The following post is suggesting a change to Healing Spring and to Signet of Renewal.
Healing Spring as an Utility?
I’m not trying to step on any toes here. I realize some people love Healing Spring as is. But, I use Healing Spring in situations that would make it more useful as an utility. How about you?
So my question is, are there any other people just using it to benefit others? Do you activate it to cure conditions on allies? More importantly, do you just activate it for the combo field so teammates with low health can combo and heal themselves via the water field?
If Healing Spring was moved to an utility, the healing effect would have to be removed for balance. Regeneration and condition removal could stay and most likely the cool-down would have to be raised as well.
Reasons I feel this way:
Signet of Renewal as a heal skill?
It could work similarly to how the Necromancer’s Consume Conditions works.
But since Signet of Renewal cures 1 condition every 10 seconds passively something would need to be different so it wouldn’t be OP.
THANK YOU FOR READING!!!
Hopefully I didn’t offend any people by posting this. Feel free to add any changes you would make or any friendly feedback you would like to add.
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