Raids in GW2?
There has been too many of these posts to count. Please use search before posting suggestions. No.
As frostkisses has pointed out, this topic has been raised countless times and a search would have brought them all up. In fact, a similar new thread was locked a few hours ago.
Raids IMO have no place in GW2. I personally could not think of anything more dull.
As frostkisses has pointed out, this topic has been raised countless times and a search would have brought them all up. In fact, a similar new thread was locked a few hours ago.
Raids IMO have no place in GW2. I personally could not think of anything more dull.
Farming, leveling, exploration achievements, the list goes on.
Why don’t raids belong? Because you don’t like them? There hasn’t been a single GOOD answer on why the people who enjoy raids shouldn’t be able to do raids. For how much ANet talked about having options and stuff like that, those options seem to get pretty exclusive of what some people might want to do.
But then since the point of those options is for stuff like if you don’t want to do FotM, they’ll add ways to get the same rewards without doing them, meaning you’re not forced into raids, what effect does it have on you if someone else is in a raid group? What does raid content actually hurt in this game? It seems like more people wanted a single player game with a chat window than a group based game.
1. Get commander title
2. Announce raid on any orrian area/Temple clear
The only difference is that it’s in an open world.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Once again my opinion is no. Tough content that takes five people, fine. Any more than that is a terrible idea.
Why is it a terrible idea? Why can’t anyone back up their opinion with reasons?
And then, there’s still the fact that if you don’t want to raid, then you just don’t raid… I really don’t see what the big deal is.
Whats so great about waiting around for three hours trying to get the right group or even an interested group together that then goes to kill a giant frost worm for exclusive gear that you can’t get besides raiding which in turn locks people into having to raid for gear…..its a vicious cycle that is many hours of tedium followed by a few brief moments of pleasure. If I wanted that I would go back to work for another 8 hours instead of heading home to play guild wars.
But you don’t have to do it Ridgeblader it would not give you any power ups in anyway so if you don’t feel like doing raids no need to. And this exclusive gear that would drop would not be any more powerful so no need to get it if you can’t be bothered and don’t think it’s fun to raid. and why would it lock people to doing raids if you don’t get anything else than looks and fun. you can get cool armor elsewhere to. There have been not a single good answer to why there could not be raids for those who wants do do them and still wants to play GW2.
Whats so great about waiting around for three hours trying to get the right group or even an interested group together that then goes to kill a giant frost worm for exclusive gear that you can’t get besides raiding which in turn locks people into having to raid for gear…..its a vicious cycle that is many hours of tedium followed by a few brief moments of pleasure. If I wanted that I would go back to work for another 8 hours instead of heading home to play guild wars.
Fanatic is right, except he is simply not providing an accurate enough answer:
If you solve the issue of Vertical Progression, then the treadmill problem will no longer exist, raids can happen, and anything can happen: check out my thread on a reverse engineering approach, why aren’t people looking at my thread I don’t get it?
Farming, leveling, exploration achievements, the list goes on.
Why don’t raids belong? Because you don’t like them? There hasn’t been a single GOOD answer on why the people who enjoy raids shouldn’t be able to do raids. For how much ANet talked about having options and stuff like that, those options seem to get pretty exclusive of what some people might want to do.
But then since the point of those options is for stuff like if you don’t want to do FotM, they’ll add ways to get the same rewards without doing them, meaning you’re not forced into raids, what effect does it have on you if someone else is in a raid group? What does raid content actually hurt in this game? It seems like more people wanted a single player game with a chat window than a group based game.
My objection to raids is the same as with mounts and gear progression. People knew what kind of game they were purchasing and ANet made it no secret that they weren’t trying to ape every other MMO out there.
People who want raids seem to be the same people who want GW2 to be exactly like the subscription MMOs they’ve come from. People like me however came to GW2 precisely because it had none of that grind that other MMOs espoused.
Can you honestly tell me what is fun about doing raids? I’ve done them in the past and they weren’t fun. Sitting around for a couple of hours to pull a group together, a further hour discussing tactics and then four hours of mindless button-mashing and grinding for a crappy reward at the end. Where’s the fun in that? It was more like a job – a job where I was paying for the privilege of being yelled at by so-called “elitists” who insisted on doing things their way for gear that was slightly better than what they already had.
Your suggestion that raids would not need gear progression doesn’t hold, unfortunately. Once we have raids, the same vocal elite will then demand better and better rewards; they will demand an inspection system to lock out anybody who doesn’t meet their ideal character/gear build, and like the current dungeons, they will become exclusive to elitists only whilst the rest of us struggle to pull together a more casual group who actually want to enjoy playing the game.
The only saving grace is that there would be no holy trinity, but you can bet your bottom dollar/pound/euro that these elitists will be demanding that back too.
In GW1 had two dungeons or “raids” composed by 12 people (Urgoz and The Deep). Then the groups for regular dungeons were 8 people. I think if they put groups of 10 people in GW2 dungeons would be nice. I would like to see Underworld or Fissure of Woe of 10 people (two more than in gw1 groups …. not so great a difference).