Hey guys and girls,
Thank you for taking your time to view my suggestions to get a better experience. Today riding home from uni I had several ideas to enhance the pet experience for rangers. My main is a Ranger and I ran into quite some small annoyances during play. In this post I will list my ideas and try to clarify them if I think it’s needed. I hope you like my ideas and would love to see your comments on them.
The first thing I noticed when charming my pets and renaming them was that the name doesn’t get saved. Since no pet is a 1-pet-fits-all, you would have to switch pets a lot according to the situation you are in. This is quite annoying and I don’t see the idea behind being able to rename it.
1. When you rename a pet, have the name saved until you rename it again. Or have a place where you pay a small price to rename your pet.
The second idea I had was a bit doubtful, because I don’t know if it’s hard to implement or if it would even work. (Enhance the play) I thought of a toggle button for attack/return, instead of having 2 seperate buttons. The rules when using which mode would go something like this. When you click on a mob and attack with you pet, or attack it yourself so your pet follows, you would use the attack-mode. When you have a mob locked and click the button again the pet returns. Though when you switch mobs, attack-mode is used instead of return-mode. This would be easier, because you have 1 smart-key instead of 2 seperate buttons.
2. Pet control buttons (attack/return) would be one toggle button
Another thing that was is very annoying mostly was the Pet Management-window. You get a popup-window to choose your pet, but you can’t select a pet to see it’s stats/skill. Instead you have to switch the pet in you slot which resets the other pert’s name. Also the way the Beast Mastery-trait correlates to the pet’s stats is fuzzy. When I started GW2 with my Ranger is tried several builds, but in none of them was it unclear if the pet would actually do some damage. The only time I saw it do some damage, and this only counts for my Arctodus(because it could pack-a-punch and stay a life longer than any other pet I used), was when it uses it’s F2 skill. Therefore I avoided the Beast Mastery-trait completely before. Yes, my pet micro-ing skills aren’t the world’s best and I am working on it.
3. Enhance the “Pet Management”-window so it is clearer and easier to see and compare pet stats, instead of having to switch pets to see this. And how your BM-trait affects the stats. Have a Base and Boon value for example.
Since I haven’t mastered my Ranger yet the following suggestions might not be valid, due to the fact that some might unbalance the Ranger.
Playing other games in the past where pets were involved I saw some skills to dual summon your pets. I know being able to have both pets out all of the time is a bit overkill, but taking into consideration my first idea, to make a toggle button, you would have the F3 button free and could place a Dual summon-skill which activates your second pet for like 10-15 seconds and also have the appropriate amount of recharge-time. I would say like 90-120 seconds?
4. Have a Dual Summon-skill in you profession skillbar. (In combination with suggestion 1, which would free 1 slot)
Or to add an alternative to the above mentioned suggestion. Why I never use my bird-pets, because they die very easily. Although they have a nice second skill which boosts you movement speed it is unavailable outside of combat. Which would be very useful.
5. Fill the free slot, which suggestion 1 creates, with another already present pet-skill. This would give you a bit more control over when you pet uses which skill instead of spamming everything when it’s off cooldown and losing the utility of the skill.
Read on please
(edited by MangoMonkey.7582)