Raid style Missions

Raid style Missions

in Suggestions

Posted by: Blissified.8369

Blissified.8369

First off, ide like to just say i don’t agree with the other thread on here that says the pve sucks. But i do think it can be improved.

We need more scripted missions with epic 30 player pve fights, I don’t see why people look at these statements and go oh no the games becoming wow! (especially with the recent addition of the newer tier items)

Raiding can be fun and non grindy, and it Doesn’t have to be “Raiding” just somthing similair to missions like the gw1 / 2 storyline missions (not counting personal) with 30 or so players, i beleive making it so you KNOW exactly how many people will be playing the content and not have to worry about trying to impleement an auto difficulty scaler.

I don’t get how having these style of missions can be looked upon as a bad thing? how can massive pve battles be a bad thing ? I hear people saying oh no not raids they suck. These “raids” i envision wouldn’t be required for the game or to obtain any items ofcrouse, but their would be rewards AND its a group way to tell lore storys and have scripted scenes AND fine tuned diffuculty.

Massive pve is only a positive, and could add some much needed depth to guild wars, i need guildwars to become a little bit more story driven i just feal right now the lore and story is meh, i mean dont get me wrong theirs SO MUCH a.net could do right now to make it epic,

(edited by Blissified.8369)

Raid style Missions

in Suggestions

Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I again will post i disagree with this, while im not against massive PvE encounters.

If there is to be any massive PvE encounter , should be on the open world map.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

Raid style Missions

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

We do have massive PvE. It’s just not at the stage (in terms of mechanics) that it could be considered challenging.

Improve the mechanics of the really big fights out in the open world, make them more ‘realistic’ (as in Evil McBadguy attacks settlements, as opposed to just landing away from civilisation; I mean, these Dragons are supposed to be a threat), and I feel these could take the place of instanced raids very well

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