Range Bonus for people shooting from elevated positions
rangers are godkittenannoying enough when i have to climb up to their positions while they shoot me. now you want to give them more range. realism bekittenthis is a balance issue. and if you want to go for realism see how many times you live through someone hitting you with a sword or a fireball.
It does seem a bit odd though when a ranger with a longbow in the grass can hit a warrior with a longbow on a wall, but the warrior is out of range when he tries to fire back.
Sure the ranger is a better shot I guess, but shouldn’t the guy on the wall make up for it with better height? Currently high ground is meaningless for anything but catapults and trebs.
Maybe instead of increasing range for high ground maybe reduce the guy on the low ground’s range or damage? You can’t fire a projectile as far to a higher target as a level one, and even then the projectile would have less energy when it gets there because it was expended fighting gravity.
(edited by Greiger.7092)
rangers are godkittenannoying enough when i have to climb up to their positions while they shoot me. now you want to give them more range. realism bekittenthis is a balance issue. and if you want to go for realism see how many times you live through someone hitting you with a sword or a fireball.
So because you have issues with Rangers you think it’s ok for elevated positions to be a disadvantage in ranged combat? It doesn’t make sense that anyone would have less range while defending from a wall than they’d have when standing on equal level.