RP improvements

RP improvements

in Suggestions

Posted by: Sion.3062

Sion.3062

Hi!
I wanted to make a thread where people can post ideas they have for RP improvements. Here’s a few I got:

1. Be able to manually adjust how far away you see normal “say” messages, perhaps with a slider function in options (for those occasions when you are in a crowded area and only want to see messages from those very close to your character).
2. Make second weapon set able to be visible on the character, perhaps with a box you can tick (unless the weapons are worn on the same place, then selected weapon set takes precedence).
Ex: bow on selected weapon set (displayed on the back as usual), sword and pistol on secondary set (visible on the sides as usual but at the same time as the bow is visible on the back).
3. Rework certain common RP spots, like the rooms in Maidens Whisper (get rid of the odd corridors that lead to nothing and add doors to the rooms, the rooms in the Busted Flagon is a prime example of it being done correctly). Also add Ossan styled slider doors to the rooms in the inn/bar in Ossan.

Sion Night Angel

(edited by Sion.3062)

RP improvements

in Suggestions

Posted by: Kendansa.9370

Kendansa.9370

I personally would like to see emote overwrite. For example, right now, if I type ‘/sit’, my character would sit with the emote “[Character] sits.” But if I type ‘/sit sits in the chair, with his feet on the table,’ I will still only see “[Character] sits.” Emote overwrite is a great space-saving tool for RP, and it helps maintain the immersion and suspension of disbelief.

RP improvements

in Suggestions

Posted by: Sion.3062

Sion.3062

@Kendansa
Sounds like a good idea. I am fairly used to writing /e before emoting now but the way you describe would be more effective.

Well if anyone has any other things they would like to see improved to make RP better feel free to post them here!

RP improvements

in Suggestions

Posted by: FacesOfMu.3561

FacesOfMu.3561

Shameless plug: https://forum-en.gw2archive.eu/forum/game/suggestions/Advanced-Gear-and-Appearance-Options

A UI suggestion for being able to keep multiple outfits at once, be able to change them with one button, and have them change for you when you enter each area based on your preferences (select your outfit per map area/dungeon).

People vary.

RP improvements

in Suggestions

Posted by: Tom Gore.4035

Tom Gore.4035

Kendansa I think we should get chairs (/benches/rocks/logs/w/e) where we can actually sit first. Good idea anyhow.

Frankly, GW2 has so little roleplaying tools it’s almost pitiful. Heck, even WoW has tons more than GW2. Let’s start with a list of bare minimum that should exist in any game that wants to call itself mmoRPg.

- Sitting on chairs/benches/logs/rocks, etc.
- Animation for eating & drinking.
- Character animations for speaking.
- Direct player to player trading.

And if GW2 wants to be have any “serious” roleplaying, it should add:

- Books/scrolls we can write on.
- Ability to drop items on ground/surfaces (might be difficult to handle resource-wise).
- Player/guild housing (non-instanced is better).
- More, a LOT more emotes.
- (Guild) cloaks/tabards and a TON more town clothing.

I could go on, but the point should be clear by now. GW2 has extremely poor roleplaying support. It should not even be called an MMORPG.

One – Piken Square

RP improvements

in Suggestions

Posted by: Saraphina.6930

Saraphina.6930

I second this motion. omg.

- I would love if we could sit down places and have animations for when characters speak.
- I think we could benefit from a /e channel.
- More town clothing would be amazing too.
- Emote overwrite would be cool. I hated how in WoW, you’d have to emote, say, falling down forcefully, and -then- /sit. It was like “Oh no someone’s pushed me. Let me just lay down gently.”
- Eating/Drinking Animations would be interesting, though since food doesn’t act the same way as in, say, WoW, I’m not sure any function other than for rp purpose. At least in WoW, it was there for when characters would heal/regain mana, but then people utilized it for roleplaying.

I definitely agree there needs to be more RP functions, but I also feel that some of these suggestions are impractical or won’t function the way that is intended.

- I feel like because of the in game economy being relatively healthy (at least compared to other MMOs), character to character trading wouldn’t be the best idea.
- Character Housing would make for huge servers and lots of lag, I think. I think Instanced housing would be better, if there were housing at all.

Could just be talking out of my butt with the last two, since I don’t really know much about how the economy and server space work, but I do think that having player to player trading would facilitate inflation…

I think if enough people suggest it, ANet will impliment RP faster. Heck, they have walking already. What in-game function could that possibly serve other than for roleplayers? TERAonline never had walking, but they did add a /e channel.