Range Indicator

Range Indicator

in Suggestions

Posted by: Jayw.1045

Jayw.1045

Hey I know this is prob a problem that could be solved with a lot of experimentation and experience. Re-guarding the following matter I have both yet I still struggle in the heat of the moment.

I’m going to talk about one class in particular and how this effects me, but the suggestion will be of great boon to all classes.

D/D Thief
D4 ability = 900 range correct?
I would like some from of ui that lets me know when they are in range of that ability.

IE:
Green border around skill = true range
Red border around skill = out or range

Same thing with utilities
I forgo having the 25% move speed increase or and extra stun breaker shadow step. I find this more useful in a one v one cause I can’t be kited.

In some instances after winning a fight I find myself directly in another one with limited options as a thief I HAVE to open first or I lose the chance to apply pressure. Often times I save my last shadow step for a D5 venom combo. Only many occasions I believed they were just at the max range of the ability, but… were not and I used a utility and gained nothing out of it other than a 30 sec CD

That has put me at a disadvantage MANY times and really hurt my chance of winning a fight. I’m sure my opponent was thrilled, I however was not. I have to reset the fight than when I run out of options to open or escape. Which isn’t bad more times than not this frustrates the opponent and the opponent and they focus more on “Get that thief” vs watching for fine tuned movement cause they think I’m scared or running.

Over all this is the problem I’m facing with certain abilities just that fine tune range adjustment.

I have a list one was previously stated I’ll repeat it again though for possible improvements to the game.

1st: A range indicator is listed by their portrait that shows the distance between you and them. ( I favor this more because it while it provides useful information and doesn’t offer much of a player skill gap closer. Meaning a player with less skill won’t be able to make much use of this information than a player with more experience.)

2nd option: Apply a colored border around each TARGETED ability that

Red= False (Target is not in range)
Green= True (Target is in range)
Grey = Unknown (No target Selected)

This would be more beginner friendly however I’m not so much in favor for this one because it does offer to much utility to less experienced players. And it would be a handicap to personal improvement if that’s what they were looking for. It would be nice but I feel this would be a little overpowered in a sense if added to the current ui. However it is a possible solution.

3rd option similar to option 1, more favorable than two, less than 1.
Apply the range indicator under the players tag over the head tag (After their guild tag)

Range Indicator

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Under each skill is a bar. If the bar is red, they’re out of range.

Range Indicator

in Suggestions

Posted by: Jayw.1045

Jayw.1045

kitten kitten daaa kitten thank you.

Range Indicator

in Suggestions

Posted by: Jayw.1045

Jayw.1045

really…. kitten is a censored…. no sense was made.

Range Indicator

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

I’d love to see under the options menu a activatable Range Indicator Targetline.

So if you target an enemy via Control+ T, that your Character and your target will be bonded by a Target Line that is only visible to the player that has targeted the enemy.

This line would should a Range Number, that increases and decreases while moving, dso that you could see by the number, when you are in range for a skill.
This kind of target line idea I’ve got inspired by FF12 xD
in the optionsmenu the would be also then a slider for settign the transparency of that target line from full white for example to a brighter barely seeable line like 80% transparency

So it would be an option so that players could decide, if they want to use it, or if they still want to stare on their skill buttons, if theres a red line under them, or not.
I think, a white maybe transparant target line for targeted enemies would be more innovative and fluid running, than staring on skill buttons … but thats just me xD

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside