Release the shatterer! Buffs and Changes

Release the shatterer! Buffs and Changes

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Hi, I’ve played this game actively since the release date and having reach 80, completed all dungeons, participated in almost every event in some way and slayed countless world bosses. However I find the Dragons (Mainly Shatterer as that is what this post is for) are lacking the fear they ought to bring. Jormag is my favorite not just because it’s the lvl 80 dragon but because he flies around, crash lands, sends people flying away unless they play safe. Some Suggestions I have for the shatterer to spice up this nearly forgotten dragon that may or may not make the event worthwhile.(along with some General Dragon buff suggestions)

-When The Shatterer starts, he brings with him a huge cloud of dust and also landing makes more dirt fly up into a giant cloud visualy blinding and putting a blind condition onto all foes within range. Same can go for him swinging his claws or flying up and falling down which will throw up dirt and blind nearby foes along with its original knockback. This added entrance really makes the player feel the force behind this dragon but lets not stop there.

-The Charging crystals that heal the Shatterer will glow bright, “charge” up, and explode once destoryed for heavy dmg unless far away or dodged. It makes this short defensive part of the fight a bit more scary for those who just like hitting some buttons till its killed dead.

-Spawn multiple lietenants of The Shatterer. Those little versions of him are somewhat hard to kill but its only one. With how many people(used to) show up to this event it hardly scratches participating players. OR Make him a bit stronger with mechanics like wide radius lunge that hits heavy and when ever he kills a player he will heal himself for like 5-10% of its max hp. Also if killed, the player can(as in a chance) spawn into a “branded” form and is forced to attack nearby players. This will make surrounding players WANT and NEED to kill it otherwise it will slowly go around wiping the whole party and raising an army. Adding multiple fights to worry about during a world event helps create panic and require ppl to think instead of just press a button or two to slowly wiggle the boss’s HP down.

-There is a ton of room behind the Shatterer. Why not make this fight a “Tug-of-war” type battle? The whole goal of the event could be protecting the vigil cannons and mortars while the shatterer slowly progresses towards them. If your group does enough dmg or some sort of event like having them run back to place landmines in a designated area to keep the dragon at bay could make the fight seem a lot more alive. If you fail do keep it at bay it will slowly but surely destroy the vigil forces ahead and Fail the event. There isn’t room to fly around like jormag but there is plenty of room for a tug-of-war type fight to make players push hard instead of staying on its side hacking at its paws.

Now for some general Dragon change suggestions:

-Spawn time bumped 2-3 hours longer. A Few things would have to come along with this however which will be explained.

-Better rewards and make Gold and silver participation harder to acheive.
-Harder dragons. (Jormag is alright, shatterer possible buffs listed above, idk much about The Sunless but enough to know it is weak)

This Makes dragons more “unqiue” instead of just a quickly rotating event you can spam. I imagine the rewards currently for dragons are aweful just because how quickly they come and go. If rewards were just bumped without addressing how the event plays out, it would be too easy for players to get rich and just breeze through the tp with high end armour.

-All dragons should carry with some heavy weather effect(Ofcourse this can be lowered so those with already low fps don’t lag up and disconnect). Jormag bring with a thicker blizzard around the battlefield, Tequiti brings a dark rain storm, and The Shatterer just dims the screen further but since he is radiating lightning you can still see him fine. This is just for more visual effects.

-Dragons of orr flying around will occasionally land down and start an event. They will be like Champion risen giants as in their slowish movements but have massive attacks and AoEs. If the dragon isn’t killed or attacked for long enough time, it will fly back up into the sky and continue reigning hell in the skies. This would make Orr like 10X more scary since you will almost always check the sky to make sure the dragon isn’t about to swoop down and eat you (not literlly although watching this happen to a botter would be hilarious)

