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Posted by: pawtrisha.7234

pawtrisha.7234

I love love love love love this game.
I have 2 80’s –
both fully exotic
1 with 100% map completion (the other one not that far off)
instance / karma grinds get old after a period of time.
There is absolutely ZERO reason to craft (most of the time on the market it cost let to buy the item vs the mats to make it). I do however have a 400 tailor, armorsmith, leatherworker, artificer, and cook.

I’m about to rearrange the house.. =/ that’s never any good. I would rather be immersed in your world! But no, tonight I caught up on TV shows and watched Magic Mike.

Please ~ Figure out some form of raiding.

Circadian
Guardian of Archon :: Sanctum of Rall

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Posted by: BabelFish.7234

BabelFish.7234

+1, I’d love to see raids or for those who have WoW-phobia 15-25 person dungeons that has a large emphasis on the final boss and coordinated efforts vs that boss.

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Posted by: DavidGX.1723

DavidGX.1723

Raids are just bigger dungeons that make coordinating things much harder. Just… make more dungeons. Make bigger dungeons. No need to throw 10 – 25 people in them at the same time for some arbitrary reason just because another MMO does it. I genuinely don’t see the point of them.

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Posted by: BabelFish.7234

BabelFish.7234

Raids are just bigger dungeons that make coordinating things much harder. Just… make more dungeons. Make bigger dungeons. No need to throw 10 – 25 people in them at the same time for some arbitrary reason just because another MMO does it. I genuinely don’t see the point of them.

Its because generally, the more people doing something the more epic it tends to be.
Imagine a entire Plinx run worth of people all working together to take down some epic boss?

The temples (when they actually get done) simulate this.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

No , please never add raids , dungeons 5 man are good enough.

Raids were so annoying … and really , having to do them for gear (in this case skins) would be not bearable.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

^Temples basically are raids. If you want raids, then go do raids in WoW.

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Posted by: Boolet.2968

Boolet.2968

Further zones added should have more temple-esque events, requiring large numbers of at least semi-coordinated players to complete.

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Posted by: Asudementio.8526

Asudementio.8526

I find this “If you want to raid go to WoW” response sickening. Raiding is a cool feature the question is how to implement it in GW2. Personally i think more Dynamic events that feature chains of bosses in a heavily stylized location with strategies required for the successful dispatching of the bosses sounds great. The elements in such a DE are very similar to that of a raid and rewards could be similar in that after the chain a vendor opens up for a short period of time with rewards that have custom skins bought with tokens awarded throughout chests in the DE chain.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

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Posted by: Olba.5376

Olba.5376

I find this “If you want to raid go to WoW” response sickening. Raiding is a cool feature the question is how to implement it in GW2. Personally i think more Dynamic events that feature chains of bosses in a heavily stylized location with strategies required for the successful dispatching of the bosses sounds great. The elements in such a DE are very similar to that of a raid and rewards could be similar in that after the chain a vendor opens up for a short period of time with rewards that have custom skins bought with tokens awarded throughout chests in the DE chain.

Temples in Orr are pretty much that already.

You really can’t clear them with a small population. And your rewards are Karma gear you cannot buy anywhere else. In terms of mods, they’re unique to each temple and in terms of skins, you can’t get the Karma armor skins outside from buying the armor from one of the Temple karma vendors.

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Posted by: Asudementio.8526

Asudementio.8526

I am fully aware of the temples; i am just saying this is the path that should be followed to sate raiding desires- it is a justifiable model, with the proper trimmings, and would fit well into the core of the game.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

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Posted by: George Steel.1804

George Steel.1804

We just need some 80 zones that are really FUN and engaging… not another Orr. I think we’ll all have things to do once some new zones are put out by ANet .. hopefully

Platinum – Guardian
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Dungeon Master – FotM 46

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Posted by: DavidGX.1723

DavidGX.1723

^Temples basically are raids. If you want raids, then go do raids in WoW.

Agreed, big events are this games version of raids. If you want more of those, I’d say that specifically. This game has no need for WoW-style raiding.

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Posted by: pawtrisha.7234

pawtrisha.7234

You know, I’m not badmouthing or bashing this game.

I think A-Net wants players ONLINE ~ spending there disposable income in the gem shop and bringing more people in game to play with them.

