Ranged Ranges Elementalist Weapons

Ranged Ranges Elementalist Weapons

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

I belive it would be helpful, hopefully not overpowering, to create the 4 following traits for the Elementalist. These traits would increase the range of the skills that fall under their respective trait line Fire, Air, Earth or Water.

Pyromancer’s Amplitude — Increases fire weapon skills range.
Aeromancer’s Amplitude — Increases air weapon skills range.
Geomancer’s Amplitude — Increases earth weapon skills range.
Aquamancer’s Amplitude — Increases water weapon skills range.

This would allow Elmentalists to reach(pun intended) the versatility they have desired in this aspect and all without overpowering them.

For the Staff you may even consider having these traits do quite the opposite.
By reducing the range of the staff skills to 900 or shorter, the skills would then become stronger providing stronger Damage, Healing, CC, faster Activation times or something else in return.

Ranged Ranges Elementalist Weapons

in Suggestions

Posted by: chnet.1832

chnet.1832

Having traits to increase elementalist’s range is good, especially when rangers, warriors and engineers got the range increasing traits already.

Btw, I think it’s the staff that needs this increment. In WvW when using elementalist it’s usual to see the longbow rangers can shoot you but you can’t shoot back.

For daggers, maybe some will be interested to make the range even shorter for better damage.

Ranged Ranges Elementalist Weapons

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

Yeah I’ve found myself wanting 1500 range at times with staff. Having a set of long ranged dagger skills, I thought, would benefit players in PvE making daggers more usable in group settings such as dungeons. I think from a PvE mind set so I hadn’t considered shorter dagger length as something people might want.