Raise crafting to the level of the rest of the game.

Raise crafting to the level of the rest of the game.

in Suggestions

Posted by: Trimanir.8571

Trimanir.8571

It’s normal MMO culture to grind your way to max level to start playing the game.

Now GW2 made a wonderfull step for PvE, PvP or WvWvW where i dont feel at all the urge to get Max level. Yay!

For some reason crafting was left on that old tradition.
What crafting should be :
Looking for need, checking offer and demand ant try to make a profit.
*What crafting is : *
GW2 crafting is (unless you are among the highest) a material grind to your max level to start getting benefit (to you alone) and intended for hardcore gamer as additional content to grind.

So here is my story :
I actually did all zone 40 and under as an explorer, i’m level 70 doing under level stuff for fun. and i enjoy it.
That being said even so i’m not able to finish my crafting skills with what I got doing all the content.

Conclusion : I really need to trade or farm some mats.

I dont really care about trading mats, I feel it’s part of being a crafter.
I also dont really care about not beeing able to equip what I craft (cause I’m over level), it’s just a bonus if it’s the case.

I made some observations :
No one need what i craft almost nothing sells because of that.
When it sell it’s cheaper that what the material are worth.
Reason for this is that random drops for average gear are too frequent and ultimatly put for sale on TP for vendor cost.
Because of that leveling crafing is an expence, not fun cause you can’t feel sucsessful at tha game of crafter.

Result : I’ve quit crafting even tho I love crafting (my definition of it)

Solution could be simple :
Replace random blue and rarer equipement(let’s call them magic items) from kills with crafting components.
Keep magic items for chest, as well as special currency (Karma, token) vendors.

Effect of this simple solution :
Raise crafting demand increase material offer and most probably fix crafting problem.
As side effec, it increase the incentive to do dungeons and find hidden chest.

Optional:
Reduce the craft profession per caracter to 1, reducing crafting offer could only benefit crafter.

TL/DR : Nice move removing grind till max level feeling. But crafting was forgotten. I quit crafting cause i think it’s broken and made a suggestion about it.

Edited to replace item with equipement after StevieMJH comment.

(edited by Trimanir.8571)

Raise crafting to the level of the rest of the game.

in Suggestions

Posted by: Trimanir.8571

Trimanir.8571

Really no one agree or disagree? (i forgot to put a flaming component to my post)

Raise crafting to the level of the rest of the game.

in Suggestions

Posted by: StevieMJH.9105

StevieMJH.9105

Removing blue and rarer drops would just remove the ability of people to get weapons other than the white ones you can buy at the NPC. Why would you want to do that in order to restrict people to crafting?

Raise crafting to the level of the rest of the game.

in Suggestions

Posted by: Trimanir.8571

Trimanir.8571

Remove blue and rarer equipement, not all drops, my mistake.
You would have plenty of way to get good gear from karma vendor and hidden chest (there is a lot of them around). And like i said it will give an insentive to complete dungeon (filled with chest)

also having more crafting component will allow non crafter to sell more and therefore have more gold to spend on TP.