenced vision problems specifically regarding colour-blindness. “Immersion” isn’t even worth addressing when players aren’t getting all the necessary battle information. There are fights where you absolutely need to get out of the circular range as fast as possible, and graphically there is almost no other indication of impending danger until it is too late.
Unfortunately, video games are a visual medium and do often require of their players a full range of colour vision. Hopefully, ArenaNet will add in a few more options that players could toggle on, for accessibility purposes. It doesn’t seem like it would be very difficult to implement, but until then it seems you folks are stuck having a harder go of it than the rest of us.