The whole “If you want raids, go to WoW” thing is just ridiculousness. This is a suggestion forum and as a player, that’s a portion of the game I would enjoy. With the lack of the “holy trinity” and no taunt mechanic as well as no dedicated healers I would be super interested in seeing what they would come up with in the way of raids.

So please, stop telling me to go to WoW. If you were never very successful at raiding.. I’m sorry for you. I for one love it and would like to see it added into this game. The only reason I logged in all week was to pop guild buffs, thats just sad.

I am allowed to make suggestions and recommendations without fearing the wrath of fanboys. Either contribute to the conversation constructively or just stop trolling.

Circadian
Guardian of Archon :: Sanctum of Rall

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Posted by: NinjaEd.3946

NinjaEd.3946

Never done a “raid” as I’ve never played a game with an instance with more than 5 or so people. However people keep bringing up this WoW garbage in here. This isn’t WoW nor are any of its developers here. AreaNet always adds it own flavor to each design and instance so I see no reason why not just to try it. They could release some temporary “Raids” to see how they play out and if they don’t bring enough to the table, just simply dismiss them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: BabelFish.7234

BabelFish.7234

I’m fine with Anet’s open world raid concept instead of WoW’s closed world raid concept.

To me the major differences is dungeons are basically a mini-version of a WoW raid while the full blown version are meta-events such a the DE chain for temples, Plinx, etc which take place in the open world.

I’d like to see more DE chain events that reward the player with better loot.

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Posted by: Grimm.8236

Grimm.8236

I actually agree. All these idiots posting, “Don’t add it, because it’s in WoW.” Seriously, just quit this game already. You’re the reason this game isn’t reaching it’s full potential. There is NO reason that there shouldn’t be 10+ man dungeons that offer greater drops and rewards, because they require more coordination and are harder.

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Posted by: Galphar.3901

Galphar.3901

Instead of Raids, bring back Fow And UW. Make them 8-man parties just like they were in GW. Also while you’re at it, bring back HoH and GvG pls. That was all the end-game we needed in Prophecies and it was all still going strong in EotN.

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Posted by: Latinkuro.9420

Latinkuro.9420

There’s this game called ‘World of Warcraft’ where there’s an endless supply of brainless raiding. You should give it a shot.

you read my mind it’s exactly what I was gonna write !

also, there are new harder longer dungeons coming with the nov 15 update.
Gw does NOT need raiding !

People talk about raiding as if it’s such a great experience.
all it is, is a long as hell dungeon with gear progression as the main focus.
not to mention how boring it is the encounters do not change at all and there’s really only one way to do them, raids do NOT fit in the GW universe people when will you realize this already !

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Posted by: LFk.1408

LFk.1408

I dislike the idea of raids, at least in the way they were implemented in WoW.

My preference is to keep the current ‘raid’ events the way it is now, and improve or tweak the rewards. If you’re asking what i’m talking about, the temples in Orr and many of the world bosses have that raid atmosphere.

I enjoy it this way because it meshes with the world at large, rather than just making them a very large dungeon.

Currently I acknowledge that the temples could use some work.

- They bug frequently, which is a very annoying feature because only a reset can fix them.
- In general, they are not rewarding enough to pry people away from Plinx. With the exception of Grenth, they are probably not worth your time. Balthazar is only worth it for those who need the shards.
- The large loot chest is useless to the point of not even being exciting. What this means is that I am typically more thrilled about failing Grenth (so it can go again) rather than succeeding Grenth. This is not the right attitude you want your players to have about these events.

Addressing some of these issues can give these large meta-events the proper raid atmosphere. That is what I hope ANet focuses on, not just adding large 15+ man dungeons, which I do not think work in a game without defined roles (and will continue to not have defined roles. I believe ANet’s philosophy for GW2 prevents it.)

(edited by LFk.1408)

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Posted by: LumAnth.5124

LumAnth.5124

I agree raiding is not needed in Guild Wars.
I read a very interesting post somewhere in these forums and it went like this:
“WoW players always want to put WoW content in games, yet they complain it’s another WoW clone and leave.”

