Would it be too unbalancing to change Companion’s Defense (15 point trait for Wilderness survival trait line) to trigger on evasive attack skills (swords 2 & 3, dagger 4)?
Currently the evasive attacks just feel too quick, and a short extension of the time they evade or the added protection from Companion’s defense would go a long way to making melee rangers feel more viable in pvp and dungeons.