Hi, I’ve played this game actively since the release date and having reach 80, completed all dungeons, participated in almost every event in some way and slayed countless world bosses. However I find the Dragons (Mainly Shatterer as that is what this post is for) are lacking the fear they ought to bring. Jormag is my favorite not just because it’s the lvl 80 dragon but because he flies around, crash lands, sends people flying away unless they play safe. Some Suggestions I have for the shatterer to spice up this nearly forgotten dragon that may or may not make the event worthwhile.(along with some General Dragon buff suggestions)
-When The Shatterer starts, he brings with him a huge cloud of dust and also landing makes more dirt fly up into a giant cloud visualy blinding and putting a blind condition onto all foes within range. Same can go for him swinging his claws or flying up and falling down which will throw up dirt and blind nearby foes along with its original knockback. This added entrance really makes the player feel the force behind this dragon but lets not stop there.
-The Charging crystals that heal the Shatterer will glow bright, “charge” up, and explode once destoryed for heavy dmg unless far away or dodged. It makes this short defensive part of the fight a bit more scary for those who just like hitting some buttons till its killed dead.
-Spawn multiple lietenants of The Shatterer. Those little versions of him are somewhat hard to kill but its only one. With how many people(used to) show up to this event it hardly scratches participating players. OR Make him a bit stronger with mechanics like wide radius lunge that hits heavy and when ever he kills a player he will heal himself for like 5-10% of its max hp. Also if killed, the player can(as in a chance) spawn into a “branded” form and is forced to attack nearby players. This will make surrounding players WANT and NEED to kill it otherwise it will slowly go around wiping the whole party and raising an army. Adding multiple fights to worry about during a world event helps create panic and require ppl to think instead of just press a button or two to slowly wiggle the boss’s HP down.
-There is a ton of room behind the Shatterer. Why not make this fight a “Tug-of-war” type battle? The whole goal of the event could be protecting the vigil cannons and mortars while the shatterer slowly progresses towards them. If your group does enough dmg or some sort of event like having them run back to place landmines in a designated area to keep the dragon at bay could make the fight seem a lot more alive. If you fail do keep it at bay it will slowly but surely destroy the vigil forces ahead and Fail the event. There isn’t room to fly around like jormag but there is plenty of room for a tug-of-war type fight to make players push hard instead of staying on its side hacking at its paws.
Now for some general Dragon change suggestions:
-Spawn time bumped 2-3 hours longer. A Few things would have to come along with this however which will be explained.
-Better rewards and make Gold and silver participation harder to acheive.
-Harder dragons. (Jormag is alright, shatterer possible buffs listed above, idk much about The Sunless but enough to know it is weak)
This Makes dragons more “unqiue” instead of just a quickly rotating event you can spam. I imagine the rewards currently for dragons are aweful just because how quickly they come and go. If rewards were just bumped without addressing how the event plays out, it would be too easy for players to get rich and just breeze through the tp with high end armour.
-All dragons should carry with some heavy weather effect(Ofcourse this can be lowered so those with already low fps don’t lag up and disconnect). Jormag bring with a thicker blizzard around the battlefield, Tequiti brings a dark rain storm, and The Shatterer just dims the screen further but since he is radiating lightning you can still see him fine. This is just for more visual effects.
-Dragons of orr flying around will occasionally land down and start an event. They will be like Champion risen giants as in their slowish movements but have massive attacks and AoEs. If the dragon isn’t killed or attacked for long enough time, it will fly back up into the sky and continue reigning hell in the skies. This would make Orr like 10X more scary since you will almost always check the sky to make sure the dragon isn’t about to swoop down and eat you (not literlly although watching this happen to a botter would be hilarious)
Thats all folks! PLease comment and post your own Dragon ideas here to bring these once fearful creatures back to the list of things that make this game epic!
break. I feel like they should be back by now..”