Rabid Jewellery
I’m going to beat this dead horse until it speaks.
I want craftable Rabid Armor/Jewelry…
https://twitter.com/TalathionEQ2
I would be happy if they just added it onto a dungeon vendor or karma/regular merchant. I can understand how making it craftable would take a little more time since they’d have to decide on equivalent recipes, but just putting 3 items on some merchant somewhere would be such a simple and fair solution.
This is the sort of thing that could actually use a ‘bandaid’ type fix, which could be done away with once they figure out what they want the recipe to be.
Here’s an idea. Maybe you could add the currently non-existent rabid stuff to the black lion chests. Really. Even an implementation as god-awful as that would be better than what we have now; nothing.
I would like to further my idea of customizing insignias so you can make any stat combo you want. . .
When I heard about the candy corn jewellery I felt a brief spark of hope. Then I saw that they were just another variation of magic find gear. Clearly we needed more options there.
What are the unique programming and/or balance challenges which prevent rabid jewellery from being put in the PvE side of the game? ANet surely knows of this problem by now as It has existed since launch and this thread is hardly the first to raise the issue.
(edited by Sigrave.2153)