RP Items, Guild Halls, and Player Homes

RP Items, Guild Halls, and Player Homes

in Suggestions

Posted by: Aradusm.6420

Aradusm.6420

Role-playing Item List
1.) Sleeping Bags (Personal Interactive) – Players can deploy and interact with the sleeping bags. Deploying sleeping bags replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

2.) Tent (Personal Interactive) – Players can deploy and interact with the tent. Deploying tent replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

3.) Camp Fire (Social Interactive) – Players can deploy and interact with the camp fire. Deploying camp fire replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent Item and consumes certain resource (Wood/Meat).

4.) Fishing Rod (Personal Interactive) – Players can deploy fishing rods by lakes or oceans. Deploying fishing rod replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

5.) Weapon Maintenance Kit (Personal Interactive) – Players can deploy weapon maintenance kit (Skills Depend on Weapons equipped). Weapon maintenance kit replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

6.) Telescope (Personal Interactive) – Players can deploy and interactive with the telescope. Deploying telescope replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent, Reusable Item, and Targetable.

7.) Torch (Personal Interactive) – Players can deploy and interactive with the torch. Deploying torch replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent, Reusable Item, and Targetable.

More Environment Interactive Objects
There are many interactive objects laying around on the ground of Tyria, some of them has a purpose and others do not have any apparent purpose. Then there are some that should be interactive for the sake of role playing, but they are not interactive at all. Such as stationary telescopes, chairs, ladders, Asura panels, beds in bedrooms, and many other objects that are littering Tyria. By adding role playing purpose to some of these objects, this will breathe new life into the Guild Wars 2, making it a much more interesting and fun game to play. By doing this, this offers some unique and interesting chances for screenshots to bring about great short stories for our gamers to read. Like an picture book that constant evolves and grows with the character’s history.

Portals to Guild Halls and Player Homes
Since Tyria wouldn’t be able to hold all the guilds halls and player homes created by players, it would make sense to have the homes connected to Asura Gates. This will allow for one gate to lead to lead to player’s homes and another to lead guild halls. Home Gates can be located in racial cities, while Guild Hall gate can be located in Lion’s Arch. Racial city determines the base look of player’s homes, while guild’s have the ability to change the look of their guild hall.

Guild Halls
By introducing Guild Halls back to Guild Wars, guild members will have an common area they can frequent and hang out. Not only this will offer great chance for some role playing, it offers a way for guild leader’s to hold meetings for their guild members, allowing much more in-depth interaction between the members of the guild and the leaders of the guild. Leader’s will also have the option to allow outsiders into the guild hall, so they can show off their guild hall to their guild’s associates or allies if they want too.

Also the guild hall can be an great place to display the achievements of the guild and for the leaders to post written goals or schedule so they don’t have to keep reminding everyone. This will also mean an certain area for guild storage and guild merchants for players to interact with. Expanding on this, guild leaders will also be able to customize the hall, making it their home instead of an generic look.

Player Home
Having guild halls won’t be end all for players looking for a place to settle down. How about player homes that will allow players to have a place to retreat and get away from the world. It is a private place for the player to display their achievement, gear, and mini-pets that they managed to collect. They can also customize the look of their home, making it their very own home without generic looks. Much like the guild hall, players can invite people into their homes. This can make for interesting Role Playing moments, rather it be planning an raid for WvW or to just chill out while chatting about their adventures and mishaps.

RP Items, Guild Halls, and Player Homes

in Suggestions

Posted by: Aradusm.6420

Aradusm.6420

I thought more people would be interested in guild halls and player houses… to give a feeling of more attachment to their characters.

RP Items, Guild Halls, and Player Homes

in Suggestions

Posted by: Rens.9870

Rens.9870

Player homes would make me so happy i’ve always wanted to have that in a game.

RP Items, Guild Halls, and Player Homes

in Suggestions

Posted by: Skidwolfe.7813

Skidwolfe.7813

I agree to this thread!

Whats up?

RP Items, Guild Halls, and Player Homes

in Suggestions

Posted by: Aeon.1674

Aeon.1674

It would be amazing! Especially player housing with abilities to furnish and make your home your own!