Randomly generated content mini-dungeons
Sounds pretty complicated technologically, but holy crap would it ever be worth it!!
+1 for the idea
To be honest, if an 11 year old game like Anarchy Online could do it, then surely GW2 can.
Here’s a few things to bear in mind:
We already know that mini dungeons are coming in the game. So Anet appear to be in favour of the concept of mini-dungeons. The difference being that I’m assuming that these mini-dungeons will be in “fixed” locations in the world and their content will be fixed too.
Now, when you think about it, there’s already lots of non-interactable doors of different types throughout the world (especially the human areas, for now they are just part of the environment at the moment). More could even be added where necessary in other places (set into sides of cliff faces, underwater grates, etc, etc).
This Halloween event already has “doors” appearing wherever the devs want them to appear, and they are also interactable too.
Lastly, unlike the DE system (which relies on players just being in the right location), the personal story system requires players to speak to an npc or enter an instance in order to initiate the proceedings. That system somewhat follows the “traditional” quest systems whereby the player must interact with an npc or the environment in order to “pick up” the quest. The mission terminal system in AO, and the “quest board” that I mentioned in my OP follows the same design.
So essentially, this suggestion just meshes those concepts together a bit.
Making instance doors interactable only if the player has a key (which could be sent to them via the mail if necessary once the mission has been accepted).
And if necessary, a time limit could be put on completing the quest (and thus the availability of the instance entrance). Failure to do it in the time limit, and the instance is no longer available. A new quest must therefore be “requested” via whatever means the devs see to use in the game (e.g. a quest board or npc).
(edited by Tarkaroshe.8370)