If you wanted better drops, then suggest an increase in drops for Chests in X(place)

Sorry for the typos….
I’m usually typing on my phone

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Posted by: uknortherner.2670

uknortherner.2670

I actually agree. All these idiots posting, “Don’t add it, because it’s in WoW.” Seriously, just quit this game already. You’re the reason this game isn’t reaching it’s full potential. There is NO reason that there shouldn’t be 10+ man dungeons that offer greater drops and rewards, because they require more coordination and are harder.

Turning GW2 into a WoW clone is not making the game reach its full potential either. People knew there would be no raids or other WoW-esque content (inspect, gear progression grind etc.) when they watched all those developer videos over the last few years, so why all the whining now?

Keep GW2 the way it is. All those raid/gear progression advocates have plenty of WoW-clones to choose from. GW2 isn’t one of them and that’s the way it should be.

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: nofo.8469

nofo.8469

Pretty sure this game was marketed as a PvP MMO.

Focusing their efforts on implementing raids like WoW is far from optimal as honestly, WoW would do it better due to better funding; they can afford to release new raid dungeons every month.

I wouldn’t mind more zerg karma trains but I still feel their efforts are better spent elsewhere.

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Posted by: dangerhunt.2607

dangerhunt.2607

I agree with OP, there should be something similar or better than raid in GW2.
Something for people to hunt for besides weapon skins.

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Posted by: Archmortal.1027

Archmortal.1027

I love love love love love this game.
I have 2 80’s –
both fully exotic
1 with 100% map completion (the other one not that far off)
instance / karma grinds get old after a period of time.
There is absolutely ZERO reason to craft (most of the time on the market it cost let to buy the item vs the mats to make it). I do however have a 400 tailor, armorsmith, leatherworker, artificer, and cook.

I’m about to rearrange the house.. =/ that’s never any good. I would rather be immersed in your world! But no, tonight I caught up on TV shows and watched Magic Mike.

Please ~ Figure out some form of raiding.

This whole dynamic with the game where you play it and then do real life is exactly what ANET was going for. They don’t want you to be married to the game.

For what it’s worth, once ANET gets around to polishing up Dungeons and gets a better handle on the difficulty curve they’re going for I’d be all for a “small” raid scenario with 10 people. That said, with how the game works it wouldn’t be “a reason to log in.” It would just be one more nice touch for people to do whenever. If they were to impose Timed Lockouts on the raid(s) to force the “reason to log in” feeling (I can’t imagine another way to purposefully go for that feeling with the game’s current design) then they’d be actively conflicting with the design of Everything Else in the game and I don’t think they want to do that.

dangerhunt.2607

I agree with OP, there should be something similar or better than raid in GW2.
Something for people to hunt for besides weapon skins.

Not that I know what the rewards for a “raid” would be, but I imagine weapon/armor skins would be exactly what people would be doing them for. Maybe some of the sentiment I’ve seen over Exotic Dyes could be tossed into something like this as a potential reward as well.

(edited by Archmortal.1027)

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Posted by: Lutharr.1035

Lutharr.1035

There’s this game called ‘World of Warcraft’ where there’s an endless supply of brainless raiding. You should give it a shot.

Funny how that “brainless raiding” was 10x tougher than anything GW2 has to offer right now.

As for the actual OP’s suggestion im on the fence. On one hand Id like to see alot more dungeons, but on the other I do like facing large bosses with more friends as the battles feel more epic. But I do feel if Anet decided to impliment raids (which they have already hinted at btw in an interview with Gamebreaker TV) that they should not go past the 10 player mark. Anymore and it would become a cluster(kitten).

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: Blackwolfe.5649

Blackwolfe.5649

One of the big reasons I started playing gw2 was because, there were no raids. Harder dungeons, yes! (the one coming up in the next update seems to be a good start) Raids, no.

Colin Johansen casts – Working As Intended
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Posted by: Archmortal.1027

Archmortal.1027

There’s this game called ‘World of Warcraft’ where there’s an endless supply of brainless raiding. You should give it a shot.

Funny how that “brainless raiding” was 10x tougher than anything GW2 has to offer right now.

