Random changes in dungeons - Best experience.
So… Random bosses????? Sorry man, it’s bad idea.
So… Random bosses????? Sorry man, it’s bad idea.
How so?
I quite like the idea of a dungeon with randomised elements:
- Patrolling mobs
- Mob group composition (i.e. 1st run – Warrior, Ranger, Mesmer; 2nd run – Guardian, Thief, Necromancer)
- Patrolling bosses and randomised boss locations
- Different end goals other than kill the big baddy
Life is a journey.
Time is a river.
The door is ajar.
Time is a river.
The door is ajar.