Ranger Issues

Ranger Issues

in Suggestions

Posted by: Immersturm.6097

Immersturm.6097

Bear in mind that I’m not a gaming expert, nor am I a wiz with electronics. Maybe this was put in the right place, maybe not, but here goes.

I have some animation/graphical issues with the Ranger. They aren’t game-breaking, but they are annoying.

1. Utilizing an axe in your main hand elicits a response grunt with every autoattack.

This shouldn’t happen. It just shouldn’t, I think. I mean, my character sounds like the world’s most intense tennis player with every chucked axe—it’s cool for skills 2-4 (it doesn’t play on skill 5), but for there to be a grunt with every activation of skill 1…it’s just a bit much.

2. Utilizing an axe in your main hand causes whatever you were holding in your off-hand to vanish and reappear with each animation involving the right hand (attacks 1-3).

This doesn’t happen to other professions. Warriors don’t lose their shield when using a mace, Guardians don’t lose their focus when using a scepter, so why should a Ranger lose their torch when using an axe? Which brings me to a sub-point: while the torch disappears upon the activation of an axe skill, the light it provides remains clearly visible.

3. Attack animations with one-handed swords should be changed.

There. I said it. Have you ever seen a Ranger use a one-handed sword? It’s ridiculous—a standing slash to a dropkick to a leaping slash all in the span of 1.5 seconds. It’s nonsensical, unless my character somehow doesn’t have bones and can move his legs from out in front of him to behind him without touching the ground. There’s even another kick animation that’d serve better and help clear up this issue, the one that Engineers get for their Rocket Kick ability. Keep the activation times, keep the range, keep the stats, just please please PLEASE change the animations so that I (and my fellow group members) can take my character seriously again.

Ranger Issues

in Suggestions

Posted by: Immersturm.6097

Immersturm.6097

Regarding issue 3—This could just be an issue with Norn Rangers, as their size really makes the animation look silly, but I haven’t tested this with Rangers of other races.