Not really. WoW raids are all about numbers and instant-death mechanics. There are exceedingly few pressure situations that cause the individuals in the group to think on their feet about how to approach the fight as it’s happening. I’m not saying GW2 is at that point yet, but just by analyzing the mechanics it’s pretty clear they’re going in a much more dynamic direction. Also third-party stuff like DBM just takes away any semblance of difficulty 99% of the WoW’s mechanics might have after being filtered through optimal stats and specializations. Every possible action is on a timer and it is guaranteed to happen at a specific time so there’s never any valid reason to lose. There’s so little individual thought or evaluation of what you should do next that would have the most benefit in the fight that it’s kind of sad (it’s also the reason I had to strong-arm my raid leader into letting me not use the damnable mod- -edited- I can’t play an MMO when success is on a timer and the only reason failure happens is because of something completely, 100% out of my control as a player).

Since a bloated number of mechanics isn’t all that interesting, depth of mechanics is where it’s at. GW2 has a whole lot of room to stretch in the depth department. Honestly, even the story-mode dungeons are harder than anything I’ve done in WoW short of Heroic raids and it’s because the mechanics have more depth than “do this or die.” Heroic raids in WoW are only so hard because they’re overtuned to drastically raise the minimum numbers required to succeed bar (because WoW raids are a numbers game).

(edited by Archmortal.1027)

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Posted by: Azaziel.3608

Azaziel.3608

I played this game so hated around here for a couple of years and never found a 10+ dungeon people more fun than a 5 one, never knew why people liked it so much…
I never had a pve dedicated guild so it was annoying as hell gather the group and if it took too long people started to leave and then after 2 hours just of putting the group together you’d just settle with anyone who would be willing to come along so finally you could enter the dungeon, just to wipe at the first boss because the group sucked. Of course then a couple more would leave and then it’s another hour to replace them. Now if you were lucky the group would suck less but there would be some random wipe who knows why, but eventually you’d get it done, after spending from 3 to 5 hours to complete the kitten thing. so in total you invested 7-9 hours of your life in doing something where the fights were as fun as doing a 45 minute 5-man dungeon.

If you want massive things ask for better events, better loot if you like, some sort of wvw twist maybe, but I will ever be against raid dungeons for what I said above…
I do not agree this “if you don’t like the game then leave” thing, but then you should realize this game took a little step in getting away from the mmo mainstream, it wouldn’t make sense to ask for them to start taking that step back…

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Posted by: NinjaEd.3946

NinjaEd.3946

Go back to WoW, please. GW2 doesn’t need raids, dungeons are fine.

The addiction factor is already high enough as it is.

Never played wow, and I welcome this idea as a testing for PVE. NO WoW DEVELOPERS ARE HERE. So stop thinking that AreaNEt would approach “Raids” the same as them. But someone suggested more or better rewarding DE which I think would accomplish the same thing really. IF “raid” dungeons were implemented they would prolly be focused on skins. Unique skins like dungeon gear that is centered around the theme of the dungeon.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Taemek.1602

Taemek.1602

I will never really understand the hate towards raiding content.

I see no issue with them and if the game can cater to multiple crowds, all the better imho.

The more the merrier. Plus, I have always been a hardcore raiding fan since EQ1.

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Posted by: Taemek.1602

Taemek.1602

I played this game so hated around here for a couple of years and never found a 10+ dungeon people more fun than a 5 one, never knew why people liked it so much…
I never had a pve dedicated guild so it was annoying as hell gather the group and if it took too long people started to leave and then after 2 hours just of putting the group together you’d just settle with anyone who would be willing to come along so finally you could enter the dungeon, just to wipe at the first boss because the group sucked. Of course then a couple more would leave and then it’s another hour to replace them. Now if you were lucky the group would suck less but there would be some random wipe who knows why, but eventually you’d get it done, after spending from 3 to 5 hours to complete the kitten thing. so in total you invested 7-9 hours of your life in doing something where the fights were as fun as doing a 45 minute 5-man dungeon.

If you want massive things ask for better events, better loot if you like, some sort of wvw twist maybe, but I will ever be against raid dungeons for what I said above…
I do not agree this “if you don’t like the game then leave” thing, but then you should realize this game took a little step in getting away from the mmo mainstream, it wouldn’t make sense to ask for them to start taking that step back…

The reason alot of people like raiding content is the coordination that is required to complete it and the accomplishment that goes with it.

