RNG Boxes - A Compromise

RNG Boxes - A Compromise

in Suggestions

Posted by: Nar.8327

Nar.8327

Let’s start this thread off with the facts:

There have now been three phases of “RNG Boxes” for weapon skins. First the “fused” weapons, then the “sclerite” weapons, and now the “dragon’s jade” weapons. I am not counting the halloween weapons because those can be traded.

Players have expressed extreme frustration with this method of acquiring skins, mainly because there is no guarantee that any player, no matter how much effort they put in, will EVER see the skin that they desire.

What we have here is a conflict of interests between players and developers. Developers need to make money to keep the game going and pay their salaries, and RNG boxes are very good at doing this. Players need to feel that their goals are realistically attainable in order to have fun playing the game, and RNG boxes can be infuriating and disheartening to even the most dedicated of players.

I really think we can find a compromise here that eliminates the extreme frustration of the RNG while preserving the thrill and profitability of gambling for worthwhile rewards.

Proposed solutions:

1) Sell the tickets outright for gems

PROS: Allows everyone equal access to the skins they want, eliminating frustration factor, but still making money
CONS: Probably doesn’t make as much money as the RNG boxes.

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2) Keep the RNG box system, but make the tickets tradeable

PROS: Allows everyone access to the skins they want while still leaving room for players to get “lucky” by gambling. Encourages players not interested in the skins to gamble in hopes of selling them.
CONS: If skins are permanently discontinued, this creates a rare luxury good that can do serious damage to the economy over the long haul. This effect can be minimized by having limited-time ticket redemption NPCs, making the tickets lose all but novelty value after the event period.

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3) Use a “dynamic” RNG box system, where each box opened without a ticket increases the chance that the next box opened will contain one. Modifier resets when a ticket is obtained. Could also be done with account-bound tokens in every box that could be traded in.

PROS: Gives even the unluckiest of players a light at the end of the tunnel while still requiring players to get the boxes in order to get the skins.
CONS: Possibly difficult to implement.

(edited by Nar.8327)

RNG Boxes - A Compromise

in Suggestions

Posted by: Mighty Assasin.3816

Mighty Assasin.3816

2) Keep the RNG box system, but make the tickets tradeable

PROS: Allows everyone access to the skins they want while still leaving room for players to get “lucky” by gambling. Encourages players not interested in the skins to gamble in hopes of selling them.
CONS: If skins are permanently discontinued, this creates a rare luxury good that can do serious damage to the economy over the long haul. This effect can be minimized by having limited-time ticket redemption NPCs, making the tickets lose all but novelty value after the event period.

+1 Allows for people to get the weapons they want as well as generate revenue.

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RNG Boxes - A Compromise

in Suggestions

Posted by: RedCobra.7693

RedCobra.7693

im going to destroy your post with one sentence xD

Developers dont push for this, they are against it, its the publisher (NcSoft) that forces them to.

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin