Random Players Messing up Guild Puzzles

Random Players Messing up Guild Puzzles

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Posted by: LizLemon.7843

LizLemon.7843

I have a small guild of 115 members, we have all levels of Guild Missions unlocked including puzzle. On two occasions now, our guild puzzle was negatively affected by random people who enter and we have no control of that. The people pushed buttons that move the puzzle forward before our entire group was assembled at the checkpoint thus locking out some of our members from the remainder of the puzzle. This is disheartening and disappointing for everyone, including the dedicated members who were left behind, due to the actions, malicious or not, of a random player. Those members did not receive commendations that they value very much. This is a huge issue for us and continues to be. We have no way of stopping them from running in to the instance and reporting them does nothing to save the event for those it was ruined for. Would it be possible to limit participation to only guild members who are representing the guild that activated the puzzle? Thank you

(edited by LizLemon.7843)

Random Players Messing up Guild Puzzles

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Posted by: Kal Spiro.9745

Kal Spiro.9745

First, since when is 115 small?

This problem you are citing is a failing in the design of the puzzle itself. It has come up before without the addition of random extras. It really needs a way to get people who are stuck outside inside.

They aren’t going to limit participation, though, because the whole point was that actual small guilds (not yours) who aren’t able to access them can run them thanks to larger guilds (like yours) who can. The puzzle itself needs to be altered, not the system that governs it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Random Players Messing up Guild Puzzles

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Posted by: LizLemon.7843

LizLemon.7843

Thanks Kal, I see what you are saying – I guess I consider us small cause we are not one of those 400 member mega-guilds. We also have a policy of not kicking our inactive members who may have joined us a year ago and now no longer play. We don’t want them to log back in and find that they no longer have their guild friends to play with., so we don’t have 115 active players. So, on topic of puzzle mechanics, I can see your point. Our challenge is getting everyone coordinated to get to the same spot in a timely fashion for the puzzle to progress and we like that challenge – we keep a commander at the lead and a commander in last player position to keep everyone ’herded" and to signal the lead to activate the next portion – obviously that means that random players can seriously mess up the strategy. To your point, I get that truly small guilds, would appreciate some help — but coordinated help, not random players who run in. So, maybe the only solution is to change the mechanic, but the organization is a fundamental part of the puzzle, so it is a conundrum.

Random Players Messing up Guild Puzzles

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Posted by: Ebi.8561

Ebi.8561

I totally agree with Liz in more ways than one, probably 7!

Random Players Messing up Guild Puzzles

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Posted by: zombymonky.3124

zombymonky.3124

I agree with Liz, regardless the size of the guild participating, any random person can spoil the experience for the people who are doing the puzzle period, is simply not good at all. This should either be addressed properly, or it may well become something that guilds will never even bother to participate in.