Once upon a time, MMORPG’s were actually, MMORPG’s. Now, they are but a mere shadow of there former selves and are only getting worse every year.

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Posted by: stefanplc.5234

stefanplc.5234

Please don’t add raids. I don’t want to make a video game a part time job just so I can get the skins I want. The main thing I absolutely love about GW2 is that I can play on my own time and progress in all aspects of the game. I don’t want to become irrelevant simply because someone else can dump 3 hours a night 3-4 days a week and I can’t.

The only way I would like to see raids was if the SAME gear was obtainable through other means, meaning dungeon content could scale up. This would never happen because the moment that would be implemented, since the more players are involved the more difficult it gets, those players would want better rewards and they would deserve better.

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Posted by: stefanplc.5234

stefanplc.5234

If anything, make those world bosses give better rewards and everyone able to participate whenever they can instead of having to dedicate yourself to a set group. World bosses giving out tokens for some new set of gear would be an awesome idea.

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Posted by: NinjaEd.3946

NinjaEd.3946

Please don’t add raids. I don’t want to make a video game a part time job just so I can get the skins I want. The main thing I absolutely love about GW2 is that I can play on my own time and progress in all aspects of the game. I don’t want to become irrelevant simply because someone else can dump 3 hours a night 3-4 days a week and I can’t.

The only way I would like to see raids was if the SAME gear was obtainable through other means, meaning dungeon content could scale up. This would never happen because the moment that would be implemented, since the more players are involved the more difficult it gets, those players would want better rewards and they would deserve better.

What do you think Legendaries are already? And depending on your group and the dungeon, dungeons can take a good hour to complete and yet there is exclusive gear tied to that dungeon. I don’t think 20+ people raids would be necessary as we already have large groups running orr and other DE but a 10-15 group with cordination could be fun and challenging. Remember cordination with larger numbers means more room for error and in dungeons, usually you can’t afford too much going wrong without resetting. Skins is the name of the end-game so making exclusive skins to these “raid” dungeons would be the same as the pre-existing dungeons in terms of reward. They don’t gata make dungeons that take 2-4 hours to complete, its about quality not quantity. (So it MAY take 2-4 hours if you don’t have any clue on how to beat a part but a well cordinated group could take like 45 min or something. So you dont have to make your eyes bleed just to get closer to a skin)

“I’m waiting for the staff to get off their lunch
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Posted by: Lutharr.1035

Lutharr.1035

DBM made WoW raids evolve which is a quote from Blizzard themselves. They knew it was there so had to incorperate it or have trivialised content. Just saying its down to number is utter BS. Every MMO has numbers involved just as GW2 has (u have noticed those numbers flash up i assume) so just breaking it down like that just shows either ignorance or blind hate.

The thing thats really starting to piss me off about these forums is that every sugestion breaks down to people liking it or brainless drones harping on repeating the same crap they do in every thread. Duh go play WoW. From what Ive seen peopel aint trying to turn GW2 into a wow clone (otherwise they would just play wow) they are trying to think of elements that will improve GW2.

Since WoW straight up stole ideas from those that came before it, and those after stole ideas from it people just saying go play wow proves just how little the actually know about the subject.

WoW has dungeons so can Anet please get rid please. WoW has dragons to. Another thing we should get rid of. The list goes on and on. And tbh its getting boring to listen to.

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

DBM made WoW raids evolve which is a quote from Blizzard themselves. They knew it was there so had to incorperate it or have trivialised content. Just saying its down to number is utter BS. Every MMO has numbers involved just as GW2 has (u have noticed those numbers flash up i assume) so just breaking it down like that just shows either ignorance or blind hate.

The thing thats really starting to piss me off about these forums is that every sugestion breaks down to people liking it or brainless drones harping on repeating the same crap they do in every thread. Duh go play WoW. From what Ive seen peopel aint trying to turn GW2 into a wow clone (otherwise they would just play wow) they are trying to think of elements that will improve GW2.

Since WoW straight up stole ideas from those that came before it, and those after stole ideas from it people just saying go play wow proves just how little the actually know about the subject.

WoW has dungeons so can Anet please get rid please. WoW has dragons to. Another thing we should get rid of. The list goes on and on. And tbh its getting boring to listen to.

