Raiding And Other Quandaries

Raiding And Other Quandaries

in Suggestions

Posted by: Zale.9645

Zale.9645

So, I thought I would throw down an idea I had and see if any dev might like it. I would like to preface this by saying that it’s an idea, not something I’m super dedicated to seeing fulfilled. And I would like to mention that it’s not the desire to simply see raid dungeons implemented.

That being said, let’s keep this short and concise, well sort of, not really…

My idea is that a zone be introduced that acts more like a public dungeon than anything else. This sort of ‘raid zone’ would be intended strictly for groups of people. Multiple, mind you. There would be silver mobs as well as champions.

In this zone, there would be several different strategic base camps which would start off completely under hostile control. There would be no camp which by default was friendly. And these camps would show up on the map. Each would be guarded by a different champion mob and several packs of silver mobs. Each champion would be a different creature, with different mechanics. It would not be tank and spank. The irony of that term is not lost on me.

World completion markers such as Skill Points probably would not exist there. But I could see Points of Interest, Waypoints, and Vistas. However, Waypoints would be available automatically at camps controlled, with only one that is always under player control near the entrance to this zone.

Player controlled sites would be subject to assaults by enemies in an effort to retake them as this is a nonstop zone. And should players control all camps, the enemies will retreat and regroup to make a last stand. As they begin to lose, some big bad comes out of insert location and provides a Shatterer-esque encounter. Only in this case it has numerous mobs and truly challenging mechanics. I’m sure you’re wondering what those mechanics might be, well, so am I. I have an idea, not a research paper.

Upon completion, everyone is rewarded for killing the end boss and separately for their contribution from start to finish of the whole thing. Being there from the beginning will have to give enormously better rewards than showing up to fight the end boss.

Then the zone lies dormant for some cooldown period. Maybe 12-24 hours.

The idea is that it’s a zone, but dungeon-like. It’s essentially one super duper omega event.

I will never play WvW until Map Completion there is removed.

Raiding And Other Quandaries

in Suggestions

Posted by: Llyren.3904

Llyren.3904

Having it only doable every 12-24 hours would surely lock out a large segment of the playerbase from being able to experience this event on each server.

I have done raiding elsewhere and do sort of miss it, but even so you generally only have to be there for one boss to get a chance at the rewards from that boss. The loot rules of your raid force may change that, but the games rules generally do not.

I’m not opposed to zones like you describe that can be beaten back by players, I just don’t see a reason to close it, or a reason to insist on being there from the very beginning to get the full reward for beating the end boss.

Raiding And Other Quandaries

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Posted by: Gnat.9405

Gnat.9405

You pretty much described Orr temples, which exist.

Raiding And Other Quandaries

in Suggestions

Posted by: Nitross.6987

Nitross.6987

Anet also announced that the new Karka Queen World Boss that will be available starting on the 4th is pretty much this.

  • Added new island-wide meta-event where players defend and liberate the new settlements across Southsun Cove. If players hold all four settlements, merchants will become available with unique items, and there is a chance that an Enraged Karka Queen boss will spawn.
  • The Enraged Karka Queen boss event rewards large boss chests like other world bosses and gives two guaranteed rare or better items once per day.

Source: Update notes

The good news is that this boss will stay after the end of the Southsun living story!

Anet already mentionned they were looking into revamping the World Bosses – it would be nice if they would organise those events and the pre-events leading to them more like open world “Raids”.

- Fort Aspenwood -

Raiding And Other Quandaries

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Posted by: Gnat.9405

Gnat.9405

I wish the world bosses were more interactive with the world. I think it would be much more effective to have the bosses appear at a random place on the map (obviously somewhere geographically feasible). How cool would it be to just be questing or gathering with some friends when Jormag is like BAM, I’m here, rather than a bunch of people waiting around for him.

Raiding And Other Quandaries

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Posted by: Zale.9645

Zale.9645

You pretty much described Orr temples, which exist.

Orr temples would be like itsy bitsy little events by comparison.

I will never play WvW until Map Completion there is removed.