Thats all folks! PLease comment and post your own Dragon ideas here to bring these once fearful creatures back to the list of things that make this game epic!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Release the shatterer! Buffs and Changes

in Suggestions

Posted by: BrunoBRS.5178

BrunoBRS.5178

LegendaryMythril/Zihark Darshell

Release the shatterer! Buffs and Changes

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

that idea in theory would seem epic, like seriosuly, but it is easier said than done. Dragon’s dont move too often because they are huge, and also programing them to be in different spots is very challenging with making open areas, animations not clipping too much, etc. I would love if they took notes on skyrim dragons (A+++++ job on those) so dragons were put out as a terrifying experience but its hard work especially for an MMO. If they could manage that somehow (like the Orr idea I suggested except for the 3 big dragons), it would really bring dynamic events to the front page and I would just dragon hunt all day ^^

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Release the shatterer! Buffs and Changes

in Suggestions

Posted by: Sollith.3502

Sollith.3502

Not about the Shatterer, but here is my take on Jormag Changes (as posted in my other thread: https://forum-en.gw2archive.eu/forum/game/suggestions/My-suggestion-mega-thread/first#post529937 ):

“Claw of Jormag

Instead having the boss roar and “fear” the players, instead give the players a reason to run away themselves. All the fearing in the event is just annoying and time consuming rather than anything worthy of actually being fearful of… Instead I suggest putting up a couple of rock outcroppings at different distances away from the Claw and having the roar become an actual ice breath blast that deals heavy amounts of damage and IF you survive it you are chilled for several seconds. The rock outcroppings would be the areas that players could hide behind when seeking refuge from the devastating ice blast.

Also, remove the icy field; this does nothing but serve as an annoyance too. During the first part of the event it could be ensured that ice wall completely cuts off players from the Dragon, but during the second part I see no need for anything to cut players off. The golems could then serve as just an event device that allows for the boss to be stunned for a short time if players protect them on the way down instead of just zerging the boss (kind of like the golems are now). Also, since players would be able to run up to the Claw and attack it directly now (since the removal of the icy field) add in a few claw swipes (that knock players hit by it back) and a mini ice breath or two to keep players dodging and on their toes as well as adding the ice surge thing that knocked players back from the first part of the fight into the second. Even if this wasn’t done in a way to make the event more difficult, it would server to make it more epic.

Another cool idea for an event like this would be to nerf the adds a bit and have them run around in groups a bit more, harassing the players. You could then allow players to get special trebuchet and other siege weapons during the event to set up and take out these mobs with some AOE goodness."

They don’t need to make them “move around more” per say as much as just add more variation into their attacks, remove those darn condition “insta-death” fields (okay so they aren’t insta-death, but they are still hindering to what could be a much more epic event). Variation in attacks can come with things like the claw swipes and breathes (fire, ice, etc.) they dragons use (of course they would need to properly telegraph the animations; which they have failed to do in with many enemies and in many events in this game… coming from Vindictus the Dragons are kind of boring in this game. Vindictus Elchulus Dragon Raid: http://www.youtube.com/watch?v=qBS6gTExHL4 Now I know that due to resources in Open world being a little more difficult to work with they probably couldn’t do something like this, maybe in a dungeon, but some claw swipes, flame/ice/etc. breathes, taking cover, etc. could be done)

Release the shatterer! Buffs and Changes

in Suggestions

Posted by: BrunoBRS.5178

BrunoBRS.5178

my idea has little to do with mobility, and more to do with consequence.

killing a champion is easy, and there is no way to lose. if no one attacks it, it just… stays… there.

i want there to be a risk, a chance of failing the event, and i want that failure to have a consequence.

i’d also like it if the dragons had some new moves, because right now they’re as challenging as a pinata (especially the shatterer)

LegendaryMythril/Zihark Darshell

Release the shatterer! Buffs and Changes

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Posted by: NinjaEd.3946

NinjaEd.3946

@Bruno
That what I’m sayin (for that specific part atleast) The Veteran and champions just appear but serve no purpose other than for looks atm. Like I posted up top, the Shatterer veteran should be dangerous and possibly raise an army of banded (I know that in BEW that players could defend some place around The Charr region and if they were killed by branded, they would turn and be able to attack other players for a short time. ) Having 50 or so people fighting The Shatterer and suddenly you have 10 extra branded players on top of branded spawns swarming you, it could play out really well. In theory.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”