While i dont agree with the go back to WoW posts (since i dislike people telling others what to do), i think people should pick games with the elements they like the most , this is the suggestion forum , thus it is a valid put forth the idea of raids here , still it is just as much valid to players to come here say they dont want this.

What some think it is a improvement , to others seem a regression.

I for one oppose to WoW style raids 100% , seem a hellish obnoxious system , that GW2 will always be better without.

To me dungeons are quite good already , even more now that they are adding the new kind where the deeper you get , the harder it becomes.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: Moderator.1462

Moderator.1462

Hi everyone,

Please refrain from engaging in constant WoW comparisons. Keep the discussion friendly and constructive.

Thanks for your understanding

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Posted by: stefanplc.5234

stefanplc.5234

The only thing I’m afraid of is that introducing raids will not work with casual game play. Right now you can get all the dungeons done and farm whichever gear set you want on your own time because it’s easy to form a 5 man party. When you’re looking at 15 or 20 people parties or raids, those type of dungeons will be much more difficult and people in general will work towards setting up a roster which you won’t be able to be a part of unless you can make it 3-4 nights a week and play.

Right now if for example I’m busy during the week and then I have a really light weekend, I can make up progression wise during the weekend, say play 5 hours on Sunday morning or something like that. Well with raids it probably won’t work like that. For raids to work you need to follow a schedule.

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Posted by: castlemanic.3198

castlemanic.3198

there is absolutely no need for raids, especially because they go against the entire concept of Guild Wars 2, and here’s how:

ArenaNet have stated multiple times over the course of development that GW2 would not have a gear treadmill or a gear grind. While not all games follow this path towards raiding, most do.

Having content that requires more and more players is directly gating that content, meaning that not all the players are going to be able to experience it. Dungeons and group events are already designed as group content, with dungeons requiring only 5 people and different difficulties for those who would prefer them, and group events requiring many players without it being instanced and it’s easy for anyone to join. There are already options for those who prefer large group content or instanced content, combining both would only serve a very loud, very small minority of players while shutting out the large majority of players from that content.

If people like the large scale PvE content, go do events in large groups, it’ll make it more difficult.

as for the comment “once upon a time, MMOs were actually MMOs”, games themselves and game culture changes over time. GW2 is probably the most MMO a game has gone, because it actually allows players to work together towards a common goal witout hampering other people in the process, and GW2 rewards you for helping other people, most other MMO’s out there punishes you for being in the same group by having minimal amounts of loot that everyone desires and then forces you to do that same content again just to be further punished. And if you so happen across a field of monsters that you need to kill a bunch of for a quest, and anoter player is there, you hate them because they’re not allowing you to complete your quest.

So really? MMOs like that who punish players for working together were “real MMO’s”. Doesnt sound like an MMO at all to me.

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Posted by: Taemek.1602

Taemek.1602

there is absolutely no need for raids, especially because they go against the entire concept of Guild Wars 2, and here’s how:

ArenaNet have stated multiple times over the course of development that GW2 would not have a gear treadmill or a gear grind. While not all games follow this path towards raiding, most do.

Having content that requires more and more players is directly gating that content, meaning that not all the players are going to be able to experience it. Dungeons and group events are already designed as group content, with dungeons requiring only 5 people and different difficulties for those who would prefer them, and group events requiring many players without it being instanced and it’s easy for anyone to join. There are already options for those who prefer large group content or instanced content, combining both would only serve a very loud, very small minority of players while shutting out the large majority of players from that content.

If people like the large scale PvE content, go do events in large groups, it’ll make it more difficult.

as for the comment “once upon a time, MMOs were actually MMOs”, games themselves and game culture changes over time. GW2 is probably the most MMO a game has gone, because it actually allows players to work together towards a common goal witout hampering other people in the process, and GW2 rewards you for helping other people, most other MMO’s out there punishes you for being in the same group by having minimal amounts of loot that everyone desires and then forces you to do that same content again just to be further punished. And if you so happen across a field of monsters that you need to kill a bunch of for a quest, and anoter player is there, you hate them because they’re not allowing you to complete your quest.

