When I played LOTRO, one of the things I really liked were the “shard droppers”: powerful enemies that dropped valuable items and had semi-randomized spawn timers and locations.
I’d love to see something like this in GW2. I think it would add something of the GW1 skill capture appeal, in that you are finding and killing boss creatures and being rewarded for it. It also encourages people to explore the open world. It adds some extra excitement to the open world because you’re never sure if you’ll stumble across one of these bosses. They’d need to have useful drops as well, at least a rare item or maybe something else entirely.
Of course we already have the dynamic events, but those are always in the same place and don’t have any special rewards beyond XP, karma, coin. And we have the skritt burglar, but that’s a very rare find. I think special randomized boss creatures along the same lines as the skritt burglar would fit into the GW2 design easily, and add some extra interest.
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