So really? MMOs like that who punish players for working together were “real MMO’s”. Doesnt sound like an MMO at all to me.

Why does everyone automatically jump on the bandwagon that raids = gear grind/treadmill?

Start thinking creatively……this is the 21st century, not the 90’s.

Also, MMORPG used to mean being part of a community where you logged in to play with friends more so then gear grind. Gaining gear while adventuring was a side bonus to that. GW2, you can play solo from level 1 to 80 and still achieve everything in the game without having to interact with anyone, unless you choose to do your legendary at which point, 95% of that can be completed without the help of others. In regards to being part of a guild, again, you don’t even need that here. There is very little left to be desired in the pharse or term behind MMORPG today.

You truely have no idea of the old school mentaility of what it meant to be part of that genre, so please do not try and comment on it.

(edited by Taemek.1602)

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Posted by: castlemanic.3198

castlemanic.3198

Why does everyone automatically jump on the bandwagon that raids = gear grind/treadmill?

Start thinking creatively……this is the 21st century, not the 90’s.

Also, MMORPG used to mean being part of a community where you logged in to play with friends more so then gear grind. Gaining gear while adventuring was a side bonus to that.

You truely have no idea of the old school mentaility of what it meant to be part of that genre, so please do not try and comment on it.

i did say that some MMOs don’t do it.

Also you didnt bother to comment on how it would gate content from most GW2 players.

And really? there isn’t that sense of community now? Here we are, a big giant community of players hanging out, playing together and talking about how to improve the game. What part of community is missing?

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Posted by: Taemek.1602

Taemek.1602

Also you didnt bother to comment on how it would gate content from most GW2 players.

Further content could be the gate, if it was something as trivial as skins, I doubt no one would do it. It could be a gate for future skill points, who knows, the possibilities of reasoning behind raid content is truely endless. Gear grinds are a lazy mans tool to justify it.

Raid content has to serve a purpose or it is irrelevant.

And really? there isn’t that sense of community now? Here we are, a big giant community of players hanging out, playing together and talking about how to improve the game. What part of community is missing?

The part where you have to actively participate in it, it isn’t required and you are missing the point here because I doubt you played MMORPG’s in their prime 15 – 20 years ago.

Do me a favour and use your definition of what community means to you, not the text book dictionary version of it. Tell us what it is.

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Posted by: castlemanic.3198

castlemanic.3198

Further content could be the gate, if it was something as trivial as skins, I doubt no one would do it. It could be a gate for future skill points, who knows, the possibilities of reasoning behind raid content is truely endless. Gear grinds are a lazy mans tool to justify it.

Raid content has to serve a purpose or it is irrelevant.

Why does there need to be gates? There doesnt! simple as that. We already have a form of raiding, those large scale events, there doesnt need to be more of that in an instanced environment.

The part where you have to actively participate in it, it isn’t required and you are missing the point here because I doubt you played MMORPG’s in their prime 15 – 20 years ago.

Do me a favour and use your definition of what community means to you, not the text book dictionary version of it. Tell us what it is.

You’re right, seeing as i wasn’t even alive 21 years ago. However, that’s irrelevant seeing as gaming culture as a whole is shifting towards allowing players to have lives if they so desire. Now a days, there is more emphasis on having fun than having a second job in an online world (probably the only benefit of the gaming industry going truly commercial), which is essentially what you’re asking for if everyone must be required to do raids on this specific day of the week during these specific hours, no excuses (exaggeration for effect).

A manner that you’re right about is that there are less and less people who are accepting others the way communities used to. If you don’t have this achievement, you’re dirt, and I’m glad that GW2 is atleast trying to move away from that mentality.

And I DID use my definition. It happens to coincide with the dictionary term of it, and why should it not?

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Posted by: Kirshe.6872

Kirshe.6872

I think the whole go back to World of Warcraft lines is bit too silly. Most of us are playing this game because we…… want to play Guild Wars 2 and not World of Warcraft, so please troll elsewhere.

In my opinion more content is a good thing, but add some Guild Wars 2 flavor to it. Make it so before you can unlock the raid, we have this storyline that concluds with us (the players) at the big castle, cave, kicking some bad guys behind.

The raid could have alot of fun features:

  • Real puzzels, not the jump ones, but puzzels like the ones in dungeon and dragons.
  • Branching story, if you pick option A, you battle boss Y and you get ending X etc, which gives the players a reason to do the raid again and be supprised by the outcome.
  • More teamwork, make players split off in to halls and they need to compleet a objective to get one part of a key etc.
  • Special raid only mounts where you use it to escape a sitation with a timer or use it to battle a boss etc.

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Posted by: Vlaxitov.5693

Vlaxitov.5693

Start thinking creatively……this is the 21st century, not the 90’s.

This “creative thinking” you’re talking about has really just ended up being codeword for dumbed down. You seem to draw the assertion that you’re an oldschool mmo player and if thats so, then you should know that the makers of these games have been steadily simplifying them in attempt to sell more of their product.

So a big hoorah for the 21st century and mmo makers who think they can appeal to the original fanbase and soccer moms at the same time. A big hoorah for one size fits all gaming. Lets all celebrate this era of mediocracy in video games and tell anyone who doesen’t like it that they need to “start thinking creatively.”

When it comes to the raiding I don’t see this game supporting anything higher than a ten man dungeon and it would still be fun. Anything bigger than a ten man and the mechanics of this game would make such a raid either really frustrating or about as meaningful as the dragon fight zergs.

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Posted by: vespers.1759

vespers.1759

i agree. this game needs stuff to do at 80.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: castlemanic.3198

castlemanic.3198

I actually agree. All these idiots posting, “Don’t add it, because it’s in WoW.” Seriously, just quit this game already. You’re the reason this game isn’t reaching it’s full potential. There is NO reason that there shouldn’t be 10+ man dungeons that offer greater drops and rewards, because they require more coordination and are harder.

Turning GW2 into a WoW clone is not making the game reach its full potential either. People knew there would be no raids or other WoW-esque content (inspect, gear progression grind etc.) when they watched all those developer videos over the last few years, so why all the whining now?

Keep GW2 the way it is. All those raid/gear progression advocates have plenty of WoW-clones to choose from. GW2 isn’t one of them and that’s the way it should be.

Just because GW2 takes some aspects from WoW, does not make it a clone you moronic infant. Adding raids is just another thing to do at lvl 80. There is literally no reason why there shouldn’t be “raids.”

See this post

there is absolutely no need for raids, especially because they go against the entire concept of Guild Wars 2, and here’s how:

ArenaNet have stated multiple times over the course of development that GW2 would not have a gear treadmill or a gear grind. While not all games follow this path towards raiding, most do.

Having content that requires more and more players is directly gating that content, meaning that not all the players are going to be able to experience it. Dungeons and group events are already designed as group content, with dungeons requiring only 5 people and different difficulties for those who would prefer them, and group events requiring many players without it being instanced and it’s easy for anyone to join. There are already options for those who prefer large group content or instanced content, combining both would only serve a very loud, very small minority of players while shutting out the large majority of players from that content.

If people like the large scale PvE content, go do events in large groups, it’ll make it more difficult.

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Posted by: Kirshe.6872

Kirshe.6872

We dont need gear as reward, the raid could give us new type of skins or titels.

If they add few my suggestions, then I think alot of players would do the raid, just for fun. There is no reason to make this raid into a lootfest.

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Posted by: castlemanic.3198

castlemanic.3198

We dont need gear as reward, the raid could give us new type of skins or titels.

If they add few my suggestions, then I think alot of players would do the raid, just for fun. There is no reason to make this raid into a lootfest.

why not have those things for dungeons? (except mount, but that’s another discussion entirely)

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Posted by: lordozone.9167

lordozone.9167

How does this sound to make those wanting raids to be happy.

Make a zone that can be entered with your entire guild only. (makes use of the multi-represent).
Once you are in, there is an event notification for a zone wide event.
At the entrance to zone, there is an NPC that starts an event.
Finish that event, another kicks off, then another, then another, etc…….
Once chain is finished, Zone wide event completion is tallied – Reward given by type of medal – more mini-events completed, higher your medal. (Prevents people from joining last minute to get good rewards)

just my 2 cents

Commander Yvette Doombringer – 80 Thief
Sea of Sorrows
Event Farming Guide —> facebook.com/GW2EventZergGuide